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author | Jeija <jeija@mesecons.net> | 2014-01-11 10:04:32 +0100 |
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committer | Jeija <jeija@mesecons.net> | 2014-01-11 14:57:56 +0100 |
commit | f1211f7dae58ff4298b6bf4fcaa572e7995ab5e2 (patch) | |
tree | c5e385d8e820ed89012915ff32c46841116e1788 /mesecons_walllever/textures | |
parent | 93fb489bdb8c13989c398b37be3135004f7b0bbc (diff) | |
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Add ActionQueue priority system
This makes effectors nearer to the source of the action (the receptor) update first.
This defines behaviour for this piston circuit: http://i.imgur.com/9Pp2Mzb.png
And defines, that this memory circuit does not work from this direction: http://i.imgur.com/jJn0aFh.png
But it will work when using the switch from the other side: http://i.imgur.com/nvw0oZB.png
Only if two effectors have the same distance, there is nothing we can do about it, behaviour is not defined.
"Distance" is determined by the stack size of recursions in turnon / turnoff.
Priorities are between 0 (lowest) and 1 (highest).
Diffstat (limited to 'mesecons_walllever/textures')
0 files changed, 0 insertions, 0 deletions