diff options
author | Jeija <jeija@mesecons.net> | 2014-01-10 22:29:18 +0100 |
---|---|---|
committer | Jeija <jeija@mesecons.net> | 2014-01-10 22:33:40 +0100 |
commit | 2d004b19eaaac21b4a82fa4ba6736e5e7090041a (patch) | |
tree | 9ed04c52d4e7c977f843182c54e2429cd31463cc /mesecons_luacontroller/textures | |
parent | 3f76b77001512a7b71a8c81c181f78729c34e0d0 (diff) | |
download | mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar.gz mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar.bz2 mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar.xz mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.zip |
First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
Diffstat (limited to 'mesecons_luacontroller/textures')
0 files changed, 0 insertions, 0 deletions