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local S = homedecor.gettext
local table_colors = {
{ "", homedecor.plain_wood },
{ "_mahogany", homedecor.mahogany_wood },
{ "_white", homedecor.white_wood }
}
for i in ipairs(table_colors) do
local desc = S("Table ("..i..")")
if i == 1 then
desc = S("Table")
end
homedecor.register("table"..table_colors[i][1], {
description = desc,
tiles = { table_colors[i][2] },
node_box = {
type = "fixed",
fixed = {
{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
},
},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
})
end
local chaircolors = {
{ "", "plain" },
{ "black", "Black" },
{ "red", "Red" },
{ "pink", "Pink" },
{ "violet", "Violet" },
{ "blue", "Blue" },
{ "dark_green", "Dark Green" },
}
local kc_cbox = {
type = "fixed",
fixed = { -0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.3125 },
}
local ac_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5 },
{-0.5, -0.5, 0.4, 0.5, 0.5, 0.5 }
}
}
for i in ipairs(chaircolors) do
local color = "_"..chaircolors[i][1]
local color2 = chaircolors[i][1]
local name = S(chaircolors[i][2])
local chairtiles = {
homedecor.plain_wood,
"wool"..color..".png",
}
if chaircolors[i][1] == "" then
color = ""
chairtiles = {
homedecor.plain_wood,
homedecor.plain_wood
}
end
homedecor.register("chair"..color, {
description = S("Kitchen chair (%s)"):format(name),
mesh = "homedecor_kitchen_chair.obj",
tiles = chairtiles,
selection_box = kc_cbox,
collision_box = kc_cbox,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
homedecor.sit(pos, node, clicker)
return itemstack
end
})
if color ~= "" then
homedecor.register("armchair"..color, {
description = S("Armchair (%s)"):format(name),
mesh = "forniture_armchair.obj",
tiles = {
"wool"..color..".png",
"wool_dark_grey.png",
"default_wood.png"
},
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
node_box = ac_cbox
})
minetest.register_craft({
output = "homedecor:armchair"..color.." 2",
recipe = {
{ "wool:"..color2,""},
{ "group:wood","group:wood" },
{ "wool:"..color2,"wool:"..color2 },
},
})
end
end
local ob_cbox = {
type = "fixed",
fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
}
minetest.register_node(":homedecor:openframe_bookshelf", {
description = "Bookshelf (open-frame)",
drawtype = "mesh",
mesh = "homedecor_openframe_bookshelf.obj",
tiles = {
"homedecor_openframe_bookshelf_books.png",
"default_wood.png"
},
groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
paramtype = "light",
paramtype2 = "facedir",
selection_box = ob_cbox,
collision_box = ob_cbox,
})
homedecor.register("wall_shelf", {
description = "Wall Shelf",
tiles = {
"homedecor_wood_table_large_edges.png",
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
}
}
})
-- Aliases for 3dforniture mod.
minetest.register_alias("3dforniture:table", "homedecor:table")
minetest.register_alias("3dforniture:chair", "homedecor:chair")
minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
minetest.register_alias('table', 'homedecor:table')
minetest.register_alias('chair', 'homedecor:chair')
minetest.register_alias('armchair', 'homedecor:armchair')
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