summaryrefslogtreecommitdiff
path: root/homedecor_wardrobe/init.lua
blob: 067acb30f29e0aac59d7f293565de63581c2748c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
modpath = minetest.get_modpath("homedecor_wardrobe")

screwdriver = screwdriver or {}

local placeholder_node = "air"
local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}

-- cache set_textures function (fallback to old version)
-- default.player_set_textures is deprecated and will be removed in future
local set_player_textures =
	minetest.get_modpath("player_api") and player_api.set_textures
	or default.player_set_textures

local armor_mod_path = minetest.get_modpath("3d_armor")

local skinslist = {"male1", "male2", "male3", "male4", "male5"}
local default_skin = "character.png"
local skinsdb_mod_path = minetest.get_modpath("skinsdb")

if skinsdb_mod_path then

	for _, shrt in ipairs(skinslist) do

		for _, prefix in ipairs({"", "fe"}) do

			local skin_name = prefix..shrt
			local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png")

			skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
			skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
			skin_obj:set_meta("name", "Wardrobe "..skin_name)
			skin_obj:set_meta("author", 'Calinou and Jordach')
			skin_obj:set_meta("license", 'CC-by-SA-4.0')

			local file = io.open(modpath ..
				"/textures/homedecor_clothes_" .. skin_name .. ".png", "r")

			skin_obj:set_meta("format", skins.get_skin_format(file))

			file:close()

			skin_obj:set_meta("in_inventory_list", false)
		end
	end
end

local function get_player_skin(player)

	local skin = player:get_attribute("homedecor:player_skin")

	if not skin or skin == "" then
		return default_skin, true
	end

	return skin, false
end

local function set_player_skin(player, skin, save)

	if skinsdb_mod_path then

		skins.set_player_skin(player, skin or skins.default)

	elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin

		armor.textures[player:get_player_name()].skin = skin or default_skin
		armor:update_player_visuals(player)
	else
		set_player_textures(player, { skin or default_skin})
	end

	if save and not skinsdb_mod_path then

		if skin == default_skin then
			skin = "default"
			player:set_attribute("homedecor:player_skin", "")
		else
			player:set_attribute("homedecor:player_skin", skin)
		end
	end
end

local function unset_player_skin(player)
	set_player_skin(player, nil, true)
end

local def = {

	description = "Wardrobe",
	drawtype = "mesh",
	mesh = "homedecor_bedroom_wardrobe.obj",
	tiles = {
		{name = "homedecor_generic_wood_plain.png", color = 0xffa76820},
		"homedecor_wardrobe_drawers.png",
		"homedecor_wardrobe_doors.png"
	},
	inventory_image = "homedecor_wardrobe_inv.png",

	paramtype = "light",
	paramtype2 = "facedir",

	groups = {snappy = 3},
	selection_box = wd_cbox,
	collision_box = wd_cbox,
	sounds = default.node_sound_wood_defaults(),

	on_rotate = screwdriver.rotate_simple,

	on_place = function(itemstack, placer, pointed_thing)

		return homedecor.stack_vertically(itemstack, placer, pointed_thing,
				itemstack:get_name(), "placeholder")
	end,

	can_dig = function(pos,player)

		local meta = minetest.get_meta(pos)

		return meta:get_inventory():is_empty("main")
	end,

	on_construct = function(pos)

		local meta = minetest.get_meta(pos)

		meta:set_string("infotext", "Wardrobe")

		meta:get_inventory():set_size("main", 10)

		-- textures made by the Minetest community (mostly Calinou and Jordach)
		local clothes_strings = ""

		for i = 1, 5 do

			clothes_strings = clothes_strings ..
				"image_button_exit[" .. (i-1) ..
				".5,0;1.1,2;homedecor_clothes_" .. skinslist[i] ..
				"_preview.png;" .. skinslist[i] .. ";]" ..
				"image_button_exit[" .. (i-1) ..
				".5,2;1.1,2;homedecor_clothes_fe" .. skinslist[i] ..
				"_preview.png;fe" .. skinslist[i] .. ";]"
		end

		meta:set_string("formspec",  "size[5.5,8.5]" ..
			default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
			"vertlabel[0,0.5;" .. minetest.formspec_escape("Clothes") .. "]" ..
			"button_exit[0,3.29;0.6,0.6;default;x]" ..
			clothes_strings ..
			"vertlabel[0,5.2;" .. minetest.formspec_escape("Storage") .. "]" ..
			"list[current_name;main;0.5,4.5;5,2;]" ..
			"list[current_player;main;0.5,6.8;5,2;]" ..
			"listring[]"
		)
	end,

	on_receive_fields = function(pos, formname, fields, sender)

		if fields.default then

			set_player_skin(sender, nil, "player")

			return
		end

		for i = 1, 5 do

			if fields[skinslist[i]] then

				set_player_skin(sender,
					"homedecor_clothes_" .. skinslist[i] .. ".png", "player")
				break

			elseif fields["fe" .. skinslist[i]] then

				set_player_skin(sender,
					"homedecor_clothes_fe" .. skinslist[i] .. ".png", "player")
				break
			end
		end
	end
}

-- register the actual minetest node
minetest.register_node(":homedecor:wardrobe", def)

minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
minetest.register_alias("homedecor:wardrobe_top", "air")

if not skinsdb_mod_path then -- If not managed by skinsdb

	minetest.register_on_joinplayer(function(player)

		local skin = player:get_attribute("homedecor:player_skin")

		if skin and skin ~= "" then

			-- setting player skin on connect has no effect, so delay skin change
			minetest.after(1, function(player, skin)
				set_player_skin(player, skin)
			end, player, skin)
		end
	end)
end

minetest.register_craft( {
	output = "homedecor:wardrobe",
	recipe = {
		{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
		{ "homedecor:drawer_small", "default:wood" },
		{ "homedecor:drawer_small", "default:wood" }
	},
})