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-- This file includes the functions and data structures for registering machines and tools for LV, MV, HV types.
-- We use the technic namespace for these functions and data to avoid eventual conflict.
technic.receiver = "RE"
technic.producer = "PR"
technic.producer_receiver = "PR_RE"
technic.battery = "BA"
technic.machines = {}
technic.power_tools = {}
technic.networks = {}
function technic.register_tier(tier, description)
technic.machines[tier] = {}
end
function technic.register_machine(tier, nodename, machine_type)
if not technic.machines[tier] then
return
end
technic.machines[tier][nodename] = machine_type
end
function technic.register_power_tool(craftitem, max_charge)
technic.power_tools[craftitem] = max_charge
end
-- Utility functions. Not sure exactly what they do.. water.lua uses the two first.
function technic.get_RE_item_load(load1, max_load)
if load1 == 0 then load1 = 65535 end
local temp = 65536 - load1
temp = temp / 65535 * max_load
return math.floor(temp + 0.5)
end
function technic.set_RE_item_load(load1, max_load)
if load1 == 0 then return 65535 end
local temp = load1 / max_load * 65535
temp = 65536 - temp
return math.floor(temp)
end
-- Wear down a tool depending on the remaining charge.
function technic.set_RE_wear(itemstack, item_load, max_load)
if (minetest.registered_items[itemstack:get_name()].wear_represents or "mechanical_wear") ~= "technic_RE_charge" then return itemstack end
local temp
if item_load == 0 then
temp = 0
else
temp = 65536 - math.floor(item_load / max_load * 65535)
if temp > 65535 then temp = 65535 end
if temp < 1 then temp = 1 end
end
itemstack:set_wear(temp)
return itemstack
end
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