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authorJosh Mars <josh@joshmars.net>2017-03-13 16:13:57 -0400
committerJeija <norrepli@gmail.com>2017-03-31 12:11:40 +0200
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parent967bde284a7ba12584c4529d303f5593b2679da3 (diff)
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Improve object and node detectors
* Support detection of multiple players in object detector * Add distance parameter to node detector * Fix area protection
Diffstat (limited to 'mesecons_detector/doc/nodedetector')
-rw-r--r--mesecons_detector/doc/nodedetector/description.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/mesecons_detector/doc/nodedetector/description.html b/mesecons_detector/doc/nodedetector/description.html
index be34fde..be1582e 100644
--- a/mesecons_detector/doc/nodedetector/description.html
+++ b/mesecons_detector/doc/nodedetector/description.html
@@ -4,3 +4,4 @@ It can also receive digiline signals. You can either send "GET" and it will
respond with the detected nodename or you can send any other string and it will
set this string as the node to scan for.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.
+The distance parameter specifies how many blocks are between the node detector and the node to detect.