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-rw-r--r--firealarm_smokedetector/init.lua132
1 files changed, 132 insertions, 0 deletions
diff --git a/firealarm_smokedetector/init.lua b/firealarm_smokedetector/init.lua
new file mode 100644
index 0000000..3cd2d60
--- /dev/null
+++ b/firealarm_smokedetector/init.lua
@@ -0,0 +1,132 @@
+local smokeDetectorOffBottomTexture = "[combine:32x320"..
+ ":0,0=firealarm_smokedetector_bottom_on.png"..
+ ":0,32=firealarm_smokedetector_bottom_off.png"..
+ ":0,64=firealarm_smokedetector_bottom_off.png"..
+ ":0,96=firealarm_smokedetector_bottom_off.png"..
+ ":0,128=firealarm_smokedetector_bottom_off.png"..
+ ":0,160=firealarm_smokedetector_bottom_off.png"..
+ ":0,192=firealarm_smokedetector_bottom_off.png"..
+ ":0,224=firealarm_smokedetector_bottom_off.png"..
+ ":0,256=firealarm_smokedetector_bottom_off.png"..
+ ":0,288=firealarm_smokedetector_bottom_off.png"
+
+minetest.register_node(":firealarm:smokedetector_off",{
+ description = "Fire Alarm Smoke Detector",
+ groups = { oddly_breakable_by_hand = 1 },
+ tiles = {
+ "firealarm_smokedetector_sides.png",
+ {
+ name = smokeDetectorOffBottomTexture,
+ animation =
+ {
+ type = "vertical_frames",
+ aspect_w = 32,
+ aspect_h = 32,
+ length = 5,
+ },
+ },
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_sides.png",
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.2,0.4,-0.2,0.2,0.5,0.2},
+ {-0.075,0.35,-0.075,0.075,0.4,0.075},
+ },
+ },
+ on_punch = function(pos,node,player)
+ local name = player:get_player_name()
+ minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
+ end,
+ after_place_node = function(pos)
+ firealarm.setDevInfo("signaling",pos,{active = false,manualReset = false})
+ minetest.get_meta(pos):set_int("agressive",1)
+ end,
+ after_dig_node = function(pos)
+ firealarm.setDevInfo("signaling",pos,nil)
+ end,
+})
+
+minetest.register_node(":firealarm:smokedetector_on",{
+ drop = "firealarm:smokedetector_off",
+ description = "Fire Alarm Smoke Detector (on state - you hacker you!)",
+ groups = { oddly_breakable_by_hand = 1,not_in_creative_inventory = 1 },
+ tiles = {
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_bottom_on.png",
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_sides.png",
+ "firealarm_smokedetector_sides.png",
+ },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.2,0.4,-0.2,0.2,0.5,0.2},
+ {-0.075,0.35,-0.075,0.075,0.4,0.075},
+ },
+ },
+ on_punch = function(pos,_,player)
+ local name = player:get_player_name()
+ minetest.chat_send_player(name,string.format("Position: %d,%d,%d",pos.x,pos.y,pos.z))
+ end,
+ after_dig_node = function(pos)
+ firealarm.setDevInfo("signaling",pos,nil)
+ end,
+})
+
+minetest.register_abm({
+ label = "Check for fire",
+ nodenames = {"firealarm:smokedetector_off"},
+ interval = 5,
+ chance = 1,
+ action = function(pos,node)
+ local devInfo = firealarm.getDevInfo("signaling",pos)
+ if not devInfo then return end
+ local minp = vector.add(pos,vector.new(-10,-10,-10))
+ local maxp = vector.add(pos,vector.new(10,0,10))
+ local fire = false
+ local fire_nodes = {["fire:permanent_flame"] = true,["fire:basic_flame"] = true}
+ for x=minp.x,maxp.x,1 do
+ for y=minp.y,maxp.y,1 do
+ for z=minp.z,maxp.z,1 do
+ if fire_nodes[minetest.get_node({x=x,y=y,z=z}).name] then fire = true end
+ end
+ end
+ end
+ if fire or minetest.get_meta(pos):get_int("agressive") == 0 then
+ devInfo.active = true
+ firealarm.setDevInfo("signaling",pos,devInfo)
+ node.name = "firealarm:smokedetector_on"
+ minetest.set_node(pos,node)
+ if devInfo.associated then
+ local panelPos = minetest.get_position_from_hash(devInfo.associated)
+ if panelPos then firealarm.loadNode(panelPos) end
+ if type(firealarm.panelABM) == "function" then firealarm.panelABM(pos) end
+ end
+ end
+ end,
+})
+
+minetest.register_abm({
+ label = "Reset LED",
+ nodenames = {"firealarm:smokedetector_on"},
+ interval = 1,
+ chance = 1,
+ action = function(pos,node)
+ local devInfo = firealarm.getDevInfo("signaling",pos)
+ if (not devInfo) or devInfo.active then return end
+ node.name = "firealarm:smokedetector_off"
+ minetest.set_node(pos,node)
+ minetest.get_meta(pos):set_int("agressive",1)
+ end,
+})