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--Unified Bricks by Vsevolod Borislav (wowiamdiamonds)
--
--License: WTFPL
--
--Depends: default, bucket, unifieddyes, vessels
--
--Obviously, offers the same colors in unifieddyes.
--Thanks go to VanessaE for making unifieddyes, gentextures.sh, etc.
unifiedbricks = {}
unifiedbricks.old_static_list = {}
unifiedbricks.old_static_list_formals = {}
minetest.register_alias("unifieddyes:white","unifieddyes:white_paint")
minetest.register_alias("unifieddyes:lightgrey","unifieddyes:lightgrey_paint")
minetest.register_alias("unifieddyes:grey","unifieddyes:grey_paint")
minetest.register_alias("unifieddyes:darkgrey","unifieddyes:darkgrey_paint")
HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet",
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
TYPES = {
"clayblock_",
"clay_",
"brick_",
"brickblock_",
"multicolor_"
}
SATURATION = {
"_s50",
""
}
DARKNESS = {
"dark_",
"medium_",
"",
"light_"
}
--formal versions
FORMALHUES = {
"Red",
"Orange",
"Yellow",
"Lime",
"Green",
"Aqua",
"Cyan",
"Sky blue",
"Blue",
"Violet",
"Magenta",
"Red violet",
"Black",
"Dark grey",
"Grey",
"Light grey",
"White"
}
FORMALTYPES = {
" clay",
" clay lump",
" brick",
" bricks",
" multicolor bricks"
}
FORMALSATURATION = {
" (low saturation)",
""
}
FORMALDARKNESS = {
"Dark ",
"Medium ",
"Bright ",
"Light "
}
-- param2-coloring-enabled nodes
minetest.register_node("unifiedbricks:brickblock", {
description = "Brick Block",
tiles = {
"unifiedbricks_brickblock.png",
{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
},
drawtype = "mesh",
mesh = "unifiedbricks_brick_block.obj",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = unifieddyes.after_dig_node,
drop = "default:brick"
})
minetest.override_item("default:brick", {
ud_replacement_node = "unifiedbricks:brickblock",
groups = {cracky = 3, ud_param2_colorable = 1}
})
minetest.register_node("unifiedbricks:clayblock", {
description = "Clay Block",
tiles = {
"unifiedbricks_clayblock.png",
},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
after_dig_node = unifieddyes.after_dig_node,
drop = "default:clay"
})
minetest.override_item("default:clay", {
ud_replacement_node = "unifiedbricks:clayblock",
groups = {crumbly = 3, ud_param2_colorable = 1}
})
minetest.register_node("unifiedbricks:brickblock_multicolor_dark", {
description = "Brick block (dark multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_dark.png",
{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
},
drawtype = "mesh",
mesh = "unifiedbricks_brick_block.obj",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = unifieddyes.after_dig_node,
})
minetest.register_node("unifiedbricks:brickblock_multicolor_medium", {
description = "Brick block (medium multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_medium.png",
{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
},
drawtype = "mesh",
mesh = "unifiedbricks_brick_block.obj",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = unifieddyes.after_dig_node,
})
minetest.register_node("unifiedbricks:brickblock_multicolor_light", {
description = "Brick block (light multicolor)",
tiles = {
"unifiedbricks_brickblock_multicolor_light.png",
{ name = "unifiedbricks_mortar.png", color = 0xffffffff },
},
drawtype = "mesh",
mesh = "unifiedbricks_brick_block.obj",
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
after_dig_node = unifieddyes.after_dig_node,
})
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:brickblock_multicolor_dark",
recipe = {
"default:brick",
"unifieddyes:grey",
"unifieddyes:dark_grey",
"unifieddyes:dark_grey"
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:brickblock_multicolor_medium",
recipe = {
"default:brick",
"unifieddyes:white",
"unifieddyes:grey",
"unifieddyes:dark_grey"
},
})
minetest.register_craft( {
type = "shapeless",
output = "unifiedbricks:brickblock_multicolor_light",
recipe = {
"default:brick",
"unifieddyes:white",
"unifieddyes:white",
"unifieddyes:grey"
},
})
-- static nodes
unifiedbricks.register_old_static_block = function(name, formalname, blocktype)
table.insert(unifiedbricks.old_static_list, "unifiedbricks:"..blocktype.."_"..name)
table.insert(unifiedbricks.old_static_list_formals, formalname)
end
for _, color in ipairs(HUES) do
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_dark_"..color)
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_medium_"..color)
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_light_"..color)
end
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_darkgrey")
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_grey")
table.insert(unifiedbricks.old_static_list, "unifiedbricks:multicolor_lightgrey")
--REGISTERS ALL STATIC NODES EXCEPT MULTICOLOR BRICK BLOCKS
for i = 1,17 do
for j = 1,4 do
if i > 12 then
formalname = FORMALHUES[i]
name = HUES[i]
if j == 1 then
unifiedbricks.register_old_static_block(name, formalname, "clayblock")
elseif j == 4 then
unifiedbricks.register_old_static_block(name, formalname, "brickblock")
end
else
for k = 1,4 do
if k == 4 then
formalname = FORMALDARKNESS[k] .. FORMALHUES[i]
name = DARKNESS[k] .. HUES[i]
if j == 1 then
unifiedbricks.register_old_static_block(name, formalname, "clayblock")
elseif j == 4 then
unifiedbricks.register_old_static_block(name, formalname, "brickblock")
end
else
for l = 1,2 do
formalname = FORMALDARKNESS[k] .. FORMALHUES[i] .. FORMALSATURATION[l]
name = DARKNESS[k] .. HUES[i] .. SATURATION[l]
if j == 1 then
unifiedbricks.register_old_static_block(name, formalname, "clayblock")
elseif j == 4 then
unifiedbricks.register_old_static_block(name, formalname, "brickblock")
end
end
end
end
end
end
end
-- convert in-map static nodes to use param2 coloring
minetest.register_lbm({
name = "unifiedbricks:convert_brickblocks",
label = "Convert clay blocks and single-color brick blocks to use param2 color",
run_at_every_load = false,
nodenames = unifiedbricks.old_static_list,
action = function(pos, node)
local name = node.name
local t = string.find(name, "_")
local type = string.sub(name, 1, t - 1)
local color1 = string.sub(name, t + 1)
local color2 = string.gsub(color1, "grey", "_grey")
if color2 == "_grey" then color2 = "grey" end
local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color2)
if string.find(type, "multicolor") then
local newpalette = (hue*8)+1
local shade
if string.find(name, "dark") then
shade = "dark"
elseif string.find(name, "medium")
or name == "unifiedbricks:multicolor_grey" then
shade = "medium"
else
shade = "light"
end
if string.find(name, "grey") then
newpalette = 2
end
minetest.set_node(pos, { name = "unifiedbricks:brickblock_multicolor_"..shade, param2 = newpalette })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color1)
elseif string.find(type, "brickblock") then
minetest.set_node(pos, { name = "unifiedbricks:brickblock", param2 = paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color1)
elseif string.find(type, "clayblock") then
minetest.set_node(pos, { name = "unifiedbricks:clayblock", param2 = paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color1)
end
end
})
print("[UnifiedBricks] Loaded!")
|