summaryrefslogtreecommitdiff
path: root/framedglass/init.lua
blob: 06b44720638c0342cb728c5ef7f85ff24219d7bf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
-- Minetest 0.4.7 mod: framedglass

framedglass = {}

minetest.register_craft({
	output = 'framedglass:wooden_framed_glass 4',
	recipe = {
		{'default:glass', 'default:glass', 'default:stick'},
		{'default:glass', 'default:glass', 'default:stick'},
		{'default:stick', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'framedglass:steel_framed_glass 4',
	recipe = {
		{'default:glass', 'default:glass', 'default:steel_ingot'},
		{'default:glass', 'default:glass', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', ''},
	}
})

minetest.register_craft({
	output = 'framedglass:wooden_framed_obsidian_glass 4',
	recipe = {
		{'default:obsidian_glass', 'default:obsidian_glass', 'default:stick'},
		{'default:obsidian_glass', 'default:obsidian_glass', 'default:stick'},
		{'default:stick', 'default:stick', ''},
	}
})

minetest.register_craft({
	output = 'framedglass:steel_framed_obsidian_glass 4',
	recipe = {
		{'default:obsidian_glass', 'default:obsidian_glass', 'default:steel_ingot'},
		{'default:obsidian_glass', 'default:obsidian_glass', 'default:steel_ingot'},
		{'default:steel_ingot', 'default:steel_ingot', ''},
	}
})

minetest.register_node("framedglass:wooden_framed_glass", {
	description = "Деревянное окно",
	drawtype = "glasslike_framed",
	tiles = {"framedglass_wooden_frame.png","framedglass_glass_face_streaks.png"},
	paramtype = "light",
	sunlight_propagates = true,
	groups = {cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_node("framedglass:steel_framed_glass", {
	description = "Стальное окно",
	drawtype = "glasslike_framed",
	tiles = {"framedglass_steel_frame.png","framedglass_glass_face_streaks.png"},
	paramtype = "light",
	sunlight_propagates = true,
	groups = {cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
})

minetest.register_node("framedglass:wooden_framed_obsidian_glass", {
	description = "Деревянное окно с обсидиановым стеклом",
	drawtype = "glasslike_framed",
	tiles = {"framedglass_wooden_frame.png","framedglass_glass_face_clean.png"},
	paramtype = "light",
	sunlight_propagates = true,
	groups = {cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
})

-- helper functions copied partly from Unified Dyes

local creative_mode = minetest.setting_getbool("creative_mode")

local function select_node(pointed_thing)
	local pos = pointed_thing.under
	local node = minetest.get_node_or_nil(pos)
	local def = node and minetest.registered_nodes[node.name]

	if not def or not def.buildable_to then
		pos = pointed_thing.above
		node = minetest.get_node_or_nil(pos)
		def = node and minetest.registered_nodes[node.name]
	end
	return def and pos, def
end

local function is_buildable_to(placer_name, ...)
	for _, pos in ipairs({...}) do
		local node = minetest.get_node_or_nil(pos)
		local def = node and minetest.registered_nodes[node.name]
		if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
			return false
		end
	end
	return true
end

function framedglass.color_on_punch(pos, node, puncher, pointed_thing)
	local itemstack = puncher:get_wielded_item()
	local itemname = itemstack:get_name()

	if not string.find(itemname, "dye:")
	  and not string.find(itemname, "unifieddyes:") then
		return itemstack
	end

	local a,b = string.find(node.name, "_glass")
	local oldcolor = string.sub(node.name, b + 1)
	local newcolor = string.sub(itemname, string.find(itemname, ":") + 1)

	local oldcolor2 = string.gsub(oldcolor, "darkgreen", "dark_green")
	local oldcolor2 = string.gsub(oldcolor2, "darkgrey", "dark_grey")

	local newcolor2 = string.gsub(newcolor, "dark_green", "darkgreen")
	local newcolor2 = string.gsub(newcolor2, "dark_grey", "darkgrey")

	if oldcolor == newcolor2 then
		minetest.chat_send_player(puncher:get_player_name(), "That node is already "..newcolor.."." )
		return itemstack
	end

	if not (newcolor == "dark_grey"
			or newcolor == "dark_green"
			or minetest.registered_nodes["framedglass:steel_framed_obsidian_glass"..newcolor]) then
		minetest.chat_send_player(puncher:get_player_name(), "Framed glass doesn't support "..newcolor.."." )
		return itemstack
	end

	local inv = puncher:get_inventory()
	local prevdye = "dye:"..oldcolor2

	if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
		if inv:room_for_item("main", prevdye) then
			inv:add_item("main", prevdye)
		else
			minetest.add_item(pos, prevdye)
		end
	end

	minetest.set_node(pos, { name = "framedglass:steel_framed_obsidian_glass"..newcolor2 })
	itemstack:take_item()
	return itemstack
end

local return_dye_after_dig = function(pos, oldnode, oldmetadata, digger)

	local a,b = string.find(oldnode.name, "_glass")
	local oldcolor = string.sub(oldnode.name, b + 1)
	local oldcolor2 = string.gsub(oldcolor, "darkgreen", "dark_green")
	local oldcolor2 = string.gsub(oldcolor2, "darkgrey", "dark_grey")

	local prevdye = "dye:"..oldcolor2

	local inv = digger:get_inventory()

	if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
		if inv:room_for_item("main", prevdye) then
			inv:add_item("main", prevdye)
		else
			minetest.add_item(pos, prevdye)
		end
	end
end

minetest.register_node("framedglass:steel_framed_obsidian_glass", {
	description = "Стальное окно с обсидиановым стеклом",
	drawtype = "glasslike_framed",
	tiles = {"framedglass_steel_frame.png","framedglass_glass_face_clean.png"},
	paramtype = "light",
	sunlight_propagates = true,
	groups = {cracky=3,oddly_breakable_by_hand=3},
	sounds = default.node_sound_glass_defaults(),
	on_punch = framedglass.color_on_punch,
	after_dig_node = return_dye_after_dig
})

function add_coloured_framedglass(name, desc, color)
	minetest.register_node( "framedglass:steel_framed_obsidian_glass"..name, {
		description = "Стальное окно с "..desc.." обсидиановым стеклом",
		tiles = {
			"framedglass_steel_frame.png",
			{ name = "framedglass_whiteglass.png", color = color }
		},
		drawtype = "glasslike_framed",
		paramtype = "light",
		sunlight_propagates = true,
		is_ground_content = true,
		use_texture_alpha = true,
		groups = {cracky=3, not_in_creative_inventory=1},
		sounds = default.node_sound_glass_defaults(),
		on_punch = framedglass.color_on_punch,
		after_dig_node = return_dye_after_dig,
		drop = "framedglass:steel_framed_obsidian_glass"
	}) 
end

add_coloured_framedglass ("red",		"красным",			0xffff0000)
add_coloured_framedglass ("orange",		"оранжевым",		0xfffe7f00)
add_coloured_framedglass ("yellow",		"жёлтым",		0xffffff01)
add_coloured_framedglass ("green",		"зелёным",		0xff0cff00)
add_coloured_framedglass ("cyan",		"голубым",			0xff7affff)
add_coloured_framedglass ("blue",		"синим",			0xff1600ff)
add_coloured_framedglass ("violet",		"фиолетовым",		0xff7d00ff)
add_coloured_framedglass ("magenta",	"пурпурным",		0xfffd05ff)

add_coloured_framedglass ("darkgreen",	"тёмно-зелёным",	0xff144f00)
add_coloured_framedglass ("pink",		"розовым",			0xffffa4a4)
add_coloured_framedglass ("brown",		"коричневым",		0xff542a00)

add_coloured_framedglass ("white",		"белым",		0xffffffff)
add_coloured_framedglass ("grey",		"серым",			0xff7f817e)
add_coloured_framedglass ("darkgrey",	"тёмно-серым",	0xff3f403e)
add_coloured_framedglass ("black",		"чёрным",		0xff000000)