summaryrefslogtreecommitdiff
path: root/unified_inventory/internal.lua
blob: 0f7fa3421346860dedffd76bd24dff78f543f22e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
local S = unified_inventory.gettext
local F = minetest.formspec_escape

-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
-- We can escape button names for the formspec, to avoid screwing up
-- form structure overall, but they then don't get de-escaped, and so
-- the input we get back from the button contains the formspec escaping.
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it.  So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function unified_inventory.mangle_for_formspec(str)
	return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function unified_inventory.demangle_for_formspec(str)
	return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end

function unified_inventory.get_per_player_formspec(player_name)
	local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})

	local ui = {}
	ui.pagecols = unified_inventory.pagecols
	ui.pagerows = unified_inventory.pagerows
	ui.page_y = unified_inventory.page_y
	ui.formspec_y = unified_inventory.formspec_y
	ui.main_button_x = unified_inventory.main_button_x
	ui.main_button_y = unified_inventory.main_button_y
	ui.craft_result_x = unified_inventory.craft_result_x
	ui.craft_result_y = unified_inventory.craft_result_y
	ui.form_header_y = unified_inventory.form_header_y

	if lite then
		ui.pagecols = 4
		ui.pagerows = 6
		ui.page_y = 0.25
		ui.formspec_y = 0.47
		ui.main_button_x = 8.2
		ui.main_button_y = 6.5
		ui.craft_result_x = 2.8
		ui.craft_result_y = 3.4
		ui.form_header_y = -0.1
	end

	ui.items_per_page = ui.pagecols * ui.pagerows
	return ui, lite
end

function unified_inventory.get_formspec(player, page)

	if not player then
		return ""
	end

	local player_name = player:get_player_name()
	local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)

	unified_inventory.current_page[player_name] = page
	local pagedef = unified_inventory.pages[page]

	if not pagedef then
		return "" -- Invalid page name
	end

	local formspec = {
		"size[14,10]",
		pagedef.formspec_prepend and "" or "no_prepend[]",
		"background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]" -- Background
	}
	local n = 4

	if draw_lite_mode then
		formspec[1] = "size[11,7.7]"
		formspec[3] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
	end

	if unified_inventory.is_creative(player_name)
	and page == "craft" then
		formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
		n = n+1
	end

	local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
	local fsdata = pagedef.get_formspec(player, perplayer_formspec)

	formspec[n] = fsdata.formspec
	n = n+1

	local button_row = 0
	local button_col = 0

	-- Main buttons

	local filtered_inv_buttons = {}

	for i, def in pairs(unified_inventory.buttons) do
		if not (draw_lite_mode and def.hide_lite) then
			table.insert(filtered_inv_buttons, def)
		end
	end

	for i, def in pairs(filtered_inv_buttons) do

		if draw_lite_mode and i > 4 then
			button_row = 1
			button_col = 1
		end

		if def.type == "image" then
			if (def.condition == nil or def.condition(player) == true) then
				formspec[n] = "image_button["
				formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
				formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
				formspec[n+3] = F(def.image)..";"
				formspec[n+4] = F(def.name)..";]"
				formspec[n+5] = "tooltip["..F(def.name)
				formspec[n+6] = ";"..(def.tooltip or "").."]"
				n = n+7
			else
				formspec[n] = "image["
				formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
				formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
				formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
				n = n+4

			end
		end
	end

	if fsdata.draw_inventory ~= false then
		-- Player inventory
		formspec[n] = "listcolors[#00000000;#00000000]"
		formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"
		n = n+2
	end

	if fsdata.draw_item_list == false then
		return table.concat(formspec, "")
	end

	-- Controls to flip items pages
	local start_x = 9.2

	if not draw_lite_mode then
		formspec[n] =
			"image_button[" .. (start_x + 0.6 * 0)
				.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
			.. "tooltip[start_list;" .. F(S("First page")) .. "]"

			.. "image_button[" .. (start_x + 0.6 * 1)
				.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
			.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
			.. "image_button[" .. (start_x + 0.6 * 2)
				.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
			.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"

			.. "image_button[" .. (start_x + 0.6 * 3)
				.. ",9;.8,.8;ui_right_icon.png;forward1;]"
			.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
			.. "image_button[" .. (start_x + 0.6 * 4)
				.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
			.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"

			.. "image_button[" .. (start_x + 0.6 * 5)
				.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
			.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
	else
		formspec[n] =
			"image_button[" .. (8.2 + 0.65 * 0)
				.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
			.. "tooltip[start_list;" .. F(S("First page")) .. "]"
			.. "image_button[" .. (8.2 + 0.65 * 1)
				.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
			.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
			.. "image_button[" .. (8.2 + 0.65 * 2)
				.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
			.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
			.. "image_button[" .. (8.2 + 0.65 * 3)
				.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
			.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
	end
	n = n+1

	-- Search box
	formspec[n] = "field_close_on_enter[searchbox;false]"
	n = n+1

	if not draw_lite_mode then
		formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
			.. F(unified_inventory.current_searchbox[player_name]) .. "]"
		formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
			.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
		formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
			.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
			.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
	else
		formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
			.. F(unified_inventory.current_searchbox[player_name]) .. "]"
		formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
			.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
		formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
			.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
			.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
	end
	n = n+3

	local no_matches = S("No matching items")
	if draw_lite_mode then
		no_matches = S("No matches.")
	end

	-- Items list
	if #unified_inventory.filtered_items_list[player_name] == 0 then
		formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
	else
		local dir = unified_inventory.active_search_direction[player_name]
		local list_index = unified_inventory.current_index[player_name]
		local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)
		local pagemax = math.floor(
			(#unified_inventory.filtered_items_list[player_name] - 1)
				/ (ui_peruser.items_per_page) + 1)
		local item = {}
		for y = 0, ui_peruser.pagerows - 1 do
			for x = 0, ui_peruser.pagecols - 1 do
				local name = unified_inventory.filtered_items_list[player_name][list_index]
				local item = minetest.registered_items[name]
				if item then
					-- Clicked on current item: Flip crafting direction
					if name == unified_inventory.current_item[player_name] then
						local cdir = unified_inventory.current_craft_direction[player_name]
						if cdir == "recipe" then
							dir = "usage"
						elseif cdir == "usage" then
							dir = "recipe"
						end
					else
					-- Default: use active search direction by default
						dir = unified_inventory.active_search_direction[player_name]
					end

					local button_name = "item_button_" .. dir .. "_"
						.. unified_inventory.mangle_for_formspec(name)
					formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
						8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
						name, button_name
					)
					formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
						button_name, minetest.formspec_escape(item.description),
						item.mod_origin or "??"
					)
					n = n + 2
					list_index = list_index + 1
				end
			end
		end
		formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
			.. S("%s of %s"):format(page,pagemax).."]"
	end
	n= n+1

	if unified_inventory.activefilter[player_name] ~= "" then
		formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
		formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
	end
	return table.concat(formspec, "")
end

function unified_inventory.set_inventory_formspec(player, page)
	if player then
		player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
	end
end

--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter, search_dir)
	if not player then
		return false
	end
	local player_name = player:get_player_name()
	local lfilter = string.lower(filter)
	local ffilter
	if lfilter:sub(1, 6) == "group:" then
		local groups = lfilter:sub(7):split(",")
		ffilter = function(name, def)
			for _, group in ipairs(groups) do
				if not def.groups[group]
				or def.groups[group] <= 0 then
					return false
				end
			end
			return true
		end
	else
		ffilter = function(name, def)
			local lname = string.lower(name)
			local ldesc = string.lower(def.description)
			return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
		end
	end
	unified_inventory.filtered_items_list[player_name]={}
	for name, def in pairs(minetest.registered_items) do
		if (not def.groups.not_in_creative_inventory
			or def.groups.not_in_creative_inventory == 0)
		and def.description
		and def.description ~= ""
		and ffilter(name, def) then
			table.insert(unified_inventory.filtered_items_list[player_name], name)
		end
	end
	table.sort(unified_inventory.filtered_items_list[player_name])
	unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
	unified_inventory.current_index[player_name] = 1
	unified_inventory.activefilter[player_name] = filter
	unified_inventory.active_search_direction[player_name] = search_dir
	unified_inventory.set_inventory_formspec(player,
	unified_inventory.current_page[player_name])
end

function unified_inventory.items_in_group(groups)
	local items = {}
	for name, item in pairs(minetest.registered_items) do
		for _, group in pairs(groups:split(',')) do
			if item.groups[group] then
				table.insert(items, name)
			end
		end
	end
	return items
end

function unified_inventory.sort_inventory(inv)
	local inlist = inv:get_list("main")
	local typecnt = {}
	local typekeys = {}
	for _, st in ipairs(inlist) do
		if not st:is_empty() then
			local n = st:get_name()
			local w = st:get_wear()
			local m = st:get_metadata()
			local k = string.format("%s %05d %s", n, w, m)
			if not typecnt[k] then
				typecnt[k] = {
					name = n,
					wear = w,
					metadata = m,
					stack_max = st:get_stack_max(),
					count = 0,
				}
				table.insert(typekeys, k)
			end
			typecnt[k].count = typecnt[k].count + st:get_count()
		end
	end
	table.sort(typekeys)
	local outlist = {}
	for _, k in ipairs(typekeys) do
		local tc = typecnt[k]
		while tc.count > 0 do
			local c = math.min(tc.count, tc.stack_max)
			table.insert(outlist, ItemStack({
				name = tc.name,
				wear = tc.wear,
				metadata = tc.metadata,
				count = c,
			}))
			tc.count = tc.count - c
		end
	end
	if #outlist > #inlist then return end
	while #outlist < #inlist do
		table.insert(outlist, ItemStack(nil))
	end
	inv:set_list("main", outlist)
end