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local smokeDetectorOffBottomTexture = "[combine:32x320"..
":0,0=firealarm_smokedetector_bottom_on.png"..
":0,32=firealarm_smokedetector_bottom_off.png"..
":0,64=firealarm_smokedetector_bottom_off.png"..
":0,96=firealarm_smokedetector_bottom_off.png"..
":0,128=firealarm_smokedetector_bottom_off.png"..
":0,160=firealarm_smokedetector_bottom_off.png"..
":0,192=firealarm_smokedetector_bottom_off.png"..
":0,224=firealarm_smokedetector_bottom_off.png"..
":0,256=firealarm_smokedetector_bottom_off.png"..
":0,288=firealarm_smokedetector_bottom_off.png"
minetest.register_node(":firealarm:smokedetector_off",{
description = "Fire Alarm Smoke Detector",
groups = { oddly_breakable_by_hand = 1 },
tiles = {
"firealarm_smokedetector_sides.png",
{
name = smokeDetectorOffBottomTexture,
animation =
{
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 5,
},
},
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_sides.png",
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.4,-0.2,0.2,0.5,0.2},
{-0.075,0.35,-0.075,0.075,0.4,0.075},
},
},
on_punch = function(pos,node,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_place_node = function(pos)
firealarm.setDevInfo("signaling",pos,{active = false,manualReset = false})
minetest.get_meta(pos):set_int("agressive",1)
end,
after_dig_node = function(pos)
firealarm.setDevInfo("signaling",pos,nil)
end,
})
minetest.register_node(":firealarm:smokedetector_on",{
drop = "firealarm:smokedetector_off",
description = "Fire Alarm Smoke Detector (on state - you hacker you!)",
groups = { oddly_breakable_by_hand = 1,not_in_creative_inventory = 1 },
tiles = {
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_bottom_on.png",
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_sides.png",
"firealarm_smokedetector_sides.png",
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.4,-0.2,0.2,0.5,0.2},
{-0.075,0.35,-0.075,0.075,0.4,0.075},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("signaling",pos,nil)
end,
})
minetest.register_abm({
label = "Check for fire",
nodenames = {"firealarm:smokedetector_off"},
interval = 5,
chance = 1,
action = function(pos,node)
local devInfo = firealarm.getDevInfo("signaling",pos)
if not devInfo then return end
local minp = vector.add(pos,vector.new(-4,-10,-4))
local maxp = vector.add(pos,vector.new(4,0,4))
local fire = false
local fire_nodes = {["fire:permanent_flame"] = true,["fire:basic_flame"] = true}
for x=minp.x,maxp.x,1 do
for y=minp.y,maxp.y,1 do
for z=minp.z,maxp.z,1 do
if fire_nodes[minetest.get_node({x=x,y=y,z=z}).name] then fire = true end
end
end
end
if fire or minetest.get_meta(pos):get_int("agressive") == 0 then
devInfo.active = true
firealarm.setDevInfo("signaling",pos,devInfo)
node.name = "firealarm:smokedetector_on"
minetest.set_node(pos,node)
if devInfo.associated then
local panelPos = minetest.get_position_from_hash(devInfo.associated)
if panelPos then firealarm.loadNode(panelPos) end
if type(firealarm.panelABM) == "function" then firealarm.panelABM(pos) end
end
end
end,
})
minetest.register_abm({
label = "Reset LED",
nodenames = {"firealarm:smokedetector_on"},
interval = 1,
chance = 1,
action = function(pos,node)
local devInfo = firealarm.getDevInfo("signaling",pos)
if (not devInfo) or devInfo.active then return end
node.name = "firealarm:smokedetector_off"
minetest.set_node(pos,node)
minetest.get_meta(pos):set_int("agressive",1)
end,
})
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