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path: root/homedecor/foyer.lua
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homedecor.register("coatrack_wallmount", {
	tiles = { homedecor.plain_wood },
	inventory_image = "homedecor_coatrack_wallmount_inv.png",
	description = "Coatrack (wallmounted)",
	groups = {snappy=3},
	sounds = default.node_sound_wood_defaults(),
	node_box = {
		type = "fixed",
		fixed = {
			{-0.375, 0, 0.4375, 0.375, 0.14, 0.5}, -- NodeBox1
			{-0.3025, 0.0475, 0.375, -0.26, 0.09, 0.4375}, -- NodeBox2
			{0.26, 0.0475, 0.375, 0.3025, 0.09, 0.4375}, -- NodeBox3
			{0.0725, 0.0475, 0.375, 0.115, 0.09, 0.4375}, -- NodeBox4
			{-0.115, 0.0475, 0.375, -0.0725, 0.09, 0.4375}, -- NodeBox5
			{0.24, 0.025, 0.352697, 0.3225, 0.115, 0.375}, -- NodeBox6
			{-0.3225, 0.025, 0.352697, -0.24, 0.115, 0.375}, -- NodeBox7
			{-0.135, 0.025, 0.352697, -0.0525, 0.115, 0.375}, -- NodeBox8
			{0.0525, 0.025, 0.352697, 0.135, 0.115, 0.375}, -- NodeBox9
		}
	},
})

homedecor.register("coat_tree", {
	mesh = "homedecor_coatrack.obj",
	tiles = {
		homedecor.plain_wood,
		"homedecor_generic_wood_old.png"
	},
	inventory_image = "homedecor_coatrack_inv.png",
	description = "Coat tree",
	groups = {snappy=3},
	sounds = default.node_sound_wood_defaults(),
	expand = { top="placeholder" },
	walkable = false,
	selection_box = {
		type = "fixed",
		fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 }
	},
	on_rotate = screwdriver.rotate_simple
})

for _, color in pairs({ "green", "brown", "grey" }) do
	homedecor.register("welcome_mat_"..color, {
		description = "Welcome Mat ("..color..")",
		tiles = {
			"homedecor_welcome_mat_"..color..".png",
			"homedecor_welcome_mat_bottom.png",
			"homedecor_welcome_mat_"..color..".png",
		},
		groups = {crumbly=3},
		sounds = default.node_sound_dirt_defaults({
			footstep = {name="default_grass_footstep", gain=0.25},
		}),
		node_box = {
			type = "fixed",
			fixed = { -0.5, -0.5, -0.375, 0.5, -0.46875, 0.375 }
		}
	})
end