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authorMT-Modder <thomas.waits148@gmail.com>2015-01-20 16:13:50 -0500
committerMT-Modder <thomas.waits148@gmail.com>2015-01-20 16:13:50 -0500
commitcb598cbe18ac1d187e0f895d9658ed72fe4feda7 (patch)
treee2ad77fc7beb38425b85c7b8f8826ba5cb0a514b /mesecons_compatibility/init.lua
parentaed4d3997bb52ea0b161cd2bf0c9255234e4a728 (diff)
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Fix doors texture names
Diffstat (limited to 'mesecons_compatibility/init.lua')
-rw-r--r--mesecons_compatibility/init.lua42
1 files changed, 21 insertions, 21 deletions
diff --git a/mesecons_compatibility/init.lua b/mesecons_compatibility/init.lua
index 0ad04b2..eebd740 100644
--- a/mesecons_compatibility/init.lua
+++ b/mesecons_compatibility/init.lua
@@ -29,9 +29,9 @@ end
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
-
+
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
-
+
if not def.node_box_bottom then
def.node_box_bottom = box
end
@@ -44,10 +44,10 @@ function doors:register_door(name, def)
if not def.selection_box_top then
def.selection_box_top = box
end
-
+
local tt = def.tiles_top
local tb = def.tiles_bottom
-
+
local function after_dig_node(pos, name)
if minetest.get_node(pos).name == name then
minetest.remove_node(pos)
@@ -61,11 +61,11 @@ function doors:register_door(name, def)
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
-
+
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
-
+
pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
@@ -92,7 +92,7 @@ function doors:register_door(name, def)
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
-
+
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
@@ -101,7 +101,7 @@ function doors:register_door(name, def)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
-
+
minetest.register_node(":"..name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
@@ -117,12 +117,12 @@ function doors:register_door(name, def)
fixed = def.selection_box_bottom
},
groups = def.groups,
-
+
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
-
+
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
@@ -132,10 +132,10 @@ function doors:register_door(name, def)
mesecons = {effector = {
action_on = on_mesecons_signal_open
}},
-
+
can_dig = check_player_priv,
})
-
+
minetest.register_node(":"..name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
@@ -151,12 +151,12 @@ function doors:register_door(name, def)
fixed = def.selection_box_bottom
},
groups = def.groups,
-
+
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
-
+
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
@@ -166,26 +166,26 @@ function doors:register_door(name, def)
mesecons = {effector = {
action_off = on_mesecons_signal_close
}},
-
+
can_dig = check_player_priv,
})
end
doors:register_door("doors:door_wood", {
description = "Wooden Door",
- inventory_image = "door_wood.png",
+ inventory_image = "doors_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
- tiles_bottom = {"door_wood_b.png", "door_brown.png"},
- tiles_top = {"door_wood_a.png", "door_brown.png"},
+ tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
+ tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
})
doors:register_door("doors:door_steel", {
description = "Steel Door",
- inventory_image = "door_steel.png",
+ inventory_image = "doors_steel.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
- tiles_bottom = {"door_steel_b.png", "door_grey.png"},
- tiles_top = {"door_steel_a.png", "door_grey.png"},
+ tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
+ tiles_top = {"doors_steel_a.png", "doors_grey.png"},
only_placer_can_open = true,
sounds = default.node_sound_stone_defaults(),
})