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local S = homedecor_i18n.gettext
local default_can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
return meta:get_inventory():is_empty("main")
end
local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
local default_inventory_formspecs = {
["4"]="size[8,6]".. background ..
"list[context;main;2,0;4,1;]" ..
"list[current_player;main;0,2;8,4;]" ..
"listring[]",
["6"]="size[8,6]".. background ..
"list[context;main;1,0;6,1;]"..
"list[current_player;main;0,2;8,4;]" ..
"listring[]",
["8"]="size[8,6]".. background ..
"list[context;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]" ..
"listring[]",
["12"]="size[8,7]".. background ..
"list[context;main;1,0;6,2;]"..
"list[current_player;main;0,3;8,4;]" ..
"listring[]",
["16"]="size[8,7]".. background ..
"list[context;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]" ..
"listring[]",
["24"]="size[8,8]".. background ..
"list[context;main;0,0;8,3;]"..
"list[current_player;main;0,4;8,4;]" ..
"listring[]",
["32"]="size[8,9]".. background ..
"list[context;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
"listring[context;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85),
["50"]="size[10,10]".. background ..
"list[context;main;0,0;10,5;]"..
"list[current_player;main;1,6;8,4;]" ..
"listring[]",
}
local function get_formspec_by_size(size)
--TODO heuristic to use the "next best size"
local formspec = default_inventory_formspecs[tostring(size)]
return formspec or default_inventory_formspecs
end
----
-- handle inventory setting
-- inventory = {
-- size = 16,
-- formspec = …,
-- locked = false,
-- lockable = true,
-- }
--
function homedecor.handle_inventory(name, def, original_def)
local inventory = def.inventory
if not inventory then return end
def.inventory = nil
if inventory.size then
local on_construct = def.on_construct
def.on_construct = function(pos)
local size = inventory.size
local meta = minetest.get_meta(pos)
meta:get_inventory():set_size("main", size)
meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
if on_construct then on_construct(pos) end
end
end
def.can_dig = def.can_dig or default_can_dig
def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in @2 at @3",
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves @2 to @3 at @4",
player:get_player_name(), stack:get_name(), name, minetest.pos_to_string(pos)
))
end
def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes @2 from @3 at @4",
player:get_player_name(), stack:get_name(), name, minetest.pos_to_string(pos)
))
end
local locked = inventory.locked
if locked then
local after_place_node = def.after_place_node
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name() or ""
meta:set_string("owner", owner)
meta:set_string("infotext", S("@1 (owned by @2)", def.infotext or def.description, owner))
return after_place_node and after_place_node(pos, placer)
end
local allow_move = def.allow_metadata_inventory_move
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername == owner or
minetest.check_player_privs(playername, "protection_bypass") then
return allow_move and
allow_move(pos, from_list, from_index, to_list, to_index, count, player) or
count
end
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
end
local allow_put = def.allow_metadata_inventory_put
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername == owner or
minetest.check_player_privs(playername, "protection_bypass") then
return allow_put and allow_put(pos, listname, index, stack, player) or
stack:get_count()
end
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
end
local allow_take = def.allow_metadata_inventory_take
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if playername == owner or
minetest.check_player_privs(playername, "protection_bypass") then
return allow_take and allow_take(pos, listname, index, stack, player) or
stack:get_count()
end
minetest.log("action", S("@1 tried to access a @2 belonging to @3 at @4",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
end
end
local lockable = inventory.lockable
if lockable then
local locked_def = table.copy(original_def)
locked_def.description = S("@1 (Locked)", def.description or name)
local locked_inventory = locked_def.inventory
locked_inventory.locked = true
locked_inventory.lockable = nil -- avoid loops of locked locked stuff
local locked_name = name .. "_locked"
homedecor.register(locked_name, locked_def)
minetest.register_craft({
type = "shapeless",
output = "homedecor:" .. locked_name,
recipe = { "homedecor:" .. name, "basic_materials:padlock" }
})
end
end
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