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--[[
More Blocks: registrations
Copyright (c) 2011-2017 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local default_nodes = { -- Default stairs/slabs/panels/microblocks:
"stone",
"stone_block",
"cobble",
"mossycobble",
"brick",
"sandstone",
"steelblock",
"goldblock",
"copperblock",
"bronzeblock",
"diamondblock",
"desert_stone",
"desert_stone_block",
"desert_cobble",
"meselamp",
"glass",
"tree",
"wood",
"jungletree",
"junglewood",
"pine_tree",
"pine_wood",
"acacia_tree",
"acacia_wood",
"aspen_tree",
"aspen_wood",
"obsidian",
"obsidian_block",
"obsidianbrick",
"obsidian_glass",
"stonebrick",
"desert_stonebrick",
"sandstonebrick",
"sandstone_block",
"coral_skeleton",
"farming:straw"
}
for _, name in pairs(default_nodes) do
local nodename = "default:"..name
local a,b = string.find(name, ":")
if b then
nodename = name
name = string.sub(name, b+1)
end
local ndef = minetest.registered_nodes[nodename]
if ndef then
local drop
if type(ndef.drop) == "string" then
drop = ndef.drop:sub((b or 8)+1)
end
local tiles = ndef.tiles
if #ndef.tiles > 1 and ndef.drawtype:find("glass") then
tiles = { ndef.tiles[1] }
end
stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description,
drop = drop,
groups = ndef.groups,
sounds = ndef.sounds,
tiles = tiles,
sunlight_propagates = true,
light_source = ndef.light_source
})
end
end
-- wool registrations
if minetest.get_modpath("wool") then
local colorlist = {
{"white", "White Wool"},
{"grey", "Grey Wool"},
{"black", "Black Wool"},
{"red", "Red Wool"},
{"yellow", "Yellow Wool"},
{"green", "Green Wool"},
{"cyan", "Cyan Wool"},
{"blue", "Blue Wool"},
{"magenta", "Magenta Wool"},
{"orange", "Orange Wool"},
{"violet", "Violet Wool"},
{"brown", "Brown Wool"},
{"pink", "Pink Wool"},
{"dark_grey", "Dark Grey Wool"},
{"dark_green", "Dark Green Wool"},
}
for i in ipairs(colorlist) do
local color = colorlist[i][1]
local colordesc = colorlist[i][2]
stairsplus:register_all("wool", color, "wool:"..color, {
description = colordesc,
tiles = {"wool_"..color..".png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,
flammable=3,wool=1,not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
sunlight_propagates = true,
})
end
end
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