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-- Settings for generation of stuff (at map-generation time)





Horizontal_Trunks 		= true



Trunks_Max_Count		= 320 -- absolute maximum number in an area of 80x80x80 nodes


Trunks_Rarity			= 99 -- larger values make trunks more rare (100 means chance of 0 %)





Big_Twigs			= true -- twigs larger than one node
Twigs_on_ground 		= true



Twigs_on_ground_Max_Count	= 640 -- absolute maximum number in an area of 80x80x80 nodes

Twigs_on_ground_Rarity		= 66 -- larger values make twigs more rare (100 means chance of 0 %)





Twigs_on_water 			= true



Twigs_on_water_Max_Count	= 320 -- absolute maximum number in an area of 80x80x80 nodes


Twigs_on_water_Rarity		= 33 -- larger values make twigs more rare (100 means chance of 0 %)





Moss_on_ground			= true



Moss_on_ground_Max_Count	= 400 -- absolute maximum number in an area of 80x80x80 nodes

Moss_on_ground_Rarity		= 79 -- larger values makes moss more rare (100 means chance of 0 %)





Moss_on_trunk			= true



Moss_on_trunk_Max_Count		= 640 -- absolute maximum number in an area of 80x80x80 nodes

Moss_on_trunk_Rarity		= 24 -- larger values makes moss more rare (100 means chance of 0 %)


Auto_Roof_Corner 		= true -- behavior is similar (not the same!) to the one of minecraft stairs


Roots					= true