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local S = homedecor.gettext
local bookcolors = {
{ "red", "#c00000:150" },
{ "green", "#008000:150" },
{ "blue", "#4040c0:150" },
{ "violet", "#600070:150" },
{ "grey", "#202020:150" },
{ "brown", "#603010:175" }
}
local BOOK_FORMNAME = "homedecor:book_form"
local player_current_book = { }
for c in ipairs(bookcolors) do
local color = bookcolors[c][1]
local color_d = S(bookcolors[c][1])
local hue = bookcolors[c][2]
local function book_dig(pos, node, digger)
if minetest.is_protected(pos, digger:get_player_name()) then return end
local meta = minetest.get_meta(pos)
local data = minetest.serialize({
title = meta:get_string("title") or "",
text = meta:get_string("text") or "",
owner = meta:get_string("owner") or "",
_recover = meta:get_string("_recover") or "",
})
local stack = ItemStack({
name = "homedecor:book_"..color,
metadata = data,
})
stack = digger:get_inventory():add_item("main", stack)
if not stack:is_empty() then
minetest.item_drop(stack, digger, pos)
end
minetest.remove_node(pos)
end
local inv_img = "homedecor_book_inv.png^[colorize:"..hue.."^homedecor_book_trim_inv.png"
homedecor.register("book_"..color, {
description = S("Writable Book (%s)"):format(color_d),
mesh = "homedecor_book.obj",
tiles = {
"(homedecor_book_cover.png^[colorize:"..hue..")^homedecor_book_cover_trim.png",
"homedecor_book_edges.png"
},
inventory_image = inv_img,
wield_image = inv_img,
groups = { snappy=3, oddly_breakable_by_hand=3, book=1 },
walkable = false,
stack_max = 1,
on_punch = function(pos, node, puncher, pointed_thing)
local fdir = node.param2
minetest.swap_node(pos, { name = "homedecor:book_open_"..color, param2 = fdir })
end,
on_place = function(itemstack, placer, pointed_thing)
local plname = placer:get_player_name()
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
pos = pointed_thing.above
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
if not def or not def.buildable_to then return itemstack end
end
if minetest.is_protected(pos, plname) then return itemstack end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, {
name = "homedecor:book_"..color,
param2 = fdir,
})
local text = itemstack:get_metadata() or ""
local meta = minetest.get_meta(pos)
local data = minetest.deserialize(text) or {}
if type(data) ~= "table" then
data = {}
-- Store raw metadata in case some data is lost by the
-- transition to the new meta format, so it is not lost
-- and can be recovered if needed.
meta:set_string("_recover", text)
end
meta:set_string("title", data.title or "")
meta:set_string("text", data.text or "")
meta:set_string("owner", data.owner or "")
if data.title and data.title ~= "" then
meta:set_string("infotext", data.title)
end
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
end,
on_dig = book_dig,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.25, 0.2, -0.35, 0.25}
}
})
homedecor.register("book_open_"..color, {
mesh = "homedecor_book_open.obj",
tiles = {
"(homedecor_book_cover.png^[colorize:"..hue..")^homedecor_book_cover_trim.png",
"homedecor_book_edges.png",
"homedecor_book_pages.png"
},
groups = { snappy=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1 },
drop = "homedecor:book_"..color,
walkable = false,
on_dig = book_dig,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
local player_name = clicker:get_player_name()
local title = meta:get_string("title") or ""
local text = meta:get_string("text") or ""
local owner = meta:get_string("owner") or ""
local formspec
if owner == "" or owner == player_name then
formspec = "size[8,8]"..default.gui_bg..default.gui_bg_img..
"field[0.5,1;7.5,0;title;Book title :;"..
minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;text;Book content :;"..
minetest.formspec_escape(text).."]"..
"button_exit[2.5,7.5;3,1;save;Save]"
else
formspec = "size[8,8]"..default.gui_bg..
"button_exit[7,0.25;1,0.5;close;X]"..
default.gui_bg_img..
"label[0.5,0.5;by "..owner.."]"..
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
"textarea[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text)..";]"
end
player_current_book[player_name] = pos
minetest.show_formspec(player_name, BOOK_FORMNAME, formspec)
end,
on_punch = function(pos, node, puncher, pointed_thing)
local fdir = node.param2
minetest.swap_node(pos, { name = "homedecor:book_"..color, param2 = fdir })
minetest.sound_play("homedecor_book_close", {
pos=pos,
max_hear_distance = 3,
gain = 2,
})
end,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.25, 0.35, -0.4, 0.25}
}
})
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if form_name ~= BOOK_FORMNAME or not fields.save then
return
end
local player_name = player:get_player_name()
local pos = player_current_book[player_name]
if not pos then return end
local meta = minetest.get_meta(pos)
meta:set_string("title", fields.title or "")
meta:set_string("text", fields.text or "")
meta:set_string("owner", player_name)
if (fields.title or "") ~= "" then
meta:set_string("infotext", fields.title)
end
minetest.log("action", player:get_player_name().." has written in a book (title: \""..fields.title.."\"): \""..fields.text..
"\" at location: "..minetest.pos_to_string(player:getpos()))
end)
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