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local inbox = {}
screwdriver = screwdriver or {}
minetest.register_craft({
output ="inbox:empty",
recipe = {
{"","default:steel_ingot",""},
{"default:steel_ingot","","default:steel_ingot"},
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"}
}
})
local mb_cbox = {
type = "fixed",
fixed = { -5/16, -8/16, -8/16, 5/16, 2/16, 8/16 }
}
minetest.register_node("inbox:empty", {
paramtype = "light",
drawtype = "mesh",
mesh = "inbox_mailbox.obj",
description = "Mailbox",
tiles = {
"inbox_red_metal.png",
"inbox_white_metal.png",
"inbox_grey_metal.png",
},
inventory_image = "mailbox_inv.png",
selection_box = mb_cbox,
collision_box = mb_cbox,
paramtype2 = "facedir",
groups = {choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("owner", owner)
meta:set_string("infotext", owner.."'s Mailbox")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
inv:set_size("drop", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player = clicker:get_player_name()
local owner = meta:get_string("owner")
local meta = minetest.get_meta(pos)
if owner == player then
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
inbox.get_inbox_formspec(pos))
else
minetest.show_formspec(
clicker:get_player_name(),
"default:chest_locked",
inbox.get_inbox_insert_formspec(pos))
end
return itemstack
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local name = player and player:get_player_name()
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
return player == owner and inv:is_empty("main")
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "drop" and inv:room_for_item("main", stack) then
inv:remove_item("drop", stack)
inv:add_item("main", stack)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "main" then
return 0
end
if listname == "drop" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
end,
})
function inbox.get_inbox_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
"list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
function inbox.get_inbox_insert_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
"list[nodemeta:".. spos .. ";drop;3.5,2;1,1;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
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