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author | Josh Mars <josh@joshmars.net> | 2017-03-13 16:13:57 -0400 |
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committer | Jeija <norrepli@gmail.com> | 2017-03-31 12:11:40 +0200 |
commit | 25541646749ef692f32f3fd5ad5541a97db02109 (patch) | |
tree | 7b6df15659e5d1550194a4421c653df6161598e5 /mesecons_detector/doc/objectdetector | |
parent | 967bde284a7ba12584c4529d303f5593b2679da3 (diff) | |
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Improve object and node detectors
* Support detection of multiple players in object detector
* Add distance parameter to node detector
* Fix area protection
Diffstat (limited to 'mesecons_detector/doc/objectdetector')
-rw-r--r-- | mesecons_detector/doc/objectdetector/description.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mesecons_detector/doc/objectdetector/description.html b/mesecons_detector/doc/objectdetector/description.html index c8315e8..bb88856 100644 --- a/mesecons_detector/doc/objectdetector/description.html +++ b/mesecons_detector/doc/objectdetector/description.html @@ -1,3 +1,4 @@ The object detector is a receptor. It changes its state when a player approaches. Right-click it to set a name to scan for. +You can also search for comma-separated lists of players where the detector gets activated if any of the names in the list are found. It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu. |