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local schems = {
single = minetest.register_schematic(string.format("schems%sstreetlight-single.mts",DIR_DELIM)),
double = minetest.register_schematic(string.format("schems%sstreetlight-double.mts",DIR_DELIM)),
}
local singleMaterials = {
ItemStack("streets:bigpole 6"),
ItemStack("streets:bigpole_edge 2"),
ItemStack("homedecor:glowlight_quarter 1"),
}
local doubleMaterials = {
ItemStack("streets:bigpole 7"),
ItemStack("streets:bigpole_edge 2"),
ItemStack("streets:bigpole_tjunction 1"),
ItemStack("homedecor:glowlight_quarter 2"),
}
local offsets = {
single = {
[0] = {x = 0,y = 0,z = 0},
[90] = {x = 0,y = 0,z = 0},
[180] = {x = 0,y = 0,z = -2},
[270] = {x = -2,y = 0,z = 0},
},
double = {
[0] = {x = 0,y = 0,z = -2},
[90] = {x = -2,y = 0,z = 0},
[180] = {x = 0,y = 0,z = -2},
[270] = {x = -2,y = 0,z = 0},
},
}
local function takeMaterials(player, sneak, materials)
local name = player:get_player_name()
if creative and creative.is_enabled_for(name) then return true end
local inv = minetest.get_inventory({type = "player",name = name})
local hasMaterials = true
for _,i in ipairs(materials) do
if not inv:contains_item("main",i) then hasMaterials = false end
end
if sneak and streetlights.basic_materials and not inv:contains_item("main", streetlights.concrete) then
hasMaterials = false
end
if hasMaterials then
for _,i in ipairs(materials) do inv:remove_item("main",i) end
if sneak then
inv:remove_item("main", streetlights.concrete)
end
return true
else
minetest.chat_send_player(name,"You don't have the necessary materials to do that!")
return false
end
end
local function place(itemstack,player,pointed)
if not player then return end
local sneak = player:get_player_control().sneak
local name = player:get_player_name()
if not minetest.check_player_privs(name,{streetlight = true}) then
minetest.chat_send_player(name,"*** You don't have permission to use a streetlight spawner.")
return
end
local pos = pointed.above
if minetest.is_protected(pos,name) and not minetest.check_player_privs(name,{protection_bypass = true}) then
minetest.record_protection_violation(pos,name)
return
end
local isDouble = string.sub(itemstack:get_name(),-6,-1) == "double"
if not takeMaterials(player, sneak, isDouble and doubleMaterials or singleMaterials) then return end
local facedir = minetest.facedir_to_dir(minetest.dir_to_facedir(player:get_look_dir()))
local schemDir = 0
if facedir.x == 1 then schemDir = 180
elseif facedir.z == 1 then schemDir = 90
elseif facedir.z == -1 then schemDir = 270 end
local offset = offsets[isDouble and "double" or "single"][schemDir]
if sneak and streetlights.basic_materials then
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name = streetlights.concrete})
end
local pos = vector.add(pos,offset)
minetest.place_schematic(pos,isDouble and schems.double or schems.single,schemDir,nil,false)
end
minetest.register_tool(":minedot_streetlights:spawner_single",{
description = "MineDOT-style Street Light Spawner (single-sided)",
inventory_image = "minedot_streetlights_single.png",
on_place = place,
})
minetest.register_tool(":minedot_streetlights:spawner_double",{
description = "MineDOT-style Street Light Spawner (double-sided)",
inventory_image = "minedot_streetlights_double.png",
on_place = place,
})
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