1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
|
dofile(minetest.get_modpath("steel").."/rust.lua")
if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then
steel_expect_infinite_stacks = true
else
steel_expect_infinite_stacks = false
end
function steel_node_is_owned(pos, placer)
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = "someone"
end
end
end
elseif type(isprotect)=="function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = "someone"
end
elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
if not protector.can_dig(5, pos, placer) then
ownername = "someone"
end
end
if ownername ~= false then
minetest.chat_send_player( placer:get_player_name(), ("Sorry, %s owns that spot."):format(ownername) )
return true
else
return false
end
end
function steel_rotate_and_place(itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
if steel_node_is_owned(pointed_thing.above, placer) then
return itemstack
end
local above = pointed_thing.above
local under = pointed_thing.under
local pitch = placer:get_look_pitch()
local node = minetest.get_node(above)
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local wield_name = itemstack:get_name()
if node.name ~= "air" then return end
local iswall = (above.x ~= under.x) or (above.z ~= under.z)
local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
if iswall then
local dirs = { 2, 3, 0, 1 }
minetest.add_node(above, {name = wield_name.."_wall", param2 = dirs[fdir+1] }) -- place wall variant
elseif isceiling then
minetest.add_node(above, {name = wield_name.."_wall", param2 = 19 }) -- place wall variant on ceiling
else
minetest.add_node(above, {name = wield_name }) -- place regular variant
end
if not steel_expect_infinite_stacks then
itemstack:take_item()
return itemstack
end
else
minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
end
end
minetest.register_node("steel:plate_soft", {
description = "Soft steel plate",
tiles = {"steelplatesoft.png"},
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("steel:plate_hard", {
description = "Hardened steel plate",
tiles = {"steelplatehard.png"},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("steel:plate_rusted", {
description = "Rusted steel plate",
tiles = {"steel_rusted.png"},
is_ground_content = true,
groups = {cracky=1,choppy=1},
sounds = default.node_sound_stone_defaults(),
})
local base_tex = "strut.png"
local streetsmod = minetest.get_modpath("streets") or minetest.get_modpath("steelsupport")
-- cheapie's fork breaks it into several individual mods, with different names for the same content.
if streetsmod then
minetest.register_alias("steel:strut","streets:steel_support")
base_tex = "streets_support.png"
else
minetest.register_node("steel:strut", {
drawtype = "glasslike",
description = "Strut",
tiles = {"strut.png"},
is_ground_content = true,
paramtype= "light",
groups = {choppy=1,cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_alias("streets:steel_support","steel:strut")
end
minetest.register_node("steel:strut_mount", {
description = "Strut with mount",
drawtype = "mesh",
mesh = "steel_cube.obj",
tiles = {
base_tex,
base_tex,
base_tex.."^steel_strut_overlay.png",
base_tex.."^steel_strut_overlay.png",
base_tex.."^steel_strut_overlay.png",
base_tex.."^steel_strut_overlay.png",
},
is_ground_content = true,
paramtype= "light",
paramtype2 = "wallmounted",
groups = {choppy=1,cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("steel:grate_soft", {
description = "Soft Steel Grate",
drawtype = "fencelike",
tiles = {"worldgratesoft.png"},
inventory_image = "gratesoft.png",
wield_image = "gratesoft.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky=2,choppy=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("steel:grate_hard", {
description = "Hardened Steel Grate",
drawtype = "fencelike",
tiles = {"worldgratehard.png"},
inventory_image = "gratehard.png",
wield_image = "gratehard.png",
paramtype = "light",
is_ground_content = true,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
groups = {cracky=1,choppy=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("steel:roofing", {
description = "Corrugated steel roofing",
drawtype = "raillike",
tiles = {"corrugated_steel.png"},
inventory_image = "corrugated_steel.png",
wield_image = "corrugated_steel.png",
paramtype = "light",
is_ground_content = true,
walkable = true,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy=2,snappy=1,dig_immediate=2},
on_place = function(itemstack, placer, pointed_thing)
steel_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end
})
minetest.register_node("steel:roofing_wall", {
description = "Corrugated steel wall",
drawtype = "nodebox",
tiles = {"corrugated_steel.png"},
inventory_image = "corrugated_steel.png",
wield_image = "corrugated_steel.png",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
walkable = true,
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1},
drop = "steel:roofing",
on_place = function(itemstack, placer, pointed_thing)
steel_rotate_and_place(itemstack, placer, pointed_thing)
return itemstack
end,
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.48, 0.5, 0.5, -0.48 }
},
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, -0.4 }
},
})
if homedecor_register_slope and homedecor_register_roof then
homedecor_register_slope("steel", "roofing",
"steel:roofing",
{bendy=2,snappy=1,dig_immediate=2},
{"corrugated_steel.png"},
"Corrugated steel roofing"
)
homedecor_register_roof("steel", "roofing",
{bendy=2,snappy=1,dig_immediate=2},
{"corrugated_steel.png"},
"Corrugated steel roofing"
)
end
--steel scrap are only used to recover ingots
minetest.register_craftitem("steel:scrap", {
description = "Steel scraps",
inventory_image = "scrap.png",
})
--recipes
minetest.register_craft({
output = 'steel:plate_soft 2',
recipe = {
{'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
type = "cooking",
output = "steel:plate_hard",
recipe = "steel:plate_soft",
})
minetest.register_craft({
output = 'steel:grate_soft 3',
recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
})
minetest.register_craft({
type = "cooking",
output = "steel:grate_hard",
recipe = "steel:grate_soft",
})
-- only register this craft if streets is not loaded
if not streetsmod then
minetest.register_craft({
output = 'steel:strut 5',
recipe = {
{'', 'default:steel_ingot', ''},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
end
minetest.register_craft({
output = 'steel:roofing 6',
recipe = {
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'steel:strut_mount',
recipe = {
{'steel:strut', 'default:steel_ingot'},
}
})
minetest.register_craft({
output = 'steel:strut_mount',
recipe = {
{'streets:steel_support', 'default:steel_ingot'},
}
})
--remelting recipes
minetest.register_craft({
output = 'steel:scrap 2',
recipe = {
{'steel:strut'},
}
})
minetest.register_craft({
output = 'steel:scrap 2',
recipe = {
{'steel:grate_soft'},
}
})
minetest.register_craft({
output = 'steel:scrap 2',
recipe = {
{'steel:grate_hard'},
}
})
minetest.register_craft({
output = 'steel:scrap',
recipe = {
{'steel:roofing'},
}
})
minetest.register_craft({
output = 'steel:scrap 4',
recipe = {
{'steel:plate_soft'},
}
})
minetest.register_craft({
output = 'steel:scrap 4',
recipe = {
{'steel:plate_hard'},
}
})
minetest.register_craft({
output = 'default:iron_lump',
recipe = {
{'steel:scrap', 'steel:scrap'},
}
})
if minetest.get_modpath("unifieddyes") then
-- Colorize default:steel_block
minetest.register_node("steel:steel_block", {
description = "Steel block (colorized)",
tiles = {"steel_default_steel_block.png"},
paramtype = "light",
paramtype2 = "color",
is_ground_content = false,
palette = "unifieddyes_palette_extended.png",
groups = {cracky=1, level=2, ud_param2_colorable=1, not_in_creative_inventory=1},
on_construct = unifieddyes.on_construct,
sounds = default.node_sound_metal_defaults(),
})
minetest.override_item("default:steelblock", {
palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "steel:steel_block",
groups = {cracky=1, level=2, ud_param2_colorable=1},
})
unifieddyes.register_color_craft({
output = "steel:steel_block",
palette = "extended",
neutral_node = "default:steelblock",
type = "shapeless",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE",
}
})
end
|