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|
--[[
Teleporter networks that allow players to choose a destination out of a list
Copyright (C) 2013 Sokomine
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Version: 2.2 (with optional abm for self-healing)
Please configure this mod in config.lua
Changelog:
22.07.17 - Fixed bug with locked travelnets beeing removed from the network due to not beeing recognized.
30.08.16 - If the station the traveller just travelled to no longer exists, the player is sent back to the
station where he/she came from.
30.08.16 - Attaching a travelnet box to a non-existant network of another player is possible (requested by OldCoder).
Still requires the travelnet_attach-priv.
05.10.14 - Added an optional abm so that the travelnet network can heal itshelf in case of loss of the savefile.
If you want to use this, set
travelnet.enable_abm = true
in config.lua and edit the interval in the abm to suit your needs.
19.11.13 - moved doors and travelnet definition into an extra file
- moved configuration to config.lua
05.08.13 - fixed possible crash when the node in front of the travelnet is unknown
26.06.13 - added inventory image for elevator (created by VanessaE)
21.06.13 - bugfix: wielding an elevator while digging a door caused the elevator_top to be placed
- leftover floating elevator_top nodes can be removed by placing a new travelnet:elevator underneath them and removing that afterwards
- homedecor-doors are now opened and closed correctly as well
- removed nodes that are not intended for manual use from creative inventory
- improved naming of station levels for the elevator
21.06.13 - elevator stations are sorted by height instead of date of creation as is the case with travelnet boxes
- elevator stations are named automaticly
20.06.13 - doors can be opened and closed from inside the travelnet box/elevator
- the elevator can only move vertically; the network name is defined by its x and z coordinate
13.06.13 - bugfix
- elevator added (written by kpoppel) and placed into extra file
- elevator doors added
- groups changed to avoid accidental dig/drop on dig of node beneath
- added new priv travelnet_remove for digging of boxes owned by other players
- only the owner of a box or players with the travelnet_remove priv can now dig it
- entering your own name as owner_name does no longer abort setup
22.03.13 - added automatic detection if yaw can be set
- beam effect is disabled by default
20.03.13 - added inventory image provided by VanessaE
- fixed bug that made it impossible to remove stations from the net
- if the station a player beamed to no longer exists, the station will be removed automaticly
- with the travelnet_attach priv, you can now attach your box to the nets of other players
- in newer versions of Minetest, the players yaw is set so that he/she looks out of the receiving box
- target list is now centered if there are less than 9 targets
--]]
minetest.register_privilege("travelnet_attach", { description = "allows to attach travelnet boxes to travelnets of other players", give_to_singleplayer = false});
minetest.register_privilege("travelnet_remove", { description = "allows to dig travelnet boxes which belog to nets of other players", give_to_singleplayer = false});
travelnet = {};
travelnet.targets = {};
-- read the configuration
dofile(minetest.get_modpath("travelnet").."/config.lua"); -- the normal, default travelnet
-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
-- called whenever a station is added or removed
travelnet.save_data = function()
local data = minetest.serialize( travelnet.targets );
local path = minetest.get_worldpath().."/mod_travelnet.data";
local file = io.open( path, "w" );
if( file ) then
file:write( data );
file:close();
else
print("[Mod travelnet] Error: Savefile '"..tostring( path ).."' could not be written.");
end
end
travelnet.restore_data = function()
local path = minetest.get_worldpath().."/mod_travelnet.data";
local file = io.open( path, "r" );
if( file ) then
local data = file:read("*all");
travelnet.targets = minetest.deserialize( data );
file:close();
else
print("[Mod travelnet] Error: Savefile '"..tostring( path ).."' not found.");
end
end
travelnet.update_formspec = function( pos, puncher_name )
local meta = minetest.get_meta(pos);
local this_node = minetest.get_node( pos );
local is_elevator = false;
if( this_node ~= nil and this_node.name == 'travelnet:elevator' ) then
is_elevator = true;
end
if( not( meta )) then
return;
end
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( not( owner_name )
or not( station_name ) or station_network == ''
or not( station_network )) then
if( is_elevator == true ) then
travelnet.add_target( nil, nil, pos, puncher_name, meta, owner_name );
return;
end
-- minetest.chat_send_player(puncher_name, "DEBUG DATA: owner: "..(owner_name or "?")..
-- " station_name: "..(station_name or "?")..
-- " station_network: "..(station_network or "?")..".");
-- minetest.chat_send_player(puncher_name, "data: "..minetest.serialize( travelnet.targets ));
meta:set_string("infotext", "Travelnet-box (unconfigured)");
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", "");
-- request initinal data
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,7.6;9,0.9;station_name;Name of this station:;"..(station_name or "?").."]"..
"field[0.3,8.6;9,0.9;station_network;Assign to Network:;"..(station_network or "?").."]"..
"field[0.3,9.6;9,0.9;owner;Owned by:;"..(owner_name or "?").."]"..
"button_exit[6.3,8.2;1.7,0.7;station_set;Store]" );
minetest.chat_send_player(puncher_name, "Error: Update failed! Resetting this box on the travelnet.");
return;
end
-- if the station got lost from the network for some reason (savefile corrupted?) then add it again
if( not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )
or not( travelnet.targets[ owner_name ][ station_network ][ station_name ] )) then
-- first one by this player?
if( not( travelnet.targets[ owner_name ] )) then
travelnet.targets[ owner_name ] = {};
end
-- first station on this network?
if( not( travelnet.targets[ owner_name ][ station_network ] )) then
travelnet.targets[ owner_name ][ station_network ] = {};
end
local zeit = meta:get_int("timestamp");
if( not( zeit) or type(zeit)~="number" or zeit<100000 ) then
zeit = os.time();
end
-- add this station
travelnet.targets[ owner_name ][ station_network ][ station_name ] = {pos=pos, timestamp=zeit };
minetest.chat_send_player(owner_name, "Station '"..station_name.."' has been reattached to the network '"..station_network.."'.");
end
-- add name of station + network + owner + update-button
local zusatzstr = "";
local trheight = "10";
if( this_node and this_node.name=="locked_travelnet:travelnet" ) then
zusatzstr = "field[0.3,11;6,0.7;locks_sent_lock_command;Locked travelnet. Type /help for help:;]";
trheight = "11.5";
end
local formspec = "size[12,"..trheight.."]"..
"label[3.3,0.0;Travelnet-Box:]".."label[6.3,0.0;Punch box to update target list.]"..
"label[0.3,0.4;Name of this station:]".."label[6.3,0.4;"..(station_name or "?").."]"..
"label[0.3,0.8;Assigned to Network:]" .."label[6.3,0.8;"..(station_network or "?").."]"..
"label[0.3,1.2;Owned by:]" .."label[6.3,1.2;"..(owner_name or "?").."]"..
"label[3.3,1.6;Click on target to travel there:]"..
zusatzstr;
-- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]"..
local x = 0;
local y = 0;
local i = 0;
-- collect all station names in a table
local stations = {};
for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
table.insert( stations, k );
end
-- minetest.chat_send_player(puncher_name, "stations: "..minetest.serialize( stations ));
local ground_level = 1;
if( is_elevator ) then
table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].pos.y >
travelnet.targets[ owner_name ][ station_network ][ b ].pos.y end);
-- find ground level
local vgl_timestamp = 999999999999;
for index,k in ipairs( stations ) do
if( not( travelnet.targets[ owner_name ][ station_network ][ k ].timestamp )) then
travelnet.targets[ owner_name ][ station_network ][ k ].timestamp = os.time();
end
if( travelnet.targets[ owner_name ][ station_network ][ k ].timestamp < vgl_timestamp ) then
vgl_timestamp = travelnet.targets[ owner_name ][ station_network ][ k ].timestamp;
ground_level = index;
end
end
for index,k in ipairs( stations ) do
if( index == ground_level ) then
travelnet.targets[ owner_name ][ station_network ][ k ].nr = 'G';
else
travelnet.targets[ owner_name ][ station_network ][ k ].nr = tostring( ground_level - index );
end
end
else
-- sort the table according to the timestamp (=time the station was configured)
table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].timestamp <
travelnet.targets[ owner_name ][ station_network ][ b ].timestamp end);
end
-- if there are only 8 stations (plus this one), center them in the formspec
if( #stations < 10 ) then
x = 4;
end
for index,k in ipairs( stations ) do
-- check if there is an elevator door in front that needs to be opened
local open_door_cmd = false;
if( k==station_name ) then
open_door_cmd = true;
end
if( k ~= station_name or open_door_cmd) then
i = i+1;
-- new column
if( y==8 ) then
x = x+4;
y = 0;
end
if( open_door_cmd ) then
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;open_door;<>]"..
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
elseif( is_elevator ) then
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;target;"..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].nr ).."]"..
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
else
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";4,0.5;target;"..k.."]";
end
-- if( is_elevator ) then
-- formspec = formspec ..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)';
-- end
-- formspec = formspec .. ']';
y = y+1;
--x = x+4;
end
end
meta:set_string( "formspec", formspec );
meta:set_string( "infotext", "Station '"..tostring( station_name ).."' on travelnet '"..tostring( station_network )..
"' (owned by "..tostring( owner_name )..") ready for usage. Right-click to travel, punch to update.");
minetest.chat_send_player(puncher_name, "The target list of this box on the travelnet has been updated.");
end
-- add a new target; meta is optional
travelnet.add_target = function( station_name, network_name, pos, player_name, meta, owner_name )
-- if it is an elevator, determine the network name through x and z coordinates
local this_node = minetest.get_node( pos );
local is_elevator = false;
if( this_node.name == 'travelnet:elevator' ) then
-- owner_name = '*'; -- the owner name is not relevant here
is_elevator = true;
network_name = tostring( pos.x )..','..tostring( pos.z );
if( not( station_name ) or station_name == '' ) then
station_name = 'at '..tostring( pos.y )..'m';
end
end
if( station_name == "" or not(station_name )) then
minetest.chat_send_player(player_name, "Please provide a name for this station.");
return;
end
if( network_name == "" or not( network_name )) then
minetest.chat_send_player(player_name, "Please provide the name of the network this station ought to be connected to.");
return;
end
if( owner_name == nil or owner_name == '' or owner_name == player_name) then
owner_name = player_name;
elseif( is_elevator ) then -- elevator networks
owner_name = player_name;
elseif( not( minetest.check_player_privs(player_name, {interact=true}))) then
minetest.chat_send_player(player_name, "There is no player with interact privilege named '"..tostring( player_name ).."'. Aborting.");
return;
elseif( not( minetest.check_player_privs(player_name, {travelnet_attach=true}))
and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then
minetest.chat_send_player(player_name, "You do not have the travelnet_attach priv which is required to attach your box to the network of someone else. Aborting.");
return;
end
-- first one by this player?
if( not( travelnet.targets[ owner_name ] )) then
travelnet.targets[ owner_name ] = {};
end
-- first station on this network?
if( not( travelnet.targets[ owner_name ][ network_name ] )) then
travelnet.targets[ owner_name ][ network_name ] = {};
end
-- lua doesn't allow efficient counting here
local anz = 0;
for k,v in pairs( travelnet.targets[ owner_name ][ network_name ] ) do
if( k == station_name ) then
minetest.chat_send_player(player_name, "Error: A station named '"..station_name.."' already exists on this network. Please choose a diffrent name!");
return;
end
anz = anz + 1;
end
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
if( anz+1 > travelnet.MAX_STATIONS_PER_NETWORK ) then
minetest.chat_send_player(player_name, "Error: Network '"..network_name.."' already contains the maximum number (="
..(travelnet.MAX_STATIONS_PER_NETWORK)..") of allowed stations per network. Please choose a diffrent/new network name.");
return;
end
-- add this station
travelnet.targets[ owner_name ][ network_name ][ station_name ] = {pos=pos, timestamp=os.time() };
-- do we have a new node to set up? (and are not just reading from a safefile?)
if( meta ) then
minetest.chat_send_player(player_name, "Station '"..station_name.."' has been added to the network '"
..network_name.."', which now consists of "..( anz+1 ).." station(s).");
meta:set_string( "station_name", station_name );
meta:set_string( "station_network", network_name );
meta:set_string( "owner", owner_name );
meta:set_int( "timestamp", travelnet.targets[ owner_name ][ network_name ][ station_name ].timestamp);
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,0.6;6,0.7;station_name;Station:;".. meta:get_string("station_name").."]"..
"field[0.3,3.6;6,0.7;station_network;Network:;"..meta:get_string("station_network").."]" );
-- display a list of all stations that can be reached from here
travelnet.update_formspec( pos, player_name );
-- save the updated network data in a savefile over server restart
travelnet.save_data();
end
end
-- allow doors to open
travelnet.open_close_door = function( pos, player, mode )
local this_node = minetest.get_node( pos );
local pos2 = {x=pos.x,y=pos.y,z=pos.z};
if( this_node.param2 == 0 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z-1)};
elseif( this_node.param2 == 1 ) then pos2 = {x=(pos.x-1),y=pos.y,z=pos.z};
elseif( this_node.param2 == 2 ) then pos2 = {x=pos.x,y=pos.y,z=(pos.z+1)};
elseif( this_node.param2 == 3 ) then pos2 = {x=(pos.x+1),y=pos.y,z=pos.z};
end
local door_node = minetest.get_node( pos2 );
if( door_node ~= nil and door_node.name ~= 'ignore' and door_node.name ~= 'air' and minetest.registered_nodes[ door_node.name ] ~= nil and minetest.registered_nodes[ door_node.name ].on_rightclick ~= nil) then
-- at least for homedecor, same facedir would mean "door closed"
-- do not close the elevator door if it is already closed
if( mode==1 and ( door_node.name == 'travelnet:elevator_door_glass_closed'
or door_node.name == 'travelnet:elevator_door_steel_closed'
-- handle doors that change their facedir
or ( door_node.param2 == this_node.param2
and door_node.name ~= 'travelnet:elevator_door_glass_open'
and door_node.name ~= 'travelnet:elevator_door_steel_open'))) then
return;
end
-- do not open the doors if they are already open (works only on elevator-doors; not on doors in general)
if( mode==2 and ( door_node.name == 'travelnet:elevator_door_glass_open'
or door_node.name == 'travelnet:elevator_door_steel_open'
-- handle doors that change their facedir
or ( door_node.param2 ~= this_node.param2
and door_node.name ~= 'travelnet:elevator_door_glass_closed'
and door_node.name ~= 'travelnet:elevator_door_steel_closed'))) then
return;
end
if( mode==2 ) then
minetest.after( 1, minetest.registered_nodes[ door_node.name ].on_rightclick, pos2, door_node, player );
else
minetest.registered_nodes[ door_node.name ].on_rightclick(pos2, door_node, player);
end
end
end
travelnet.on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.get_meta(pos);
local name = player:get_player_name();
-- if the box has not been configured yet
if( meta:get_string("station_network")=="" ) then
travelnet.add_target( fields.station_name, fields.station_network, pos, name, meta, fields.owner_name );
return;
end
if( fields.open_door ) then
travelnet.open_close_door( pos, player, 0 );
return;
end
if( not( fields.target )) then
minetest.chat_send_player(name, "Please click on the target you want to travel to.");
return;
end
-- if there is something wrong with the data
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( not( owner_name )
or not( station_name )
or not( station_network )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
if( owner_name
and station_name
and station_network ) then
travelnet.add_target( station_name, station_network, pos, owner_name, meta, owner_name );
else
minetest.chat_send_player(name, "Error: There is something wrong with the configuration of this station. "..
" DEBUG DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
" station_network: "..(station_network or "?")..".");
return
end
end
if( not( owner_name )
or not( station_network )
or not( travelnet.targets )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
minetest.chat_send_player(name, "Error: This travelnet is lacking data and/or improperly configured.");
print( "ERROR: The travelnet at "..minetest.pos_to_string( pos ).." has a problem: "..
" DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
" station_network: "..(station_network or "?")..".");
return;
end
local this_node = minetest.get_node( pos );
if( this_node ~= nil and this_node.name == 'travelnet:elevator' ) then
for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
if( travelnet.targets[ owner_name ][ station_network ][ k ].nr --..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)'
== fields.target) then
fields.target = k;
end
end
end
-- if the target station is gone
if( not( travelnet.targets[ owner_name ][ station_network ][ fields.target ] )) then
minetest.chat_send_player(name, "Station '"..( fields.target or "?").." does not exist (anymore?) on this network.");
travelnet.update_formspec( pos, name );
return;
end
if( not( travelnet.allow_travel( name, owner_name, station_network, station_name, fields.target ))) then
return;
end
minetest.chat_send_player(name, "Initiating transfer to station '"..( fields.target or "?").."'.'");
if( travelnet.travelnet_sound_enabled ) then
minetest.sound_play("128590_7037-lq.mp3", {pos = pos, gain = 1.0, max_hear_distance = 10,})
end
if( travelnet.travelnet_effect_enabled ) then
minetest.add_entity( {x=pos.x,y=pos.y+0.5,z=pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
end
-- close the doors at the sending station
travelnet.open_close_door( pos, player, 1 );
-- transport the player to the target location
local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
player:moveto( target_pos, false);
if( travelnet.travelnet_sound_enabled ) then
minetest.sound_play("travelnet_travel.wav", {pos = target_pos, gain = 1.0, max_hear_distance = 10,})
end
if( travelnet.travelnet_effect_enabled ) then
minetest.add_entity( {x=target_pos.x,y=target_pos.y+0.5,z=target_pos.z}, "travelnet:effect"); -- it self-destructs after 20 turns
end
-- check if the box has at the other end has been removed.
local node2 = minetest.get_node( target_pos );
if( node2 ~= nil and node2.name ~= 'ignore' and node2.name ~= 'travelnet:travelnet' and node2.name ~= 'travelnet:elevator' and node2.name ~= "locked_travelnet:travelnet" and node2.name ~= "travelnet:travelnet_private") then
-- provide information necessary to identify the removed box
local oldmetadata = { fields = { owner = owner_name,
station_name = fields.target,
station_network = station_network }};
travelnet.remove_box( target_pos, nil, oldmetadata, player );
-- send the player back as there's no receiving travelnet
player:moveto( pos, false );
-- do this only on servers where the function exists
elseif( player.set_look_yaw ) then
-- rotate the player so that he/she can walk straight out of the box
local yaw = 0;
local param2 = node2.param2;
if( param2==0 ) then
yaw = 180;
elseif( param2==1 ) then
yaw = 90;
elseif( param2==2 ) then
yaw = 0;
elseif( param2==3 ) then
yaw = 270;
end
player:set_look_yaw( math.rad( yaw )); -- this is only supported in recent versions of MT
player:set_look_pitch( math.rad( 0 )); -- this is only supported in recent versions of MT
end
travelnet.open_close_door( target_pos, player, 2 );
end
travelnet.remove_box = function( pos, oldnode, oldmetadata, digger )
if( not( oldmetadata ) or oldmetadata=="nil" or not(oldmetadata.fields)) then
minetest.chat_send_player( digger:get_player_name(), "Error: Could not find information about the station that is to be removed.");
return;
end
local owner_name = oldmetadata.fields[ "owner" ];
local station_name = oldmetadata.fields[ "station_name" ];
local station_network = oldmetadata.fields[ "station_network" ];
-- station is not known? then just remove it
if( not( owner_name )
or not( station_name )
or not( station_network )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
minetest.chat_send_player( digger:get_player_name(), "Error: Could not find the station that is to be removed.");
return;
end
travelnet.targets[ owner_name ][ station_network ][ station_name ] = nil;
-- inform the owner
minetest.chat_send_player( owner_name, "Station '"..station_name.."' has been REMOVED from the network '"..station_network.."'.");
if( digger ~= nil and owner_name ~= digger:get_player_name() ) then
minetest.chat_send_player( digger:get_player_name(), "Station '"..station_name.."' has been REMOVED from the network '"..station_network.."'.");
end
-- save the updated network data in a savefile over server restart
travelnet.save_data();
end
travelnet.can_dig = function( pos, player, description )
if( not( player )) then
return false;
end
local name = player:get_player_name();
-- players with that priv can dig regardless of owner
if( minetest.check_player_privs(name, {travelnet_remove=true})
or travelnet.allow_dig( player_name, owner_name, network_name )) then
return true;
end
local meta = minetest.get_meta( pos );
local owner = meta:get_string('owner');
if( not( meta ) or not( owner) or owner=='') then
minetest.chat_send_player(name, "This "..description.." has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner.");
return false;
elseif( owner ~= name ) then
minetest.chat_send_player(name, "This "..description.." belongs to "..tostring( meta:get_string('owner'))..". You can't remove it.");
return false;
end
return true;
end
if( travelnet.travelnet_effect_enabled ) then
minetest.register_entity( 'travelnet:effect', {
hp_max = 1,
physical = false,
weight = 5,
collisionbox = {-0.4,-0.5,-0.4, 0.4,1.5,0.4},
visual = "upright_sprite",
visual_size = {x=1, y=2},
-- mesh = "model",
textures = { "travelnet_flash.png" }, -- number of required textures depends on visual
-- colors = {}, -- number of required colors depends on visual
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
anz_rotations = 0,
on_step = function( self, dtime )
-- this is supposed to be more flickering than smooth animation
self.object:setyaw( self.object:getyaw()+1);
self.anz_rotations = self.anz_rotations + 1;
-- eventually self-destruct
if( self.anz_rotations > 15 ) then
self.object:remove();
end
end
})
end
if( travelnet.travelnet_enabled ) then
dofile(minetest.get_modpath("travelnet").."/travelnet.lua"); -- the travelnet node definition
end
if( travelnet.elevator_enabled ) then
dofile(minetest.get_modpath("travelnet").."/elevator.lua"); -- allows up/down transfers only
end
if( travelnet.doors_enabled ) then
dofile(minetest.get_modpath("travelnet").."/doors.lua"); -- doors that open and close automaticly when the travelnet or elevator is used
end
if( travelnet.abm_enabled ) then
dofile(minetest.get_modpath("travelnet").."/restore_network_via_abm.lua"); -- restore travelnet data when players pass by broken networks
end
-- upon server start, read the savefile
travelnet.restore_data();
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