1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(modpath.."/intllib.lua")
if ropes.extending_ladder_enabled then
local wood_recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "", "group:stick"},
{"group:stick", "", "group:stick"},
}
local wood_name = S("Wooden Extendable Ladder")
local steel_recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
}
local steel_name = S("Steel Extendable Ladder")
if ropes.replace_default_ladders then
minetest.unregister_item("default:ladder_wood")
minetest.unregister_item("default:ladder_steel")
minetest.clear_craft({output = "default:ladder_wood"})
minetest.clear_craft({output = "default:ladder_steel"})
local wallmounted_to_facedir =
{[0] = 15, -- ceiling
[1] = 13, -- floor
[2] = 1, -- +X
[3] = 3, -- -X
[4] = 0, -- +Z
[5] = 2, -- -Z
}
minetest.register_lbm({
label = "Switch from wallmounted default ladders to rope mod extending ladders",
name = "ropes:wallmounted_ladder_to_facedir_ladder",
nodenames = {"default:ladder_wood", "default:ladder_steel"},
run_at_every_load = false,
action = function(pos, node)
local new_node = {param2 = wallmounted_to_facedir[node.param2]}
if (node.name == "default:ladder_wood") then
new_node.name = "ropes:ladder_wood"
else
new_node.name = "ropes:ladder_steel"
end
minetest.set_node(pos, new_node)
end,
})
wood_recipe = {
{"group:stick", "", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "", "group:stick"},
}
wood_name = S("Wooden Ladder")
steel_recipe = {
{'default:steel_ingot', '', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', '', 'default:steel_ingot'},
}
steel_name = S("Steel Ladder")
end
minetest.register_craft({
output = "ropes:ladder_wood 5",
recipe = wood_recipe,
})
minetest.register_craft({
output = 'ropes:ladder_steel 15',
recipe = steel_recipe,
})
local ladder_extender = function(pos, node, clicker, itemstack, pointed_thing, ladder_node, standing_limit)
-- on_rightclick can be called by other mods, make sure we have all the parameters we need
if pointed_thing == nil or itemstack == nil then
return itemstack
end
local clicked_stack = ItemStack(itemstack)
-- true if we're pointing up at the ladder from below and there's a buildable space below it
-- this check allows us to extend ladders downward
local pointing_directly_below =
pointed_thing.above.x == pos.x and
pointed_thing.above.z == pos.z and
pointed_thing.above.y == pos.y - 1 and
minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to
if clicked_stack:get_name() == ladder_node and not pointing_directly_below then
local param2 = minetest.get_node(pos).param2
local dir = minetest.facedir_to_dir(param2)
local scan_limit = pos.y + 6 -- Only add ladder segments up to five nodes above the one clicked on
pos.y = pos.y + 1
while pos.y < scan_limit and minetest.get_node(pos).name == ladder_node do
param2 = minetest.get_node(pos).param2
pos.y = pos.y + 1
end
if pos.y < scan_limit and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
-- scan downward behind the ladder to find support
local behind_pos = vector.add(pos, minetest.facedir_to_dir(param2))
local target_height = pos.y - standing_limit - 1
while behind_pos.y > target_height and minetest.registered_nodes[minetest.get_node(behind_pos).name].buildable_to do
behind_pos.y = behind_pos.y - 1
end
-- If there's enough support, build a new ladder segment
if behind_pos.y > target_height then
if minetest.is_protected(pos, clicker:get_player_name()) then
minetest.record_protection_violation(clicker:get_player_name())
else
minetest.set_node(pos, {name=ladder_node, param2=param2})
if not minetest.settings:get_bool("creative_mode") then
clicked_stack:take_item(1)
end
end
end
end
elseif clicked_stack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, clicker, pointed_thing)
end
return clicked_stack
end
minetest.register_node("ropes:ladder_wood", {
description = wood_name,
_doc_items_longdesc = ropes.doc.ladder_longdesc,
_doc_items_usagehelp = ropes.doc.ladder_usagehelp,
tiles = {"default_wood.png","default_wood.png","default_wood.png^[transformR270","default_wood.png^[transformR270","default_ladder_wood.png"},
inventory_image = "default_ladder_wood.png",
wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, 0.375, -0.25, 0.5, 0.5}, -- Upright1
{0.25, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Upright2
{-0.4375, 0.3125, 0.4375, 0.4375, 0.4375, 0.5}, -- Rung_4
{-0.4375, -0.1875, 0.4375, 0.4375, -0.0625, 0.5}, -- Rung_2
{-0.4375, -0.4375, 0.4375, 0.4375, -0.3125, 0.5}, -- Rung_1
{-0.4375, 0.0625, 0.4375, 0.4375, 0.1875, 0.5}, -- Rung_3
}
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2, flow_through = 1},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return ladder_extender(pos, node, clicker, itemstack, pointed_thing, "ropes:ladder_wood", ropes.extending_wood_ladder_limit)
end,
})
minetest.register_node("ropes:ladder_steel", {
description = steel_name,
_doc_items_longdesc = ropes.doc.ladder_longdesc,
_doc_items_usagehelp = ropes.doc.ladder_usagehelp,
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_ladder_steel.png"},
inventory_image = "default_ladder_steel.png",
wield_image = "default_ladder_steel.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.5, 0.3125, -0.25, 0.5, 0.5}, -- Upright1
{0.25, -0.5, 0.3125, 0.4375, 0.5, 0.5}, -- Upright2
{-0.25, 0.3125, 0.375, 0.25, 0.4375, 0.5}, -- Rung_4
{-0.25, -0.1875, 0.375, 0.25, -0.0625, 0.5}, -- Rung_2
{-0.25, -0.4375, 0.375, 0.25, -0.3125, 0.5}, -- Rung_1
{-0.25, 0.0625, 0.375, 0.25, 0.1875, 0.5}, -- Rung_3
}
},
groups = {cracky = 2, flow_through = 1},
sounds = default.node_sound_metal_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
return ladder_extender(pos, node, clicker, itemstack, pointed_thing, "ropes:ladder_steel", ropes.extending_steel_ladder_limit)
end,
})
else
-- Table of possible wallmounted values
local facedir_to_wallmounted = {
4, -- +Z
2, -- +X
5, -- -Z
3, -- -X
1, -- -Y
0, -- +Y
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_wallmounted_map = {
[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
1, 6, 3, 5,
1, 4, 3, 2,
}
minetest.register_lbm({
label = "Switch from ropes ladders to wallmounted default ladders",
name = "ropes:facedir_ladder_to_wallmounted_ladder",
nodenames = {"ropes:ladder_wood", "ropes:ladder_steel"},
run_at_every_load = false,
action = function(pos, node)
local new_node = {param2 = facedir_to_wallmounted[facedir_to_wallmounted_map[node.param2 % 32]]}
if (node.name == "ropes:ladder_wood") then
new_node.name = "default:ladder_wood"
else
new_node.name = "default:ladder_steel"
end
minetest.set_node(pos, new_node)
end,
})
end
|