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core.register_on_generated(function(minp, maxp, blockseed)
local c_node = core.get_content_id("default:stone")
local miny = minp.y
if miny > 0 then return end
local minx, minz, maxx, maxy, maxz = minp.x, minp.z, maxp.x, maxp.y, maxp.z
local vm, emin, emax = core.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
for index in area:iter(minx, miny, minz, maxx, maxy, maxz) do
data[index] = c_node
end
vm:set_data(data)
vm:set_lighting({day=5, night=5})
vm:calc_lighting()
vm:write_to_map(data)
end)
core.register_on_newplayer(function(player)
player:setpos({x=0,y=50,z=0})
end)
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