summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorJeija <jeija@mesecons.net>2014-01-10 22:29:18 +0100
committerJeija <jeija@mesecons.net>2014-01-10 22:33:40 +0100
commit2d004b19eaaac21b4a82fa4ba6736e5e7090041a (patch)
tree9ed04c52d4e7c977f843182c54e2429cd31463cc /README.md
parent3f76b77001512a7b71a8c81c181f78729c34e0d0 (diff)
downloadmesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar
mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar.gz
mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar.bz2
mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.tar.xz
mesecons-2d004b19eaaac21b4a82fa4ba6736e5e7090041a.zip
First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
Diffstat (limited to 'README.md')
0 files changed, 0 insertions, 0 deletions