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#The shortest rope will extend for this many meters. Longer ropes come in
#multiples of this length.
#Changing this value will not affect ropes that already exist in-world.
ropes_rope_length (Rope length) int 50 1 30000
#Rope ladders will extend this far at maximum.
#Changing this value will not affect rope ladders that already exist in-world.
#Setting this to 0 disables rope ladders.
ropes_rope_ladder_length (Rope ladder length) int 50 0 30000
#Sets the maximum length multiple wooden rope box permitted to be crafted.
#So for example if the rope length is set to 50 and this is set to 2,
#the longest possible wooden rope box a player can craft has 100 meters of rope.
#Allowed values run from 0 to 9. 0 disables wood rope boxes.
ropes_wood_rope_box_max_multiple (Maximum wood_rope box multiple) int 2 0 9
#Sets the maximum length multiple copper rope box permitted to be crafted.
#So for example if the rope length is set to 50 and this is set to 5,
#the longest possible copper rope box a player can craft has 250 meters of rope.
#Allowed values run from 0 to 9. 0 disables copper rope boxes.
ropes_copper_rope_box_max_multiple (Maximum copper rope box multiple) int 5 0 9
#Sets the maximum length multiple steel rope box permitted to be crafted.
#So for example if the rope length is set to 50 and this is set to 9,
#the longest possible steel rope box a player can craft has 450 meters of rope.
#Allowed values run from 0 to 9. 0 disables steel rope boxes.
ropes_steel_rope_box_max_multiple (Maximum steel rope box multiple) int 9 0 9
#If this is set to true, then the mod will generate definitions for the rope boxes
#that are otherwise not permitted by the settings above. These rope boxes
#will not be craftable and will not be available in the creative inventory,
#but they will continue to exist if they were placed "in world" and a player
#can deconstruct them to retrieve their rope components. This setting is
#intended for the situation where you have an established world and you want
#to reduce the number of rope boxes available to players without turning
#existing rope boxes into "unknown node"s.
ropes_create_all_definitions (Create all rope box definitions) bool false
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