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-- stores up to 4 marker positions for each player
markers.positions = {}
-- store the positions of that many markers for each player (until server restart)
markers.MAX_MARKERS = 50;
-- the protection against digging of the marker by other players expires after this time
markers.EXPIRE_AFTER = 60*60*24;
-- self-protected areas can not get higher than 100 blocks
markers.MAX_HEIGHT = 100;
-- only areas up to this size (in square meters) can be protected
markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
-- show only areas withhin this range when showing the list of ALL areas
-- (else it does get too crowded on multiplayer servers)
-- set to something >60000 in order to view all areas; set to a smaller
-- value (i.e. 500) on multiplayer servers with many protected areas
if( #areas.areas > 1000 ) then
markers.AREA_RANGE = 100;
elseif( #areas.areas > 100 ) then
markers.AREA_RANGE = 1000;
else
markers.AREA_RANGE = 100000;
end
-- for most cases, the default values ought to work
--markers.AREA_RANGE = 100000;
if( io.open(minetest.get_worldpath().."/markers_settings.txt","r")) then
io.close()
dofile(minetest.get_worldpath().."/markers_settings.txt")
end
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