1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
--Spawn function
function def_spawn(pos)
minetest.add_entity(pos, "peaceful_npc:npc_def")
print("want to spawn npc_def at "..dump(pos))
if mode_debug == true then
minetest.chat_send_all("want to spawn npc_def at "..dump(pos))
end
end
function fast_spawn(pos)
minetest.add_entity(pos, "peaceful_npc:npc_fast")
print("want to spawn npc_fast at "..dump(pos))
if mode_debug == true then
minetest.chat_send_all("want to spawn npc_fast at "..dump(pos))
end
end
function dwarf_spawn(pos)
minetest.add_entity(pos, "peaceful_npc:npc_dwarf")
print("want to spawn npc_dwarf at "..dump(pos))
if mode_debug == true then
minetest.chat_send_all("want to spawn npc_dwarf at "..dump(pos))
end
end
--Mapgen biomes
plaingen_biome = {
surface = "default:dirt_with_grass",
avoid_nodes = {"group:liquid", "group:tree"},
avoid_radius = 20,
rarity = 93,
max_count = 1,
min_elevation = -10,
max_elevation = 30,
}
forestgen_biome = {
surface = {"group:tree", "default:leaves"},
avoid_nodes = {"group:liquid"},
avoid_radius = 10,
rarity = 96,
max_count = 1,
min_elevation = 20,
max_elevation = 50,
}
beachgen_biome = {
surface = "default:sand",
avoid_nodes = {"group:liquid"},
avoid_radius = 1,
rarity = 90,
max_count = 1,
min_elevation = 0,
max_elevation = 10,
}
desertgen_biome = {
surface = { "default:desert_sand", "default:desert_stone"},
avoid_nodes = {"group:liquid"},
avoid_radius = 100,
rarity = 95,
max_count = 1,
min_elevation = 0,
max_elevation = 150,
}
cavegen_biome = {
surface = { "default:stone_with_iron", "default:stone_with_coal", "default:stone_with_mese"},
avoid_nodes = {"group:liquid"},
avoid_radius = 5,
rarity = 98,
max_count = 1,
min_elevation = -500,
max_elevation = -50,
check_air = true,
spawn_replace_node = true,
}
--spawn definers
biome_lib:register_generate_plant(plaingen_biome, "def_spawn")
biome_lib:register_generate_plant(forestgen_biome, "def_spawn")
biome_lib:register_generate_plant(beachgen_biome, "fast_spawn")
biome_lib:register_generate_plant(desertgen_biome, "fast_spawn")
biome_lib:register_generate_plant(cavegen_biome, "dwarf_spawn")
print("Peaceful NPC spawning.lua loaded! By jojoa1997!")
|