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local S = technic.getter
local cable_tier = {}
function technic.is_tier_cable(name, tier)
return cable_tier[name] == tier
end
function technic.get_cable_tier(name)
return cable_tier[name]
end
local function clear_networks()
technic.networks = {}
end
function technic.register_cable(tier, size)
local ltier = string.lower(tier)
cable_tier["technic:"..ltier.."_cable"] = tier
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
local node_box = {
type = "connected",
fixed = {-size, -size, -size, size, size, size},
connect_top = {-size, -size, -size, size, 0.5, size}, -- y+
connect_bottom = {-size, -0.5, -size, size, size, size}, -- y-
connect_front = {-size, -size, -0.5, size, size, size}, -- z-
connect_back = {-size, -size, size, size, size, 0.5 }, -- z+
connect_left = {-0.5, -size, -size, size, size, size}, -- x-
connect_right = {-size, -size, -size, 0.5, size, size}, -- x+
}
minetest.register_node("technic:"..ltier.."_cable", {
description = S("%s Cable"):format(tier),
tiles = {"technic_"..ltier.."_cable.png"},
inventory_image = "technic_"..ltier.."_cable_wield.png",
wield_image = "technic_"..ltier.."_cable_wield.png",
groups = groups,
sounds = default.node_sound_wood_defaults(),
drop = "technic:"..ltier.."_cable",
paramtype = "light",
sunlight_propagates = true,
drawtype = "nodebox",
node_box = node_box,
connects_to = {"technic:"..ltier.."_cable",
"group:technic_"..ltier, "group:technic_all_tiers"},
on_construct = clear_networks,
on_destruct = clear_networks,
})
end
local function clear_nets_if_machine(pos, node)
for tier, machine_list in pairs(technic.machines) do
if machine_list[node.name] ~= nil then
return clear_networks()
end
end
end
minetest.register_on_placenode(clear_nets_if_machine)
minetest.register_on_dignode(clear_nets_if_machine)
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