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path: root/unified_inventory/group.lua
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function unified_inventory.canonical_item_spec_matcher(spec)
	local specname = ItemStack(spec):get_name()
	if specname:sub(1, 6) == "group:" then
		local group_names = specname:sub(7):split(",")
		return function (itemname)
			local itemdef = minetest.registered_items[itemname]
			for _, group_name in ipairs(group_names) do
				if (itemdef.groups[group_name] or 0) == 0 then
					return false
				end
			end
			return true
		end
	else
		return function (itemname) return itemname == specname end
	end
end

function unified_inventory.item_matches_spec(item, spec)
	local itemname = ItemStack(item):get_name()
	return unified_inventory.canonical_item_spec_matcher(spec)(itemname)
end

unified_inventory.registered_group_items = {
	mesecon_conductor_craftable = "mesecons:wire_00000000_off",
	stone = "default:cobble",
	wool = "wool:white",
}

function unified_inventory.register_group_item(groupname, itemname)
	unified_inventory.registered_group_items[groupname] = itemname
end


-- This is used when displaying craft recipes, where an ingredient is
-- specified by group rather than as a specific item.  A single-item group
-- is represented by that item, with the single-item status signalled
-- in the "sole" field.  If the group contains no items at all, the item
-- field will be nil.
--
-- Within a multiple-item group, we prefer to use an item that has the
-- same specific name as the group, and if there are more than one of
-- those items we prefer the one registered for the group by a mod.
-- Among equally-preferred items, we just pick the one with the
-- lexicographically earliest name.
--
-- The parameter to this function isn't just a single group name.
-- It may be a comma-separated list of group names.  This is really a
-- "group:..." ingredient specification, minus the "group:" prefix.

local function compute_group_item(group_name_list)
	local group_names = group_name_list:split(",")
	local candidate_items = {}
	for itemname, itemdef in pairs(minetest.registered_items) do
		if (itemdef.groups.not_in_creative_inventory or 0) == 0 then
			local all = true
			for _, group_name in ipairs(group_names) do
				if (itemdef.groups[group_name] or 0) == 0 then
					all = false
				end
			end
			if all then table.insert(candidate_items, itemname) end
		end
	end
	local num_candidates = #candidate_items
	if num_candidates == 0 then
		return {sole = true}
	elseif num_candidates == 1 then
		return {item = candidate_items[1], sole = true}
	end
	local is_group = {}
	local registered_rep = {}
	for _, group_name in ipairs(group_names) do
		is_group[group_name] = true
		local rep = unified_inventory.registered_group_items[group_name]
		if rep then registered_rep[rep] = true end
	end
	local bestitem = ""
	local bestpref = 0
	for _, item in ipairs(candidate_items) do
		local pref
		if registered_rep[item] then
			pref = 4
		elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then
			pref = 3
		elseif is_group[item:gsub("^[^:]*:", "")] then
			pref = 2
		else
			pref = 1
		end
		if pref > bestpref or (pref == bestpref and item < bestitem) then
			bestitem = item
			bestpref = pref
		end
	end
	return {item = bestitem, sole = false}
end


local group_item_cache = {}

function unified_inventory.get_group_item(group_name)
	if not group_item_cache[group_name] then
		group_item_cache[group_name] = compute_group_item(group_name)
	end
	return group_item_cache[group_name]
end