summaryrefslogtreecommitdiff
path: root/ilights/init.lua
blob: 2716d5c2eb55b1a97d74bf838a8efb030e4ad0ca (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
-- Industrial lights mod by DanDuncombe
-- rewritten by VanessaE to use param2 colorization

ilights = {}

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.global_exists("intllib") then
	if intllib.make_gettext_pair then
		-- New method using gettext.
		S = intllib.make_gettext_pair()
	else
		-- Old method using text files.
		S = intllib.Getter()
	end
else
	S = function(s) return s end
end

if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then
	ilights.expect_infinite_stacks = false
else
	ilights.expect_infinite_stacks = true
end

ilights.modpath = minetest.get_modpath("ilights")

local function is_protected(pos, clicker)
	if minetest.is_protected(pos, clicker:get_player_name()) then
		minetest.record_protection_violation(pos,
		clicker:get_player_name())
		return true
	end
	return false
end

if minetest.get_modpath("mesecons") then
	actions = {
		action_off = function(pos, node)
			local sep = string.find(node.name, "_", -5)
			local onoff = string.sub(node.name, sep + 1)
			if minetest.get_meta(pos):get_int("toggled") > 0 then
				minetest.swap_node(pos, {
					name = string.sub(node.name, 1, sep - 1).."_off",
					param2 = node.param2
				})
			end
		end,
		action_on = function(pos, node)
			minetest.get_meta(pos):set_int("toggled", 1)
			local sep = string.find(node.name, "_", -5)
			local onoff = string.sub(node.name, sep + 1)
			minetest.swap_node(pos, {
				name = string.sub(node.name, 1, sep - 1).."_on",
				param2 = node.param2
			})
		end
	}

	ilights.mesecons = {
		effector = table.copy(actions)
	}
	ilights.mesecons.effector.rules = mesecon.rules.wallmounted_get
end

-- digilines compatibility
-- this one is based on the so-named one in Jeija's digilines mod

local player_last_clicked = {}

local digiline_on_punch

local onoff_tab = {
	["off"] = "off",
	["low"] = "off",
	["med"] = "on",
	["hi"] = "on",
	["max"] = "on",
	["on"] = "on",
}

if minetest.get_modpath("digilines") then

	local on_digiline_receive_string = function(pos, node, channel, msg)
		local meta = minetest.get_meta(pos)
		local setchan = meta:get_string("channel")

		if setchan ~= channel then return end
		if msg and msg ~= "" then
			local n = tonumber(msg)
			if n then
				msg = (n > 3) and "on" or "off" -- same threshold as in homedecor's lights
			end

			local light = onoff_tab[msg]
			if light then
				local basename = string.sub(node.name, 1, string.find(node.name, "_", -5) - 1)
				if minetest.registered_nodes[basename.."_"..light] then
					minetest.swap_node(pos, {name = basename.."_"..light, param2 = node.param2})
				end
			end
		end
	end

	minetest.register_on_player_receive_fields(function(player, formname, fields)
		local name = player:get_player_name()
		local pos = player_last_clicked[name]
		if pos and formname == "ilights:set_channel" then
			if is_protected(pos, player) then return end
			if (fields.channel) then
				local meta = minetest.get_meta(pos)
				meta:set_string("channel", fields.channel)
			end
		end
	end)

	if minetest.get_modpath("mesecons") then
		ilights.digilines = {
			effector = {
				action = on_digiline_receive_string,
			},
			wire = {
				rules = mesecon.rules.wallmounted_get
			}
		}
	else
		ilights.digilines = {
			effector = {
				action = on_digiline_receive_string,
			},
			wire = {
				rules = rules_alldir
			}
		}
	end

	function digiline_on_punch(pos, node, puncher, pointed_thing)
		if is_protected(pos, puncher) then return end

		if puncher:get_player_control().sneak then
			local name = puncher:get_player_name()
			player_last_clicked[name] = pos
			local meta = minetest.get_meta(pos)
			local form = "field[channel;Channel;]"
			minetest.show_formspec(name, "ilights:set_channel", form)
		end
	end
end

-- turn on/off

function ilights.toggle_light(pos, node, clicker, itemstack, pointed_thing)
	if is_protected(pos, clicker) then return end
	local sep = string.find(node.name, "_o", -5)
	local onoff = string.sub(node.name, sep + 1)
	local newname = string.sub(node.name, 1, sep - 1)..((onoff == "off") and "_on" or "_off")
	minetest.swap_node(pos, {name = newname, param2 = node.param2})
end

-- The important stuff!

local lamp_cbox = {
	type = "wallmounted",
	wall_top =    { -11/32,  -4/16, -11/32, 11/32,  8/16, 11/32 },
	wall_bottom = { -11/32,  -8/16, -11/32, 11/32,  4/16, 11/32 },
	wall_side =   {  -8/16, -11/32, -11/32,  4/16, 11/32, 11/32 }
}

for _, onoff in ipairs({"on", "off"}) do

	local light_source = (onoff == "on") and default.LIGHT_MAX or nil
	local nici = (onoff == "off") and 1 or nil

	minetest.register_node("ilights:light_"..onoff, {
		description = "Industrial Light",
		drawtype = "mesh",
		mesh = "ilights_lamp.obj",
		tiles = {
			{ name = "ilights_lamp_base.png", color = 0xffffffff },
			{ name = "ilights_lamp_cage.png", color = 0xffffffff },
			"ilights_lamp_bulb_"..onoff..".png",
			{ name = "ilights_lamp_bulb_base.png", color = 0xffffffff },
			"ilights_lamp_lens_"..onoff..".png"
		},
		use_texture_alpha = true,
		groups = {cracky=3, ud_param2_colorable = 1, not_in_creative_inventory = nici},
		paramtype = "light",
		paramtype2 = "colorwallmounted",
		palette = "unifieddyes_palette_colorwallmounted.png",
		light_source = light_source,
		selection_box = lamp_cbox,
		node_box = lamp_cbox,
		after_place_node = function(pos, placer, itemstack, pointed_thing)
			unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
		end,
		drop = {
			items = {
				{items = {"ilights:light_on"}, inherit_color = true },
			}
		},
		on_rightclick = ilights.toggle_light,
		mesecons =      ilights.mesecons,
		digiline =      ilights.digilines,
		on_punch =      digiline_on_punch
	})
end

minetest.register_alias("ilights:light", "ilights:light_on")

minetest.register_craft({
	output = "ilights:light_on 3",
	recipe = {
		{ "",                     "default:steel_ingot",  "" },
		{ "",                     "default:glass",        "" },
		{ "default:steel_ingot",  "default:torch",        "default:steel_ingot" }
	},
})

unifieddyes.register_color_craft({
	output = "ilights:light_on 3",
	palette = "wallmounted",
	neutral_node = "",
	recipe = {
		{ "",                     "default:steel_ingot",  ""                    },
		{ "",                     "default:glass",        "MAIN_DYE"            },
		{ "default:steel_ingot",  "default:torch",        "default:steel_ingot" }
	}
})

unifieddyes.register_color_craft({
	output = "ilights:light_on",
	palette = "wallmounted",
	type = "shapeless",
	neutral_node = "ilights:light",
	recipe = {
		"NEUTRAL_NODE",
		"MAIN_DYE",
	}
})

-- convert old static nodes to param2 coloring

ilights.colors = {
	"white",
	"grey",
	"black",
	"red",
	"yellow",
	"green",
	"cyan",
	"blue",
	"magenta",
	"orange",
	"violet",
	"dark_grey",
	"dark_green",
	"pink",
	"brown"
}

ilights.old_static_nodes = {}

for _, i in ipairs (ilights.colors) do
	table.insert(ilights.old_static_nodes, "ilights:light_"..i)
end

minetest.register_lbm({
	name = "ilights:convert",
	label = "Convert ilights static nodes to use param2 color",
	run_at_every_load = false,
	nodenames = ilights.old_static_nodes,
	action = function(pos, node)
		local name = node.name
		local color = string.sub(name, string.find(name, "_") + 1)
		local paletteidx = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
		local old_fdir = math.floor(node.param2 / 4)
		local param2

		if old_fdir == 5 then
			new_fdir = 0
		elseif old_fdir == 1 then
			new_fdir = 5
		elseif old_fdir == 2 then
			new_fdir = 4
		elseif old_fdir == 3 then
			new_fdir = 3
		elseif old_fdir == 4 then
			new_fdir = 2
		elseif old_fdir == 0 then
			new_fdir = 1
		end
		param2 = paletteidx + new_fdir

		minetest.set_node(pos, { name = "ilights:light", param2 = param2 })
		local meta = minetest.get_meta(pos)
		meta:set_string("dye", "unifieddyes:"..color)
	end
})