1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
local pipeworks_installed = minetest.global_exists("pipeworks")
local function find_water_supply(pos)
if not pipeworks_installed then return true end
local minp = vector.add(pos,vector.new(-1,-1,-1))
local maxp = vector.add(pos,vector.new(1,1,1))
local nodes = minetest.find_nodes_in_area(minp,maxp,"group:pipe")
for _,pipepos in pairs(nodes) do
local node = minetest.get_node(pipepos)
if string.match(node.name,"^pipeworks:.*_loaded$") then
return true
end
end
return false
end
local function set_formspec(meta,enabled,full,water)
local status
if enabled then
if water then
if full then
status = "Full Bin"
else
status = "Making Ice"
end
else
status = "Water Error"
end
else
status = "Off"
end
local fs = "size[3,2]"..
"box[-0.15,0;3,1.5;#0000FF]"..
"label[0.2,0.3;"..status.."]"..
"button[0.5,1.5;2,1;power;Power]"
meta:set_string("formspec",fs)
end
local function update_status(pos,meta,ice)
local timer = minetest.get_node_timer(pos)
local enabled = meta:get_int("enabled")==1
if not enabled then
timer:stop()
set_formspec(meta,false)
else
local water = find_water_supply(pos)
local binpos = vector.add(pos,vector.new(0,-1,0))
local binnode = minetest.get_node(binpos)
local binmeta = minetest.get_meta(binpos)
local bininv = binmeta:get_inventory()
if binnode.name ~= "icemachine:bin" or not bininv:room_for_item("ice","icemachine:cube") then
timer:stop()
set_formspec(meta,true,true,true)
else
if water then
if not timer:is_started() then timer:start(30) end
if ice then bininv:add_item("ice","icemachine:cube 9") end
set_formspec(meta,true,false,true)
else
timer:stop()
set_formspec(meta,true,false,false)
end
end
end
end
minetest.register_node("icemachine:machine",{
description = "Ice Machine",
paramtype2 = "facedir",
groups = {cracky=3},
tiles = {
"default_steel_block.png",
"default_steel_block.png",
"default_steel_block.png^icemachine_machine_sides.png",
"default_steel_block.png^icemachine_machine_sides.png",
"default_steel_block.png",
"default_steel_block.png^icemachine_machine_front.png",
},
pipe_connections = {left=1,right=1,front=1,back=1,left_param2=3,right_param2=1,front_param2=2,back_param2=0,},
after_place_node = (pipeworks_installed and pipeworks.scan_for_pipe_objects),
after_dig_node = (pipeworks_installed and pipeworks.scan_for_pipe_objects),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_status(pos,meta)
end,
on_receive_fields = function(pos,_,fields)
local meta = minetest.get_meta(pos)
if fields.power then
meta:set_int("enabled",math.abs(meta:get_int("enabled")-1))
update_status(pos,meta)
end
end,
on_timer = function(pos)
local meta = minetest.get_meta(pos)
update_status(pos,meta,true)
end,
})
minetest.register_node("icemachine:bin",{
description = "Ice Bin",
paramtype2 = "facedir",
groups = {cracky=3},
tiles = {
"default_steel_block.png",
"default_steel_block.png",
"default_steel_block.png",
"default_steel_block.png",
"default_steel_block.png",
"default_steel_block.png^icemachine_bin_front.png",
},
tube = {input_inventory="ice"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("ice",8*3)
meta:set_string("formspec",
"size[8,9]"..
"list[context;ice;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]")
end,
allow_metadata_inventory_put = function(_,_,_,stack)
if stack:get_name() == "icemachine:cube" then
return(stack:get_count())
else
return(0)
end
end,
on_metadata_inventory_take = function(pos)
local machinepos = vector.add(pos,vector.new(0,1,0))
local machinemeta = minetest.get_meta(machinepos)
update_status(machinepos,machinemeta)
end,
can_dig = function(pos)
return(minetest.get_meta(pos):get_inventory():is_empty("ice"))
end,
})
minetest.register_craftitem("icemachine:cube",{
description = "Ice Cube",
inventory_image = "icemachine_cube.png",
})
minetest.register_craft({
output = "icemachine:machine",
recipe = {
{"default:steel_ingot", "bucket:bucket_water", "default:steel_ingot"},
{"default:steel_ingot", "homedecor:fence_chainlink", "homedecor:motor"},
{"default:steel_ingot", "bucket:bucket_empty", "homedecor:ic"},
},
})
minetest.register_craft({
output = "icemachine:bin",
recipe = {
{"homedecor:plastic_sheeting", "", "homedecor:plastic_sheeting"},
{"homedecor:plastic_sheeting", "", "homedecor:plastic_sheeting"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
},
})
minetest.register_craft({
output = "default:ice",
recipe = {
{"icemachine:cube", "icemachine:cube", "icemachine:cube"},
{"icemachine:cube", "icemachine:cube", "icemachine:cube"},
{"icemachine:cube", "icemachine:cube", "icemachine:cube"},
},
})
minetest.register_craft({
type = "shapeless",
output = "icemachine:cube 9",
recipe = {"default:ice"},
})
if minetest.global_exists("technic") then
technic.register_grinder_recipe({input={"default:ice 1"},output="default:snowblock 1"})
end
|