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author | Jeija <norrepli@gmail.com> | 2012-03-29 11:35:23 +0200 |
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committer | Jeija <norrepli@gmail.com> | 2012-03-29 11:35:23 +0200 |
commit | 8e0b2a2b119e41c8ebd187fa33cd35b9abd57e66 (patch) | |
tree | 9d40fcbb714b33e021b37333e6d1d1b7bce845f0 /mesecons | |
parent | d6c54cf76ba04f2d63135fde0aac1289aa4b2182 (diff) | |
download | mesecons-8e0b2a2b119e41c8ebd187fa33cd35b9abd57e66.tar mesecons-8e0b2a2b119e41c8ebd187fa33cd35b9abd57e66.tar.gz mesecons-8e0b2a2b119e41c8ebd187fa33cd35b9abd57e66.tar.bz2 mesecons-8e0b2a2b119e41c8ebd187fa33cd35b9abd57e66.tar.xz mesecons-8e0b2a2b119e41c8ebd187fa33cd35b9abd57e66.zip |
Simplify rules System
Diffstat (limited to 'mesecons')
-rw-r--r-- | mesecons/init.lua | 221 |
1 files changed, 88 insertions, 133 deletions
diff --git a/mesecons/init.lua b/mesecons/init.lua index aa9dc4c..2d7e3a7 100644 --- a/mesecons/init.lua +++ b/mesecons/init.lua @@ -63,13 +63,13 @@ -- INCLUDE SETTINGS dofile(minetest.get_modpath("mesecons").."/settings.lua") - -- PUBLIC VARIABLES mesecon={} -- contains all functions and all global variables mesecon.actions_on={} -- Saves registered function callbacks for mesecon on mesecon.actions_off={} -- Saves registered function callbacks for mesecon off -mesecon.pwr_srcs={} -- this is public for now -mesecon.pwr_srcs_off={} -- this is public for now +mesecon.pwr_srcs={} +mesecon.pwr_srcs_off={} +mesecon.rules={} -- MESECONS @@ -136,7 +136,7 @@ end function mesecon:turnon(p, x, y, z, firstcall, rules) if rules==nil then - rules="default" + rules=mesecon:get_rules("default") end local lpos = {} lpos.x=p.x+x @@ -152,10 +152,9 @@ function mesecon:turnon(p, x, y, z, firstcall, rules) nodeupdate(lpos) end if node.name == "mesecons:mesecon_off" or firstcall then - local rules=mesecon:get_rules(rules) local i=1 while rules[i]~=nil do - mesecon:turnon(lpos, rules[i].x, rules[i].y, rules[i].z, false, "default") + mesecon:turnon(lpos, rules[i].x, rules[i].y, rules[i].z, false) i=i+1 end end @@ -163,7 +162,7 @@ end function mesecon:turnoff(pos, x, y, z, firstcall, rules) if rules==nil then - rules="default" + rules=mesecon:get_rules("default") end local lpos = {} lpos.x=pos.x+x @@ -191,10 +190,9 @@ function mesecon:turnoff(pos, x, y, z, firstcall, rules) if node.name == "mesecons:mesecon_on" or firstcall then if connected == 0 then - local rules=mesecon:get_rules(rules) local i=1 while rules[i]~=nil do - mesecon:turnoff(lpos, rules[i].x, rules[i].y, rules[i].z, false, "default") + mesecon:turnoff(lpos, rules[i].x, rules[i].y, rules[i].z, false) i=i+1 end end @@ -250,7 +248,7 @@ function mesecon:check_if_turnon(pos) local getactivated=0 local rules=mesecon:get_rules("default") local i=1 - while rules[i]~=nil do + while rules[i]~=nil do getactivated=getactivated+mesecon:is_power_on(pos, rules[i].x, rules[i].y, rules[i].z) i=i+1 end @@ -388,137 +386,94 @@ mesecon:register_on_signal_off(function(pos, node) end end) --- mesecon rules -function mesecon:get_rules(name) - local rules={} - rules[0]="dummy" - if name=="default" then - table.insert(rules, {x=0, y=0, z=-1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=1, y=1, z=0}) - table.insert(rules, {x=1, y=-1, z=0}) - table.insert(rules, {x=-1, y=1, z=0}) - table.insert(rules, {x=-1, y=-1, z=0}) - table.insert(rules, {x=0, y=1, z=1}) - table.insert(rules, {x=0, y=-1, z=1}) - table.insert(rules, {x=0, y=1, z=-1}) - table.insert(rules, {x=0, y=-1, z=-1}) - end - if name=="movestone" then - table.insert(rules, {x=0, y=1, z=-1}) - table.insert(rules, {x=0, y=0, z=-1}) - table.insert(rules, {x=0, y=-1, z=-1}) - table.insert(rules, {x=0, y=1, z=1}) - table.insert(rules, {x=0, y=-1, z=1}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=1, y=1, z=0}) - table.insert(rules, {x=1, y=-1, z=0}) - table.insert(rules, {x=-1, y=1, z=0}) - table.insert(rules, {x=-1, y=-1, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - end - if name=="piston" then - table.insert(rules, {x=0, y=1, z=0}) - table.insert(rules, {x=0, y=-1, z=0}) - table.insert(rules, {x=0, y=1, z=-1}) - table.insert(rules, {x=0, y=0, z=-1}) - table.insert(rules, {x=0, y=-1, z=-1}) - table.insert(rules, {x=0, y=1, z=1}) - table.insert(rules, {x=0, y=-1, z=1}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=1, y=1, z=0}) - table.insert(rules, {x=1, y=-1, z=0}) - table.insert(rules, {x=-1, y=1, z=0}) - table.insert(rules, {x=-1, y=-1, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - end - if name=="pressureplate" then - table.insert(rules, {x=0, y=1, z=-1}) - table.insert(rules, {x=0, y=0, z=-1}) - table.insert(rules, {x=0, y=-1, z=-1}) - table.insert(rules, {x=0, y=1, z=1}) - table.insert(rules, {x=0, y=-1, z=1}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=1, y=1, z=0}) - table.insert(rules, {x=1, y=-1, z=0}) - table.insert(rules, {x=-1, y=1, z=0}) - table.insert(rules, {x=-1, y=-1, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - table.insert(rules, {x=0, y=-1, z=0}) - table.insert(rules, {x=0, y=1, z=0}) - end - if name=="mesecontorch_x-" then - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=0, y=0, z=-1}) - end - if name=="mesecontorch_x+" then - table.insert(rules, {x=-1, y=0, z=0}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=0, y=0, z=-1}) - end - if name=="mesecontorch_z-" then - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - end - if name=="mesecontorch_z+" then - table.insert(rules, {x=0, y=0, z=-1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - end - if name=="mesecontorch_y-" then - table.insert(rules, {x=0, y=1, z=0}) - table.insert(rules, {x=1, y=1, z=0}) - table.insert(rules, {x=-1, y=1, z=0}) - table.insert(rules, {x=0, y=1, z=1}) - table.insert(rules, {x=0, y=1, z=-1}) - end - if name=="mesecontorch_y+" then - table.insert(rules, {x=0, y=-1, z=0}) - table.insert(rules, {x=1, y=-1, z=0}) - table.insert(rules, {x=-1, y=-1, z=0}) - table.insert(rules, {x=0, y=-1, z=1}) - table.insert(rules, {x=0, y=-1, z=-1}) +function mesecon:add_rules(name, rules) + local i=0 + while mesecon.rules[i]~=nil do + i=i+1 end + mesecon.rules[i]={} + mesecon.rules[i].name=name + mesecon.rules[i].rules=rules +end - if name=="button_x+" or name=="button_x-" - or name=="button_z-" or name=="button_z+" then --Is any button -table.insert(rules, {x=0, y=0, z=-1}) - table.insert(rules, {x=1, y=0, z=0}) - table.insert(rules, {x=-1, y=0, z=0}) - table.insert(rules, {x=0, y=0, z=1}) - table.insert(rules, {x=1, y=1, z=0}) - table.insert(rules, {x=1, y=-1, z=0}) - table.insert(rules, {x=-1, y=1, z=0}) - table.insert(rules, {x=-1, y=-1, z=0}) - table.insert(rules, {x=0, y=1, z=1}) - table.insert(rules, {x=0, y=-1, z=1}) - table.insert(rules, {x=0, y=1, z=-1}) - table.insert(rules, {x=0, y=-1, z=-1}) - table.insert(rules, {x=0, y=-1, z=0}) - end - if name=="button_x+" then - table.insert(rules, {x=-2, y=0, z=0}) - end - if name=="button_x-" then - table.insert(rules, {x=2, y=0, z=0}) +function mesecon:get_rules(name) + local i=0 + while mesecon.rules[i]~=nil do + if mesecon.rules[i].name==name then + return mesecon.rules[i].rules + end + i=i+1 end - if name=="button_z+" then - table.insert(rules, {x=0, y=0, z=-2}) +end + + +mesecon:add_rules("default", +{{x=0, y=0, z=-1}, +{x=1, y=0, z=0}, +{x=-1, y=0, z=0}, +{x=0, y=0, z=1}, +{x=1, y=1, z=0}, +{x=1, y=-1, z=0}, +{x=-1, y=1, z=0}, +{x=-1, y=-1, z=0}, +{x=0, y=1, z=1}, +{x=0, y=-1, z=1}, +{x=0, y=1, z=-1}, +{x=0, y=-1, z=-1}}) + + +--Rules rotation Functions: +function mesecon:rotate_rules_right(rules) + local i=1 + local nr={}; + while rules[i]~=nil do + nr[i]={} + nr[i].z=rules[i].x + nr[i].x=-rules[i].z + nr[i].y=rules[i].y + i=i+1 end - if name=="button_z-" then - table.insert(rules, {x=0, y=0, z=2}) + return nr +end + +function mesecon:rotate_rules_left(rules) + local i=1 + local nr={}; + while rules[i]~=nil do + nr[i]={} + nr[i].z=-rules[i].x + nr[i].x=rules[i].z + nr[i].y=rules[i].y + i=i+1 end - return rules + return nr end +function mesecon:rotate_rules_down(rules) + local i=1 + local nr={}; + while rules[i]~=nil do + nr[i]={} + nr[i].y=rules[i].x + nr[i].x=-rules[i].y + nr[i].z=rules[i].z + i=i+1 + end + return nr +end +function mesecon:rotate_rules_up(rules) + local i=1 + local nr={}; + while rules[i]~=nil do + nr[i]={} + nr[i].y=-rules[i].x + nr[i].x=rules[i].y + nr[i].z=rules[i].z + i=i+1 + end + return nr +end print("[MESEcons] Loaded!") |