summaryrefslogtreecommitdiff
path: root/technic_chests/register.lua
blob: 6a5b8db228bfef2e8241df1e908b085fc2fe22c5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end

local pipeworks = rawget(_G, "pipeworks")
if not minetest.get_modpath("pipeworks") then
	-- Pipeworks is not installed. Simulate using a dummy table...
	pipeworks = {}
	local pipeworks_meta = {}
	setmetatable(pipeworks, pipeworks_meta)
	local dummy = function()
		end
	pipeworks_meta.__index = function(table, key)
			print("[technic_chests] WARNING: variable or method '"..key.."' not present in dummy pipeworks table - assuming it is a method...")
			pipeworks[key] = dummy
			return dummy
		end
	pipeworks.after_place = dummy
	pipeworks.after_dig = dummy
end

local chest_mark_colors = {
	{"black", S("Black")},
	{"blue", S("Blue")},
	{"brown", S("Brown")},
	{"cyan", S("Cyan")},
	{"dark_green", S("Dark Green")},
	{"dark_grey", S("Dark Grey")},
	{"green", S("Green")},
	{"grey", S("Grey")},
	{"magenta", S("Magenta")},
	{"orange", S("Orange")},
	{"pink", S("Pink")},
	{"red", S("Red")},
	{"violet", S("Violet")},
	{"white", S("White")},
	{"yellow", S("Yellow")},
}


local function colorid_to_postfix(id)
	return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end


local function get_color_buttons(coleft, lotop)
	local buttons_string = ""
	for y = 0, 3 do
		for x = 0, 3 do
			local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
			buttons_string = buttons_string.."image_button["
				..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
				..";0.8,0.8;"..file_name..";color_button"
				..(y * 4 + x + 1)..";]"
		end
	end
	return buttons_string
end


local function check_color_buttons(pos, meta, chest_name, fields)
	for i = 1, 16 do
		if fields["color_button"..i] then
			local node = minetest.get_node(pos)
			node.name = chest_name..colorid_to_postfix(i)
			minetest.swap_node(pos, node)
			meta:set_string("color", i)
			return
		end
	end
end

local function set_formspec(pos, data, page)
	local meta = minetest.get_meta(pos)
	local node = minetest.get_node(pos)
	local formspec = data.base_formspec
	if data.autosort then
		local status = meta:get_int("autosort")
		formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
	end
	if data.infotext then
		local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
		if page == "main" then
			formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
					.."technic_pencil_icon.png;edit_infotext;]"
					.."label["..(data.hileft+3)..",0;"..formspec_infotext.."]"
		elseif page == "edit_infotext" then
			formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
					.."technic_checkmark_icon.png;save_infotext;]"
					.."field["..(data.hileft+3.3)..",0.2;4.8,1;"
					.."infotext_box;"..S("Edit chest description:")..";"
					..formspec_infotext.."]"
		end
	end
	if data.color then
		local colorID = meta:get_int("color")
		local colorName
		if chest_mark_colors[colorID] then
			colorName = chest_mark_colors[colorID][2]
		else
			colorName = S("None")
		end
		formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
	end
	meta:set_string("formspec", formspec)
end

local function sort_inventory(inv)
	local inlist = inv:get_list("main")
	local typecnt = {}
	local typekeys = {}
	for _, st in ipairs(inlist) do
		if not st:is_empty() then
			local n = st:get_name()
			local w = st:get_wear()
			local m = st:get_metadata()
			local k = string.format("%s %05d %s", n, w, m)
			if not typecnt[k] then
				typecnt[k] = {
					name = n,
					wear = w,
					metadata = m,
					stack_max = st:get_stack_max(),
					count = 0,
				}
				table.insert(typekeys, k)
			end
			typecnt[k].count = typecnt[k].count + st:get_count()
		end
	end
	table.sort(typekeys)
	local outlist = {}
	for _, k in ipairs(typekeys) do
		local tc = typecnt[k]
		while tc.count > 0 do
			local c = math.min(tc.count, tc.stack_max)
			table.insert(outlist, ItemStack({
				name = tc.name,
				wear = tc.wear,
				metadata = tc.metadata,
				count = c,
			}))
			tc.count = tc.count - c
		end
	end
	if #outlist > #inlist then return end
	while #outlist < #inlist do
		table.insert(outlist, ItemStack(nil))
	end
	inv:set_list("main", outlist)
end

local function get_receive_fields(name, data)
	local lname = name:lower()
	return function(pos, formname, fields, sender)
		local meta = minetest.get_meta(pos)
		local page = "main"
		if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
			sort_inventory(meta:get_inventory())
		end
		if fields.edit_infotext then
			page = "edit_infotext"
		end
		if fields.autosort_to_1 then meta:set_int("autosort", 1) end
		if fields.autosort_to_0 then meta:set_int("autosort", 0) end
		if fields.infotext_box then
			meta:set_string("infotext", fields.infotext_box)
		end
		if data.color then
			-- This sets the node
			local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
			check_color_buttons(pos, meta, nn, fields)
		end
		meta:get_inventory():set_size("main", data.width * data.height)
		set_formspec(pos, data, page)
	end
end


function technic.chests:definition(name, data)
	local lname = name:lower()
	name = S(name)
	local d = {}
	for k, v in pairs(data) do d[k] = v end
	data = d

	data.lowidth = 8
	data.ovwidth = math.max(data.lowidth, data.width)
	data.hileft = (data.ovwidth - data.width) / 2
	data.loleft = (data.ovwidth - data.lowidth) / 2
	if data.color then
		if data.lowidth + 3 <= data.ovwidth then
			data.coleft = data.ovwidth - 3
			if data.loleft + data.lowidth > data.coleft then
				data.loleft = data.coleft - data.lowidth
			end
		else
			data.loleft = 0
			data.coleft = data.lowidth
			data.ovwidth = data.lowidth + 3
		end
	end
	data.lotop = data.height + 2
	data.ovheight = data.lotop + 4

	local locked_after_place = nil
	local front = {"technic_"..lname.."_chest_front.png"}
	data.base_formspec = "size["..data.ovwidth..","..data.ovheight.."]"..
			"label[0,0;"..S("%s Chest"):format(name).."]"..
			"list[context;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
			"list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
			"background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";technic_chest_form_bg.png]"..
			"background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
			"background["..data.loleft..","..data.lotop..";8,4;technic_main_inventory.png]"..
			"listring[]"
	if data.sort then
		data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
	end
	if data.color then
		data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop)
	end

	if data.locked then
		locked_after_place = function(pos, placer)
			local meta = minetest.get_meta(pos)
			meta:set_string("owner", placer:get_player_name() or "")
			meta:set_string("infotext",
					S("%s Locked Chest (owned by %s)")
					:format(name, meta:get_string("owner")))
			pipeworks.after_place(pos)
		end
		table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
	else
		locked_after_place = pipeworks.after_place
	end

	local desc
	if data.locked then
		desc = S("%s Locked Chest"):format(name)
	else
		desc = S("%s Chest"):format(name)
	end

	local def = {
		description = desc,
		tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
			"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
			"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
		paramtype2 = "facedir",
		groups = self.groups,
		tube = self.tube,
		legacy_facedir_simple = true,
		sounds = default.node_sound_wood_defaults(),
		after_place_node = locked_after_place,
		after_dig_node = pipeworks.after_dig,

		on_construct = function(pos)
			local meta = minetest.get_meta(pos)
			meta:set_string("infotext", S("%s Chest"):format(name))
			set_formspec(pos, data, "main")
			local inv = meta:get_inventory()
			inv:set_size("main", data.width * data.height)
		end,
		can_dig = self.can_dig,
		on_receive_fields = get_receive_fields(name, data),
		on_metadata_inventory_move = self.on_inv_move,
		on_metadata_inventory_put = self.on_inv_put,
		on_metadata_inventory_take = self.on_inv_take,		
		on_blast = function(pos)
			local drops = {}
			default.get_inventory_drops(pos, "main", drops)
			drops[#drops+1] = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
			minetest.remove_node(pos)
			return drops
		end,
	}
	if data.locked then
		def.allow_metadata_inventory_move = self.inv_move
		def.allow_metadata_inventory_put = self.inv_put
		def.allow_metadata_inventory_take = self.inv_take
		def.on_blast = function() end
		def.can_dig = function(pos,player)
			local meta = minetest.get_meta(pos);
			local inv = meta:get_inventory()
			return inv:is_empty("main") and default.can_interact_with_node(player, pos)
		end
		def.on_skeleton_key_use = function(pos, player, newsecret)
			local meta = minetest.get_meta(pos)
			local owner = meta:get_string("owner")
			local name = player:get_player_name()

			-- verify placer is owner of lockable chest
			if owner ~= name then
				minetest.record_protection_violation(pos, name)
				minetest.chat_send_player(name, "You do not own this chest.")
				return nil
			end

			local secret = meta:get_string("key_lock_secret")
			if secret == "" then
				secret = newsecret
				meta:set_string("key_lock_secret", secret)
			end

			return secret, "a locked chest", owner
		end
	end
	return def
end

function technic.chests:register(name, data)
	local def = technic.chests:definition(name, data)

	local nn = "technic:"..name:lower()..(data.locked and "_locked" or "").."_chest"
	minetest.register_node(":"..nn, def)

	if data.color then
		local mk_front
		if string.find(def.tiles[6], "%^") then
			mk_front = function (overlay) return def.tiles[6]:gsub("%^", "^"..overlay.."^") end
		else
			mk_front = function (overlay) return def.tiles[6].."^"..overlay end
		end
		for i = 1, 15 do
			local postfix = colorid_to_postfix(i)
			local colordef = {}
			for k, v in pairs(def) do
				colordef[k] = v
			end
			colordef.drop = nn
			colordef.groups = self.groups_noinv
			colordef.tiles = { def.tiles[1], def.tiles[2], def.tiles[3], def.tiles[4], def.tiles[5], mk_front("technic_chest_overlay"..postfix..".png") }
			minetest.register_node(":"..nn..postfix, colordef)
		end
	end

end