summaryrefslogtreecommitdiff
path: root/mesecons_wires/init.lua
blob: 3ca9cbcc44915f621d890288a414b0c053bf2d80 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
-- naming scheme: wire:(xp)(zp)(xm)(zm)(xpyp)(zpyp)(xmyp)(zmyp)_on/off
-- where x= x direction, z= z direction, y= y direction, p = +1, m = -1, e.g. xpym = {x=1, y=-1, z=0}
-- The (xp)/(zpyp)/.. statements shall be replaced by either 0 or 1
-- Where 0 means the wire has no visual connection to that direction and
-- 1 means that the wire visually connects to that other node.

-- #######################
-- ## Update wire looks ##
-- #######################

-- self_pos = pos of any mesecon node, from_pos = pos of conductor to getconnect for
local wire_getconnect = function (from_pos, self_pos)
	local node = minetest.get_node(self_pos)
	if minetest.registered_nodes[node.name]
	and minetest.registered_nodes[node.name].mesecons then
		-- rules of node to possibly connect to
		local rules = {}
		if (minetest.registered_nodes[node.name].mesecon_wire) then
			rules = mesecon.rules.default
		else
			rules = mesecon.get_any_rules(node)
		end

		for _, r in ipairs(mesecon.flattenrules(rules)) do
			if (vector.equals(vector.add(self_pos, r), from_pos)) then
				return true
			end
		end
	end
	return false
end

-- Update this node
local wire_updateconnect = function (pos)
	local connections = {}

	for _, r in ipairs(mesecon.rules.default) do
		if wire_getconnect(pos, vector.add(pos, r)) then
			table.insert(connections, r)
		end
	end

	local nid = {}
	for _, vec in ipairs(connections) do
		-- flat component
		if vec.x ==  1 then nid[0] = "1" end
		if vec.z ==  1 then nid[1] = "1" end
		if vec.x == -1 then nid[2] = "1" end
		if vec.z == -1 then nid[3] = "1"  end

		-- slopy component
		if vec.y == 1 then
			if vec.x ==  1 then nid[4] = "1" end
			if vec.z ==  1 then nid[5] = "1" end
			if vec.x == -1 then nid[6] = "1" end
			if vec.z == -1 then nid[7] = "1" end
		end
	end

	local nodeid = 	  (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
			..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")

	local state_suffix = string.find(minetest.get_node(pos).name, "_off") and "_off" or "_on"
	minetest.set_node(pos, {name = "mesecons:wire_"..nodeid..state_suffix})
end

local update_on_place_dig = function (pos, node)
	-- Update placed node (get_node again as it may have been dug)
	local nn = minetest.get_node(pos)
	if (minetest.registered_nodes[nn.name])
	and (minetest.registered_nodes[nn.name].mesecon_wire) then
		wire_updateconnect(pos)
	end

	-- Update nodes around it
	local rules = {}
	if minetest.registered_nodes[node.name]
	and minetest.registered_nodes[node.name].mesecon_wire then
		rules = mesecon.rules.default
	else
		rules = mesecon.get_any_rules(node)
	end
	if (not rules) then return end

	for _, r in ipairs(mesecon.flattenrules(rules)) do
		local np = vector.add(pos, r)
		if minetest.registered_nodes[minetest.get_node(np).name]
		and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
			wire_updateconnect(np)
		end
	end
end

mesecon.register_autoconnect_hook("wire", update_on_place_dig)

-- ############################
-- ## Wire node registration ##
-- ############################
-- Nodeboxes:
local box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
local box_bump1 =  { -2/16, -8/16,  -2/16, 2/16, -13/32, 2/16 }

local nbox_nid =
{
	[0] = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}, -- x positive
	[1] = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}, -- z positive
	[2] = {-8/16, -.5, -1/16, -1/16, -.5+1/16, 1/16}, -- x negative
	[3] = {-1/16, -.5, -8/16, 1/16, -.5+1/16, -1/16}, -- z negative

	[4] = {.5-1/16, -.5+1/16, -1/16, .5, .4999+1/16, 1/16}, -- x positive up
	[5] = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}, -- z positive up
	[6] = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}, -- x negative up
	[7] = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16}  -- z negative up
}

local tiles_off = { "mesecons_wire_off.png" }
local tiles_on = { "mesecons_wire_on.png" }

local selectionbox =
{
	type = "fixed",
	fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
}

-- go to the next nodeid (ex.: 01000011 --> 01000100)
local nid_inc = function() end
nid_inc = function (nid)
	local i = 0
	while nid[i-1] ~= 1 do
		nid[i] = (nid[i] ~= 1) and 1 or 0
		i = i + 1
	end

	-- BUT: Skip impossible nodeids:
	if ((nid[0] == 0 and nid[4] == 1) or (nid[1] == 0 and nid[5] == 1)
	or (nid[2] == 0 and nid[6] == 1) or (nid[3] == 0 and nid[7] == 1)) then
		return nid_inc(nid)
	end

	return i <= 8
end

local function register_wires()
	local nid = {}
	while true do
		-- Create group specifiction and nodeid string (see note above for details)
		local nodeid = 	  (nid[0] or "0")..(nid[1] or "0")..(nid[2] or "0")..(nid[3] or "0")
				..(nid[4] or "0")..(nid[5] or "0")..(nid[6] or "0")..(nid[7] or "0")

		-- Calculate nodebox
		local nodebox = {type = "fixed", fixed={box_center}}
		for i=0,7 do
			if nid[i] == 1 then
				table.insert(nodebox.fixed, nbox_nid[i])
			end
		end

		-- Add bump to nodebox if curved
		if (nid[0] == 1 and nid[1] == 1) or (nid[1] == 1 and nid[2] == 1)
		or (nid[2] == 1 and nid[3] == 1) or (nid[3] == 1 and nid[0] == 1) then
			table.insert(nodebox.fixed, box_bump1)
		end

		-- If nothing to connect to, still make a nodebox of a straight wire
		if nodeid == "00000000" then
			nodebox.fixed = {-8/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
		end

		local rules = {}
		if (nid[0] == 1) then table.insert(rules, vector.new( 1,  0,  0)) end
		if (nid[1] == 1) then table.insert(rules, vector.new( 0,  0,  1)) end
		if (nid[2] == 1) then table.insert(rules, vector.new(-1,  0,  0)) end
		if (nid[3] == 1) then table.insert(rules, vector.new( 0,  0, -1)) end

		if (nid[0] == 1) then table.insert(rules, vector.new( 1, -1,  0)) end
		if (nid[1] == 1) then table.insert(rules, vector.new( 0, -1,  1)) end
		if (nid[2] == 1) then table.insert(rules, vector.new(-1, -1,  0)) end
		if (nid[3] == 1) then table.insert(rules, vector.new( 0, -1, -1)) end

		if (nid[4] == 1) then table.insert(rules, vector.new( 1,  1,  0)) end
		if (nid[5] == 1) then table.insert(rules, vector.new( 0,  1,  1)) end
		if (nid[6] == 1) then table.insert(rules, vector.new(-1,  1,  0)) end
		if (nid[7] == 1) then table.insert(rules, vector.new( 0,  1, -1)) end

		local meseconspec_off = { conductor = {
			rules = rules,
			state = mesecon.state.off,
			onstate = "mesecons:wire_"..nodeid.."_on"
		}}

		local meseconspec_on = { conductor = {
			rules = rules,
			state = mesecon.state.on,
			offstate = "mesecons:wire_"..nodeid.."_off"
		}}

		local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
			not_in_creative_inventory = 1}
		local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1}
		if nodeid ~= "00000000" then
			groups_off["not_in_creative_inventory"] = 1
		end

		mesecon.register_node(":mesecons:wire_"..nodeid, {
			description = "Mesecon",
			drawtype = "nodebox",
			inventory_image = "mesecons_wire_inv.png",
			wield_image = "mesecons_wire_inv.png",
			paramtype = "light",
			paramtype2 = "facedir",
			is_ground_content = false,
			sunlight_propagates = true,
			selection_box = selectionbox,
			node_box = nodebox,
			walkable = false,
			drop = "mesecons:wire_00000000_off",
			mesecon_wire = true,
			sounds = default.node_sound_defaults(),
			on_rotate = false,
		}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
		{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})

		if (nid_inc(nid) == false) then return end
	end
end
register_wires()

-- ##############
-- ## Crafting ##
-- ##############
minetest.register_craft({
	type = "cooking",
	output = "mesecons:wire_00000000_off 2",
	recipe = "default:mese_crystal_fragment",
	cooktime = 3,
})

minetest.register_craft({
	type = "cooking",
	output = "mesecons:wire_00000000_off 18",
	recipe = "default:mese_crystal",
	cooktime = 15,
})

minetest.register_craft({
	type = "cooking",
	output = "mesecons:wire_00000000_off 162",
	recipe = "default:mese",
	cooktime = 30,
})