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technic.chests.groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
tubedevice=1, tubedevice_receiver=1}
technic.chests.groups_noinv = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
tubedevice=1, tubedevice_receiver=1, not_in_creative_inventory=1}
technic.chests.tube = {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory = "main",
connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
}
technic.chests.can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end
local function inv_change(pos, count, player)
if not default.can_interact_with_node(player, pos) then
return 0
end
return count
end
function technic.chests.inv_move(pos, from_list, from_index, to_list, to_index, count, player)
return inv_change(pos, count, player)
end
function technic.chests.inv_put(pos, listname, index, stack, player)
return inv_change(pos, stack:get_count(), player)
end
function technic.chests.inv_take(pos, listname, index, stack, player)
return inv_change(pos, stack:get_count(), player)
end
function technic.chests.on_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "
..minetest.pos_to_string(pos))
end
function technic.chests.on_inv_put(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
function technic.chests.on_inv_take(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
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