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authorChristopher Head <chead@chead.ca>2016-08-20 21:48:18 -0700
committerChristopher Head <chead@chead.ca>2016-08-24 00:41:47 -0700
commit564cee346afcf94339472e75995394f0363a5543 (patch)
tree301c17b1796a00cc50d7e04faa4e8ecc687410a0 /mesecons_fpga/textures
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Use VoxelManipulators for get_node_force.
A VoxelManipulator, when asked to read a mapblock, in addition to making that mapblock available to the caller, also pulls it into the server’s map cache, thus making get_node calls in the immediate future succeed. This has the dual advantages that not every mapblock containing a Mesecons circuit need remain loaded at all times (rather mapblocks can be loaded on demand as signals are sent), and that the server need not bother running ABMs and ticking entities within those mapblocks that are loaded due to Mesecons signalling.
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