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path: root/gloopblocks/init.lua
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--[[
GloopBlocks
Originally written by GloopMaster
Licensed under WTFPL.

Maintained by VanessaE.

--]]

-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
	S = intllib.Getter()
else
	S = function(s) return s end
end

-- Nodes

minetest.register_node("gloopblocks:rainbow_block", {
	description = S("Rainbow Block"),
	tiles = {"gloopblocks_rainbow_block.png"},
	is_ground_content = true,
	groups = {cracky=3},
	sounds = default.node_sound_defaults(),
})

minetest.register_node("gloopblocks:cement", {
	description = S("Cement"),
	tiles = {"gloopblocks_cement.png"},
	is_ground_content = true,
	groups = {cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("gloopblocks:evil_block", {
	description = S("Evil Block"),
	tiles = {"gloopblocks_evil_block.png"},
	light_source = 5,
	is_ground_content = true,
	groups = {cracky=2},
	sounds = default.node_sound_stone_defaults(),
})


minetest.register_node("gloopblocks:basalt", {
	description = S("Basalt"),
	tiles = {"gloopblocks_basalt.png"},
	groups = {cracky=2},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("gloopblocks:pumice", {
	description = S("Pumice"),
	tiles = {"gloopblocks_pumice.png"},
	groups = {cracky=3},
	sounds = default.node_sound_stone_defaults(),
})


minetest.register_node("gloopblocks:pavement", {
	description = S("Pavement"),
	tiles = {"gloopblocks_pavement.png"},
	groups = {cracky=3, oddly_breakable_by_hand=3},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("gloopblocks:oerkki_block", {
	drawtype = "nodebox",
	description = S("Oerkki Block"),
	paramtype = "light",
	paramtype2 = "facedir",
	tiles = {
		"gloopblocks_oerkkiblock_tb.png",
		"gloopblocks_oerkkiblock_tb.png", 
		"gloopblocks_oerkkiblock_sides.png", 
		"gloopblocks_oerkkiblock_sides.png", 
		"gloopblocks_oerkkiblock_sides.png",
		"gloopblocks_oerkkiblock_front.png"
	},
	groups = {cracky=3, oddly_breakable_by_hand=3},
	sounds = default.node_sound_stone_defaults(),
	selection_box = {
		type = "fixed",
		fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
	},
	node_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox1
			{-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5}, -- NodeBox2
			{0.4375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- NodeBox3
			{-0.5, 0.4375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox4
			{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, -- NodeBox5
			{-0.5, -0.0625, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox6
		}
	}
})

minetest.register_node("gloopblocks:stone_brick_mossy", {
	description = S("Mossy Stone Brick"),
	tiles = {"gloopblocks_stone_brick_mossy.png"},
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("gloopblocks:stone_mossy", {
	description = S("Mossy Stone"),
	tiles = {"gloopblocks_stone_mossy.png"},
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
	drop = "default:mossycobble"
})

minetest.register_node("gloopblocks:cobble_road", {
	description = S("Cobblestone Road Bed"),
	tiles = {"gloopblocks_cobble_road.png"},
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("gloopblocks:cobble_road_mossy", {
	description = S("Mossy Cobblestone Road Bed"),
	tiles = {"gloopblocks_cobble_road_mossy.png"},
	groups = {cracky=3, stone=1},
	sounds = default.node_sound_stone_defaults(),
})

minetest.register_node("gloopblocks:scaffolding", {
	description = S("Wooden Scaffold"),
	drawtype = "allfaces",
	paramtype = "light",
	sunlight_propagates = true,
	tiles = {"gloopblocks_scaffold.png"},
	groups = {choppy=3, oddly_breakable_by_hand=3},
	sounds = default.node_sound_wood_defaults(),
	on_rightclick = function(pos, node, clicker, itemstack)
		if itemstack and itemstack:get_name() == node.name then
			for i = 1,19 do
				if minetest.get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "gloopblocks:scaffolding" and scafffound ~= 0 and scafffound ~= 1 then
					local scafffound = 1
					return itemstack
				else
					break
				end
			end
			for i = 1,19 do
				if minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "air" and scaffworked ~= 1 and scaffworked ~= 0 then
					minetest.set_node({x=pos.x,y=pos.y+i,z=pos.z}, {name="gloopblocks:scaffolding"})
					local scaffworked = 1
					return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1)))
				elseif minetest.get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "gloopblocks:scaffolding" then	
				else
					local scaffworked = 0
				end
			end
			if scaffworked == 1 then
				return ItemStack(tostring(itemstack:get_name().." "..tostring(itemstack:get_count()-1)))
			else
				return itemstack
			end
		else return itemstack end
	end,
})


minetest.register_alias("moreblocks:oerkkiblock", "gloopblocks:oerkki_block")
minetest.register_alias("gloopblocks:obsidian", "default:obsidian")

-- Stairs/slabs defs, conversion of normal -> mossy items

if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then

	function gloopblocks_register_mossy_conversion(mossyobjects)
		for i in ipairs(mossyobjects) do
			minetest.register_abm({
				nodenames = { mossyobjects[i][1] },
				neighbors = {"default:water_source", "default:water_flowing"},
				interval = 120,
				chance = 50,
				action = function(pos, node)
					if minetest.find_node_near(pos, 2, "air") then
						local fdir = node.param2
						minetest.add_node(pos, {name = mossyobjects[i][2], param2 = fdir})
					end
				end,
			})
		end
	end
end
--[[
if minetest.get_modpath("xdecor") then
	xdecor.worktable_nodes.gloopblocks = {
		"oerkki_block", "stone_brick_mossy", "stone_mossy", "cobble_road",
		"cobble_road_mossy", "cement", "pavement","rainbow_block",
		"evil_block", "basalt", "pumice"
	}

	if minetest.setting_getbool("gloopblocks_mossy_conversion") then
		local subnames = {
			"", "_nanoslab", "_micropanel", "_microslab", "_thinstair", "_cube",
			"_panel", "_slab", "_doublepanel", "_halfstair", "_outerstair",
			"_stair", "_innerstair"
		}
		for _, subname in ipairs(subnames) do
			gloopblocks_register_mossy_conversion({
				-- Cobble --> Mossy Cobble
				{ "default:cobble"..subname, "default:mossycobble"..subname },
				-- Cobble Road --> Mossy Cobble Road
				{ "gloopblocks:cobble_road"..subname, "gloopblocks:cobble_road_mossy"..subname },
				-- Stone Brick --> Stone Brick Mossy
				{ "default:stonebrick"..subname, "gloopblocks:stone_brick_mossy"..subname},
				-- Stone --> Mossy Stone
				{ "default:stone"..subname, "gloopblocks:stone_mossy"..subname}
			})
		end
	end
end
--]]
if minetest.get_modpath("moreblocks") then

	stairsplus:register_all("gloopblocks", "oerkki_block", "gloopblocks:oerkki_block", {
		description = "Oerkki Block",
		tiles = {
			"gloopblocks_oerkkiblock_tb.png",
			"gloopblocks_oerkkiblock_tb.png", 
			"gloopblocks_oerkkiblock_sides.png", 
			"gloopblocks_oerkkiblock_sides.png", 
			"gloopblocks_oerkkiblock_sides.png",
			"gloopblocks_oerkkiblock_front.png"
		},
		groups = {cracky=2, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "stone_brick_mossy", "gloopblocks:stone_brick_mossy", {
		description = "Mossy Stone Brick",
		tiles = {"gloopblocks_stone_brick_mossy.png"},
		groups = {cracky=1, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "stone_mossy", "gloopblocks:stone_mossy", {
		description = "Mossy Stone",
		tiles = {"gloopblocks_stone_mossy.png"},
		groups = {cracky=1, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "cobble_road", "gloopblocks:cobble_road", {
		description = "Cobblestone Roadbed",
		tiles = {"gloopblocks_cobble_road.png"},
		groups = {cracky=3, stone=1, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})
	
	stairsplus:register_all("gloopblocks", "cobble_road_mossy", "gloopblocks:cobble_road_mossy", {
		description = "Mossy Cobblestone Roadbed",
		tiles = {"gloopblocks_cobble_road_mossy.png"},
		groups = {cracky=3, stone=1, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "cement", "gloopblocks:cement", {
		description = "Cement",
		tiles = {"gloopblocks_cement.png"},
		groups = {cracky=2, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})
	
	stairsplus:register_all("gloopblocks", "pavement", "gloopblocks:pavement", {
		description = "Pavement",
		tiles = {"gloopblocks_pavement.png"},
		groups = {cracky=2, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "rainbow_block", "gloopblocks:rainbow_block", {
		description = "Rainbow Block",
		tiles = {"gloopblocks_rainbow_block.png"},
		groups = {cracky=3, not_in_creative_inventory=1},
		sounds = default.node_sound_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "evil_block", "gloopblocks:evil_block", {
		description = "Evil Block",
		tiles = {"gloopblocks_evil_block.png"},
		groups = {cracky=3, not_in_creative_inventory=1},
		sounds = default.node_sound_defaults(),
		light_source = 5,
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "basalt", "gloopblocks:basalt", {
		description = "Basalt",
		tiles = {"gloopblocks_basalt.png"},
		groups = {cracky=2, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	stairsplus:register_all("gloopblocks", "pumice", "gloopblocks:pumice", {
		description = "Pumice",
		tiles = {"gloopblocks_pumice.png"},
		groups = {cracky=3, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		sunlight_propagates = true,
	})

	if minetest.get_modpath("caverealms") then
		stairsplus:register_all("caverealms", "glow_crystal", "caverealms:glow_crystal", {
			description = "Glow Crystal",
			tiles = {"caverealms_glow_crystal.png"},
			groups = {cracky=3, not_in_creative_inventory=1},
			sounds = default.node_sound_glass_defaults(),
			light_source = 12,
			use_texture_alpha = true,
			paramtype="light",
			sunlight_propagates = true,
		})

		stairsplus:register_all("caverealms", "glow_emerald", "caverealms:glow_emerald", {
			description = "Glow Emerald",
			tiles = {"caverealms_glow_emerald.png"},
			groups = {cracky=3, not_in_creative_inventory=1},
			sounds = default.node_sound_glass_defaults(),
			light_source = 12,
			use_texture_alpha = true,
			paramtype="light",
			sunlight_propagates = true,
		})

		stairsplus:register_all("caverealms", "glow_mese", "caverealms:glow_mese", {
			description = "Glow Mese",
			tiles = {"caverealms_glow_mese.png"},
			groups = {cracky=3, not_in_creative_inventory=1},
			sounds = default.node_sound_glass_defaults(),
			light_source = 12,
			use_texture_alpha = true,
			paramtype="light",
			sunlight_propagates = true,
		})
	end

	-- ABMs for mossy objects

	if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then

		gloopblocks_register_mossy_conversion({
			{ "default:cobble", 						"default:mossycobble" },
			{ "default:stair_cobble", 					"default:stair_mossycobble" },
			{ "default:slab_cobble", 					"default:slab_mossycobble" },
			{ "moreblocks:stair_cobble", 				"moreblocks:stair_mossycobble" },
			{ "moreblocks:stair_cobble_inner", 			"moreblocks:stair_mossycobble_inner" },
			{ "moreblocks:stair_cobble_outer", 			"moreblocks:stair_mossycobble_outer" },
			{ "moreblocks:stair_cobble_half", 			"moreblocks:stair_mossycobble_half" },
			{ "moreblocks:slab_cobble_quarter", 		"moreblocks:slab_mossycobble_quarter" },
			{ "moreblocks:slab_cobble", 				"moreblocks:slab_mossycobble" },
			{ "moreblocks:slab_cobble_three_quarter", 	"moreblocks:slab_mossycobble_three_quarter" },
			{ "moreblocks:panel_cobble", 				"moreblocks:panel_mossycobble" },
			{ "moreblocks:micro_cobble", 				"moreblocks:micro_mossycobble" },
			{ "moreblocks:stair_cobble_alt", 			"moreblocks:stair_mossycobble_alt" },

			{ "gloopblocks:cobble_road", 				"gloopblocks:cobble_road_mossy" },
			{ "gloopblocks:stair_cobble_road", 			"gloopblocks:stair_cobble_road_mossy" },
			{ "gloopblocks:slab_cobble_road", 			"gloopblocks:slab_cobble_road_mossy" },
			{ "gloopblocks:stair_cobble_road", 			"gloopblocks:stair_cobble_road_mossy" },
			{ "gloopblocks:stair_cobble_road_inner", 	"gloopblocks:stair_cobble_road_mossy_inner" },
			{ "gloopblocks:stair_cobble_road_outer", 	"gloopblocks:stair_cobble_road_mossy_outer" },
			{ "gloopblocks:stair_cobble_road_half", 	"gloopblocks:stair_cobble_road_mossy_half" },
			{ "gloopblocks:slab_cobble_road_quarter", 	"gloopblocks:slab_cobble_road_mossy_quarter" },
			{ "gloopblocks:slab_cobble_road", 			"gloopblocks:slab_cobble_road_mossy" },
			{ "gloopblocks:slab_cobble_road_three_quarter",	"gloopblocks:slab_cobble_road_mossy_three_quarter" },
			{ "gloopblocks:panel_cobble_road", 			"gloopblocks:panel_cobble_road_mossy" },
			{ "gloopblocks:micro_cobble_road", 			"gloopblocks:micro_cobble_road_mossy" },
			{ "gloopblocks:stair_cobble_road_alt", 		"gloopblocks:stair_cobble_road_mossy_alt" },

			{ "default:stonebrick", 					"gloopblocks:stone_brick_mossy" },
			{ "default:stair_stonebrick", 				"gloopblocks:stair_stone_brick_mossy" },
			{ "default:slab_stonebrick", 				"gloopblocks:slab_stone_brick_mossy" },
			{ "moreblocks:stair_stonebrick", 			"gloopblocks:stair_stone_brick_mossy" },
			{ "moreblocks:stair_stonebrick_inner", 		"gloopblocks:stair_stone_brick_mossy_inner" },
			{ "moreblocks:stair_stonebrick_outer", 		"gloopblocks:stair_stone_brick_mossy_outer" },
			{ "moreblocks:stair_stonebrick_half", 		"gloopblocks:stair_stone_brick_mossy_half" },
			{ "moreblocks:slab_stonebrick_quarter", 	"gloopblocks:slab_stone_brick_mossy_quarter" },
			{ "moreblocks:slab_stonebrick", 			"gloopblocks:slab_stone_brick_mossy" },
			{ "moreblocks:slab_stonebrick_three_quarter", "gloopblocks:slab_stone_brick_mossy_three_quarter" },
			{ "moreblocks:panel_stonebrick", 			"gloopblocks:panel_stone_brick_mossy" },
			{ "moreblocks:micro_stonebrick", 			"gloopblocks:micro_stone_brick_mossy" },
			{ "moreblocks:stair_stonebrick_alt", 		"gloopblocks:stair_stone_brick_mossy_alt" },

			{ "default:stone", 							"gloopblocks:stone_mossy" },
			{ "default:stair_stone", 					"gloopblocks:stair_stone_mossy" },
			{ "default:slab_stone", 					"gloopblocks:slab_stone_mossy" },
			{ "moreblocks:stair_stone", 				"gloopblocks:stair_stone_mossy" },
			{ "moreblocks:stair_stone_inner", 			"gloopblocks:stair_stone_mossy_inner" },
			{ "moreblocks:stair_stone_outer", 			"gloopblocks:stair_stone_mossy_outer" },
			{ "moreblocks:stair_stone_half", 			"gloopblocks:stair_stone_mossy_half" },

			{ "moreblocks:slab_stone_quarter", 			"gloopblocks:slab_stone_mossy_quarter" },
			{ "moreblocks:slab_stone", 					"gloopblocks:slab_stone_mossy" },
			{ "moreblocks:slab_stone_three_quarter",	"gloopblocks:slab_stone_mossy_three_quarter" },
			{ "moreblocks:panel_stone", 				"gloopblocks:panel_stone_mossy" },
			{ "moreblocks:micro_stone", 				"gloopblocks:micro_stone_mossy" },
			{ "moreblocks:stair_stone_alt", 			"gloopblocks:stair_stone_mossy_alt" },
		})
	end

elseif minetest.get_modpath("stairs") then

	--stairs.register_stair(subname, recipeitem, groups, images, description, sounds)

	-- stairs:xxxx_stone_mossy ; xxxx = stair or slab
	stairs.register_stair_and_slab("stone_mossy", "gloopblocks:stone_mossy",
		{cracky=3},
		{"gloopblocks_stone_mossy.png"},
		S("Mossy Stone Stair"),
		S("Mossy Stone Slab"),
		default.node_sound_stone_defaults())

	-- stairs:xxxx_mossycobble
	stairs.register_stair_and_slab("mossycobble", "default:mossycobble",
		{cracky=3},
		{"default_mossycobble.png"},
		S("Mossy Cobble Stair"),
		S("Mossy Cobble Slab"),
		default.node_sound_stone_defaults())

	-- stairs:xxxx_stone_brick_mossy
	stairs.register_stair_and_slab("stone_brick_mossy", "gloopblocks:stone_brick_mossy",
		{cracky=3},
		{"gloopblocks_stone_brick_mossy.png"},
		S("Mossy Stone Brick Stair"),
		S("Mossy Stone Brick Slab"),
		default.node_sound_stone_defaults())

	-- stairs:xxxx_cobble_road
	stairs.register_stair_and_slab("cobble_road", "gloopblocks:cobble_road",
		{cracky=3},
		{"gloopblocks_cobble_road.png"},
		S("Cobble Roadbed Stair"),
		S("Cobble Roadbed Slab"),
		default.node_sound_stone_defaults())

	-- stairs:xxxx_cobble_road_mossy
	stairs.register_stair_and_slab("cobble_road_mossy", "gloopblocks:cobble_road_mossy",
		{cracky=3},
		{"gloopblocks_cobble_road_mossy.png"},
		S("Mossy Cobble Roadbed Stair"),
		S("Mossy Cobble Roadbed Slab"),
		default.node_sound_stone_defaults())

	-- stairs:xxxx_cement
	stairs.register_stair_and_slab("cement", "gloopblocks:cement",
		{cracky=2},
		{"gloopblocks_cement.png"},
		S("Cement Stair"),
		S("Cement Slab"),
		default.node_sound_stone_defaults())

	-- stairs:xxxx_pavement
	stairs.register_stair_and_slab("pavement", "gloopblocks:pavement",
		{cracky=3, oddly_breakable_by_hand=3},
		{"gloopblocks_pavement.png"},
		S("Pavement Stair"),
		S("Pavement Slab"),
		default.node_sound_stone_defaults())

	stairs.register_stair_and_slab("basalt", "gloopblocks:basalt", 
		{cracky=2},
		{"gloopblocks_basalt.png"},
		"Basalt Stair",
		"Basalt Slab",
		default.node_sound_stone_defaults())

	stairs.register_stair_and_slab("pumice", "gloopblocks:pumice", 
		{cracky=3},
		{"gloopblocks_pumice.png"},
		"Pumice Stair",
		"Pumice Slab",
		default.node_sound_stone_defaults())

	stairs.register_stair_and_slab("rainbow_block", "gloopblocks:rainbow_block",
		{cracky=3},
		{"gloopblocks_rainbow_block.png"},
		"Rainbow Block Stair",
		"Rainbow Block Slab",
		default.node_sound_defaults())

	if minetest.setting_getbool("gloopblocks_mossy_conversion") ~= false then

		gloopblocks_register_mossy_conversion({
			{ "default:cobble", 					"default:mossycobble" },
			{ "stairs:stair_cobble", 				"stairs:stair_mossycobble" },
			{ "stairs:slab_cobble", 				"stairs:slab_mossycobble" },
			{ "gloopblocks:cobble_road", 			"gloopblocks:cobble_road_mossy" },
			{ "stairs:stair_cobble_road", 			"stairs:stair_cobble_road_mossy" },
			{ "stairs:slab_cobble_road", 			"stairs:slab_cobble_road_mossy" },
			{ "default:stonebrick", 				"gloopblocks:stone_brick_mossy" },
			{ "stairs:stair_stonebrick", 			"stairs:stair_stone_brick_mossy" },
			{ "stairs:slab_stonebrick", 			"stairs:slab_stone_brick_mossy" },
			{ "default:stone", 						"gloopblocks:stone_mossy" },
			{ "stairs:stair_stone", 				"stairs:stair_stone_mossy" },
			{ "stairs:slab_stone", 					"stairs:slab_stone_mossy" },
		})
	end

	minetest.register_alias("default:stair_mossycobble", "stairs:stair_mossycobble")
	minetest.register_alias("default:slab_mossycobble", "stairs:slab_mossycobble")
	minetest.register_alias("gloopblocks:stair_cobble_road", "stairs:stair_cobble_road")
	minetest.register_alias("gloopblocks:slab_cobble_road", "stairs:slab_cobble_road")
	minetest.register_alias("gloopblocks:stair_cobble_road_mossy", "stairs:stair_cobble_road_mossy")
	minetest.register_alias("gloopblocks:slab_cobble_road_mossy", "stairs:slab_cobble_road_mossy")
	minetest.register_alias("gloopblocks:stair_stone_brick_mossy", "stairs:stair_stone_brick_mossy")
	minetest.register_alias("gloopblocks:slab_stone_brick_mossy", "stairs:slab_stone_brick_mossy")
	minetest.register_alias("gloopblocks:stair_stone_mossy", "stairs:stair_stone_mossy")
	minetest.register_alias("gloopblocks:slab_stone_mossy", "stairs:slab_stone_mossy")
	minetest.register_alias("gloopblocks:stair_cement", "stairs:stair_cement")
	minetest.register_alias("gloopblocks:slab_cement", "stairs:slab_cement")
	minetest.register_alias("gloopblocks:stair_pavement", "stairs:stair_pavement")
	minetest.register_alias("gloopblocks:slab_pavement", "stairs:slab_pavement")
	minetest.register_alias("gloopblocks:stair_pumice", "stairs:stair_pumice")
	minetest.register_alias("gloopblocks:slab_pumice", "stairs:slab_pumice")
	minetest.register_alias("gloopblocks:stair_basalt", "stairs:stair_basalt")
	minetest.register_alias("gloopblocks:slab_basalt", "stairs:slab_basalt")
	minetest.register_alias("gloopblocks:stair_rainbow_block", "stairs:stair_rainbow_block")
	minetest.register_alias("gloopblocks:slab_rainbow_block", "stairs:slab_rainbow_block")
end

-- Tools

minetest.register_tool("gloopblocks:pick_cement", {
	description = S("Cement Pickaxe"),
	inventory_image = "gloopblocks_cement_pick.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			cracky={times={[1]=3.50, [2]=1.40, [3]=0.90}, uses=25, maxlevel=2}
		},
		damage_groups = {fleshy=4},
	},
})

minetest.register_tool("gloopblocks:shovel_cement", {
	description = S("Cement Shovel"),
	inventory_image = "gloopblocks_cement_shovel.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			crumbly={times={[1]=1.50, [2]=0.60, [3]=0.45}, uses=25, maxlevel=2}
		},
		damage_groups = {fleshy=4},
	},
})

minetest.register_tool("gloopblocks:axe_cement", {
	description = S("Cement Axe"),
	inventory_image = "gloopblocks_cement_axe.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			choppy={times={[1]=3.00, [2]=1.30, [3]=0.80}, uses=25, maxlevel=2},
			fleshy={times={[2]=1.20, [3]=0.65}, uses=30, maxlevel=1}
		},
		damage_groups = {fleshy=4},
	},
})

minetest.register_tool("gloopblocks:sword_cement", {
	description = S("Cement Sword"),
	inventory_image = "gloopblocks_cement_sword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=1,
		groupcaps={
			fleshy={times={[1]=1.60, [2]=0.80, [3]=0.40}, uses=15, maxlevel=2},
			snappy={times={[2]=0.75, [3]=0.35}, uses=30, maxlevel=1},
			choppy={times={[3]=0.80}, uses=30, maxlevel=0}
		},
		damage_groups = {fleshy=6},
	}
})

minetest.register_tool("gloopblocks:pick_evil", {
	description = S("Evil Pickaxe"),
	inventory_image = "gloopblocks_evil_pick.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			cracky={times={[1]=0.10, [2]=0.10, [3]=0.10}, uses=10, maxlevel=2}
		},
		damage_groups = {fleshy=6},
	},
})

minetest.register_tool("gloopblocks:shovel_evil", {
	description = S("Evil Shovel"),
	inventory_image = "gloopblocks_evil_shovel.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			crumbly={times={[1]=0.05, [2]=0.05, [3]=0.05}, uses=10, maxlevel=2}
		},
		damage_groups = {fleshy=6},
	},
})

minetest.register_tool("gloopblocks:axe_evil", {
	description = S("Evil Axe"),
	inventory_image = "gloopblocks_evil_axe.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			choppy={times={[1]=0.15, [2]=0.15, [3]=0.15}, uses=10, maxlevel=2},
			fleshy={times={[1]=0.15, [2]=0.15, [3]=0.15}, uses=10, maxlevel=2} 
		},
		damage_groups = {fleshy=6},
	},
})

minetest.register_tool("gloopblocks:sword_evil", {
	description = S("Evil Sword"),
	inventory_image = "gloopblocks_evil_sword.png",
	tool_capabilities = {
		full_punch_interval = 1.0,
		max_drop_level=3,
		groupcaps={
			fleshy={times={[1]=0.20, [2]=0.20, [3]=0.20}, uses=10, maxlevel=2},
			snappy={times={[1]=0.20, [2]=0.20, [3]=0.20}, uses=10, maxlevel=2},
			choppy={times={[1]=0.20, [2]=0.20, [3]=0.20}, uses=10, maxlevel=2}
		},
		damage_groups = {fleshy=8},
	}
})

-- Other items

minetest.register_craftitem("gloopblocks:wet_cement", {
	description = S("Wet Cement"),
	inventory_image = "gloopblocks_wet_cement.png",
})

minetest.register_craftitem("gloopblocks:evil_stick", {
	description = S("Evil Stick"),
	inventory_image = "gloopblocks_evil_stick.png",
})

-- define lava-cooling-based nodes and hook into the default lavacooling
-- functions to generate basalt, pumice, and obsidian

if minetest.setting_getbool("gloopblocks_lavacooling") ~= false then

	minetest.register_node("gloopblocks:obsidian_cooled", {
		description = S("Obsidian"),
		tiles = {"default_obsidian.png"},
		is_ground_content = true,
		sounds = default.node_sound_stone_defaults(),
		groups = {cracky=1, level=2, not_in_creative_inventory=1},
		drop = "default:obsidian",
		after_place_node = function(pos, placer, itemstack, pointed_thing)
			minetest.add_node(pos, {name = "default:obsidian"})
		end
	})

	minetest.register_node("gloopblocks:basalt_cooled", {
		description = S("Basalt"),
		tiles = {"gloopblocks_basalt.png"},
		groups = {cracky=2, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		drop = "gloopblocks:basalt",
		after_place_node = function(pos, placer, itemstack, pointed_thing)
			minetest.add_node(pos, {name = "gloopblocks:basalt"})
		end
	})

	minetest.register_node("gloopblocks:pumice_cooled", {
		description = S("Pumice"),
		tiles = {"gloopblocks_pumice.png"},
		groups = {cracky=3, not_in_creative_inventory=1},
		sounds = default.node_sound_stone_defaults(),
		drop = "gloopblocks:pumice",
		after_place_node = function(pos, placer, itemstack, pointed_thing)
			minetest.add_node(pos, {name = "gloopblocks:pumice"})
		end
	})

	local gloopblocks_search_nearby_nodes = function(pos, node)
		if minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return true end
		if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return true end
		if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == node then return true end
		if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == node then return true end
		if minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return true end
		if minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return true end
		return false
	end

	default.cool_lava = function(pos, node)
		if node.name == "default:lava_source" then
			if gloopblocks_search_nearby_nodes(pos,"default:water_source")
			or gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
				minetest.set_node(pos, {name="gloopblocks:obsidian_cooled"})
			end
		else -- Lava flowing
			if gloopblocks_search_nearby_nodes(pos,"default:water_source") then
				minetest.set_node(pos, {name="gloopblocks:basalt_cooled"})
			elseif gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
				minetest.set_node(pos, {name="gloopblocks:pumice_cooled"})
			end
		end
	end
end

local fence_texture =
	"default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126"

minetest.register_node("gloopblocks:fence_steel", {
	description = "Steel Fence",
	drawtype = "fencelike",
	tiles = {"default_steel_block.png"},
	inventory_image = fence_texture,
	wield_image = fence_texture,
	paramtype = "light",
	sunlight_propagates = true,
	is_ground_content = false,
	selection_box = {
		type = "fixed",
		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
	},
	groups = {choppy = 2, oddly_breakable_by_hand = 2 },
	sounds = default.node_sound_stone_defaults(),
})

dofile(minetest.get_modpath("gloopblocks").."/crafts.lua")

print(S("Gloopblocks Loaded!"))