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path: root/firealarm_pullstation/init.lua
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minetest.register_node(":firealarm:pullstation_off",{
	description = "Fire Alarm Pull Station",
	groups = { oddly_breakable_by_hand = 1 },
	tiles = {
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_front_off.png",
	},
	paramtype = "light",
	paramtype2 = "facedir",
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {
			{-0.15,-0.5,0.4,0.18,-0.11,0.5},
		},
	},
	on_punch = function(pos,_,player)
		local name = player:get_player_name()
		minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
	end,
	on_rightclick = function(pos,node)
		local devInfo = firealarm.getDevInfo("signaling",pos)
		if devInfo then
			devInfo.active = true
			node.name = "firealarm:pullstation_on"
			minetest.set_node(pos,node)
			minetest.sound_play("firealarm_pullstation_pull",{pos=pos})
			if devInfo.associated then
				local panelPos = minetest.get_position_from_hash(devInfo.associated)
				if panelPos then firealarm.loadNode(panelPos) end
				if type(firealarm.panelABM) == "function" then firealarm.panelABM(pos) end
			end
		end
	end,
	after_place_node = function(pos)
		firealarm.setDevInfo("signaling",pos,{active = false,manualReset = true})
	end,
	after_dig_node = function(pos)
		firealarm.setDevInfo("signaling",pos,nil)
	end,
})

minetest.register_node(":firealarm:pullstation_on",{
	drop = "firealarm:pullstation_off",
	description = "Fire Alarm Pull Station (pulled state - you hacker you!)",
	groups = { oddly_breakable_by_hand = 1,not_in_creative_inventory = 1 },
	tiles = {
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_back.png",
		"firealarm_pullstation_front_on.png",
	},
	paramtype = "light",
	paramtype2 = "facedir",
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {
			{-0.15,-0.5,0.4,0.18,-0.11,0.5},
		},
	},
	on_punch = function(pos,_,player)
		local name = player:get_player_name()
		minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
	end,
	on_rightclick = function(pos,node,clicker)
		if minetest.is_protected(pos,clicker) and not minetest.check_player_privs(clicker,"protection_bypass") then
			minetest.record_protection_violation(pos,minetest.get_player_name(clicker))
			minetest.chat_send_player(name,"You are not authorized to reset this pull station")
			return
		end
		local devInfo = firealarm.getDevInfo("signaling",pos)
		if devInfo then
			devInfo.active = false
			node.name = "firealarm:pullstation_off"
			minetest.set_node(pos,node)
			minetest.sound_play("firealarm_pullstation_reset",{pos=pos})
		end
	end,
	after_dig_node = function(pos)
		firealarm.setDevInfo("signaling",pos,nil)
	end,
})