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local function pivot(table)
local ret = {}
for k,v in pairs(table) do
ret[v] = k
end
return ret
end
local textures = pivot(minetest.get_dir_list(minetest.get_modpath("player_textures")..DIR_DELIM.."textures"))
local mesh = minetest.get_modpath("3d_armor") and "3d_armor_character.b3d" or "character.b3d"
local function applyskin(player)
local name = player:get_player_name()
if textures[string.format("player_%s.png",name)] then
if minetest.get_modpath("default") then
default.player_set_textures(player,string.format("player_%s.png",name))
end
player:set_properties({textures={string.format("player_%s.png",name)}})
end
player:set_properties({visual="mesh",visual_size={x=1,y=1},mesh=mesh})
end
minetest.register_on_joinplayer(function(player)
applyskin(player)
minetest.after(10,applyskin,player)
end)
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