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|
local function setFormspec(pos)
local annInfo = firealarm.getDevInfo("annunciator",pos)
if not annInfo or not annInfo.associated then return end
local panelPos = minetest.get_position_from_hash(annInfo.associated)
local devInfo = firealarm.getDevInfo("panel",panelPos)
if not devInfo then return end
local meta = minetest.get_meta(pos)
local fs = "size[10,10]label[0.5,0.5;MineAlert 851+ Fire Alarm Annunciator]"
if #devInfo.alarm > 0 then
if devInfo.silenced then
fs = fs.."label[0.5,2;Alarm Silenced]"
else
if devInfo.acked then
fs = fs.."label[0.5,2;Alarm Acknowledged]"
else
fs = fs.."label[0.5,2;ALARM! - "..minetest.formspec_escape(devInfo.alarm[#devInfo.alarm].name).."]"
end
end
elseif #devInfo.supervisory > 0 then
if devInfo.acked then
fs = fs.."label[0.5,2;Supervisory Acknowledged]"
else
fs = fs.."label[0.5,2;Supervisory - "..minetest.formspec_escape(devInfo.supervisory[#devInfo.supervisory].name).."]"
end
elseif #devInfo.trouble > 0 then
if devInfo.acked then
fs = fs.."label[0.5,2;Trouble Acknowledged]"
else
fs = fs.."label[0.5,2;Trouble - "..minetest.formspec_escape(devInfo.trouble[#devInfo.trouble].name).."]"
end
else
fs = fs.."label[0.5,2;System Normal]"
end
fs = fs.."button[0.5,3;3,1;ack;Acknowledge]"
fs = fs.."button[0.5,4;3,1;silence;Silence]"
fs = fs.."button[0.5,5;3,1;reset;Reset]"
fs = fs.."button[0.5,6;3,1;drill;Drill]"
meta:set_string("formspec",fs)
end
local function handleFields(pos,_,fields,sender)
local annInfo = firealarm.getDevInfo("annunciator",pos)
if not annInfo or not annInfo.associated then return end
local panelPos = minetest.get_position_from_hash(annInfo.associated)
firealarm.loadNode(panelPos)
local devInfo = firealarm.getDevInfo("panel",panelPos)
if fields.quit or not devInfo then return end
local name = sender:get_player_name()
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,"protection_bypass") then
minetest.chat_send_player(name,"You are not authorized to use this annunciator.")
minetest.record_protection_violation(pos,name)
return
end
if fields.ack then
devInfo.acked = true
elseif fields.silence and #devInfo.alarm > 0 and devInfo.acked then
devInfo.silenced = true
elseif fields.reset and devInfo.acked then
devInfo.alarm = {}
devInfo.supervisory = {}
devInfo.trouble = {}
devInfo.acked = false
devInfo.silenced = false
for i in pairs(devInfo.associatedSignalingDevices) do
local dev = firealarm.getDevInfo("signaling",minetest.get_position_from_hash(i))
if dev and not dev.manualReset then
dev.active = false
end
end
elseif fields.drill then
table.insert(devInfo.alarm,{initiator = annInfo.associated,name = "Panel Drill Switch"})
devInfo.acked = false
devInfo.silenced = false
end
firealarm.setDevInfo("panel",pos,devInfo)
setFormspec(pos)
end
minetest.register_node(":firealarm:annunciator",{
description = "Fire Alarm Annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_annunciator_front_normal.png",
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_place_node = function(pos)
firealarm.setDevInfo("annunciator",pos,{})
setFormspec(pos)
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_alarm",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_alarm.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_supervisory",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_supervisory.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_trouble",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_trouble.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_alarm_trouble",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_alarm.png"..
":0,64=firealarm_panel_led_trouble.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_alarm_supervisory",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_alarm.png"..
":0,64=firealarm_panel_led_supervisory.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_supervisory_trouble",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_supervisory.png"..
":0,64=firealarm_panel_led_trouble.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
minetest.register_node(":firealarm:annunciator_alarm_supervisory_trouble",{
description = "Fire Alarm Annunciator (LEDs on - you hacker you!)",
drop = "firealarm:annunciator",
groups = { oddly_breakable_by_hand = 1,firealarm_annunciator = 1,not_in_creative_inventory = 1},
tiles = {
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
"firealarm_panel_sides.png",
{
name = "[combine:64x128"..
":0,0=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_annunciator_front_normal.png"..
":0,64=firealarm_panel_led_alarm.png"..
":0,64=firealarm_panel_led_supervisory.png"..
":0,64=firealarm_panel_led_trouble.png",
animation = {
type = "vertical_frames",
aspect_w = 64,
aspect_h = 64,
length = 0.5,
},
}
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.2,0.13,0.4,0.2,0.34,0.5},
},
},
on_punch = function(pos,_,player)
local name = player:get_player_name()
minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
end,
after_dig_node = function(pos)
firealarm.setDevInfo("annunciator",pos,nil)
end,
on_receive_fields = handleFields,
})
function firealarm.annunciatorABM(pos)
local annInfo = firealarm.getDevInfo("annunciator",pos)
if not annInfo or not annInfo.associated then return end
local panelPos = minetest.get_position_from_hash(annInfo.associated)
local devInfo = firealarm.getDevInfo("panel",panelPos)
if not devInfo then return end
local node = minetest.get_node(pos)
local currentName = node.name
local newName = "firealarm:annunciator"
if #devInfo.alarm > 0 then newName = newName.."_alarm" end
if #devInfo.supervisory > 0 then newName = newName.."_supervisory" end
if #devInfo.trouble > 0 then newName = newName.."_trouble" end
if newName ~= "firealarm:annunciator" and not devInfo.acked then
minetest.sound_play("firealarm_annunciator_piezo",{pos = pos,gain = 0.5})
end
if currentName ~= newName then
node.name = newName
minetest.set_node(pos,node)
end
setFormspec(pos)
end
minetest.register_abm({
label = "Poll devices and update panel status",
nodenames = {"group:firealarm_annunciator"},
interval = 1,
chance = 1,
action = firealarm.annunciatorABM,
})
minetest.register_craft({
output = "firealarm:annunciator",
recipe = {
{"moreblocks:slab_steelblock_1","","moreblocks:slab_steelblock_1",},
{"digistuff:touchscreen","mesecons_luacontroller:luacontroller0000","mesecons_lightstone:lightstone_red_off",},
{"moreblocks:slab_steelblock_1","","moreblocks:slab_steelblock_1",},
}
})
|