1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
-- Original code comes from walkin_light mod by Echo
-- http://minetest.net/forum/viewtopic.php?id=2621
local flashlight_max_charge = 30000
local S = technic.getter
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_alias("technic:light_off", "air")
minetest.register_tool("technic:flashlight", {
description = S("Flashlight"),
inventory_image = "technic_flashlight.png",
stack_max = 1,
wear_represents = "technic_RE_charge",
on_refill = technic.refill_RE_charge,
})
minetest.register_craft({
output = "technic:flashlight",
recipe = {
{"technic:rubber", "default:glass", "technic:rubber"},
{"technic:stainless_steel_ingot", "technic:battery", "technic:stainless_steel_ingot"},
{"", "technic:battery", ""}
}
})
local player_positions = {}
local was_wielding = {}
local function check_for_flashlight(player)
if player == nil then
return false
end
local inv = player:get_inventory()
local hotbar = inv:get_list("main")
for i = 1, 8 do
if hotbar[i]:get_name() == "technic:flashlight" then
local meta = minetest.deserialize(hotbar[i]:get_metadata())
if meta and meta.charge and meta.charge >= 2 then
if not technic.creative_mode then
meta.charge = meta.charge - 2;
technic.set_RE_wear(hotbar[i], meta.charge, flashlight_max_charge)
hotbar[i]:set_metadata(minetest.serialize(meta))
inv:set_stack("main", i, hotbar[i])
end
return true
end
end
end
return false
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
local pos = player:getpos()
local rounded_pos = vector.round(pos)
rounded_pos.y = rounded_pos.y + 1
player_positions[player_name] = rounded_pos
was_wielding[player_name] = true
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
local pos = player_positions[player_name]
local nodename = minetest.get_node(pos).name
if nodename == "technic:light" then
minetest.remove_node(pos)
end
player_positions[player_name] = nil
end)
minetest.register_globalstep(function(dtime)
for i, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local flashlight_weared = check_for_flashlight(player)
local pos = player:getpos()
local rounded_pos = vector.round(pos)
rounded_pos.y = rounded_pos.y + 1
local old_pos = player_positions[player_name]
local player_moved = old_pos and not vector.equals(old_pos, rounded_pos)
if not old_pos then
old_pos = rounded_pos
player_moved = true
end
-- Remove light, flashlight weared out or was removed from hotbar
if was_wielding[player_name] and not flashlight_weared then
was_wielding[player_name] = false
local node = minetest.get_node_or_nil(old_pos)
if node and node.name == "technic:light" then
minetest.remove_node(old_pos)
end
elseif (player_moved or not was_wielding[player_name]) and flashlight_weared then
local node = minetest.get_node_or_nil(rounded_pos)
if node and node.name == "air" then
minetest.set_node(rounded_pos, {name="technic:light"})
end
local node = minetest.get_node_or_nil(old_pos)
if node and node.name == "technic:light" then
minetest.remove_node(old_pos)
end
player_positions[player_name] = rounded_pos
was_wielding[player_name] = true
end
end
end)
minetest.register_node("technic:light", {
drawtype = "glasslike",
tiles = {"technic_light.png"},
paramtype = "light",
groups = {not_in_creative_inventory=1},
drop = "",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
light_source = LIGHT_MAX,
pointable = false,
})
|