summaryrefslogtreecommitdiff
path: root/ferns/fern.lua
blob: 48f9db215b7dbc5ebb981ea33e84355ffe4a3ede (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
-----------------------------------------------------------------------------------------------
-- Ferns - Fern 0.1.0
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): 	WTFPL
-- Contains code from: 		biome_lib
-- Looked at code from:		default, flowers, painting, trees
-- Dependencies: 			biome_lib
-- Supports:				dryplants, stoneage, sumpf		
-----------------------------------------------------------------------------------------------
-- some inspiration from here
-- https://en.wikipedia.org/wiki/Athyrium_yokoscense
-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
-----------------------------------------------------------------------------------------------

assert(abstract_ferns.config.enable_lady_fern == true)

-- Maintain backward compatibilty
minetest.register_alias("archaeplantae:fern",		"ferns:fern_03")
minetest.register_alias("archaeplantae:fern_mid",	"ferns:fern_02")
minetest.register_alias("archaeplantae:fern_small",	"ferns:fern_01")
minetest.register_alias("ferns:fern_04",      		"ferns:fern_02") -- for placing

local nodenames = {}

local function create_nodes()
	local images 	= { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
	local vscales	= { 1, math.sqrt(8), math.sqrt(11) }
	local descs		= { "Lady-fern (Athyrium)", nil, nil }

	for i = 1, 3 do
		local node_on_place = nil
		if i == 1 then
			node_on_place = function(itemstack, placer, pointed_thing)
				-- place a random fern
				local stack = ItemStack("ferns:fern_0"..math.random(1,4))
				local ret = minetest.item_place(stack, placer, pointed_thing)
				return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count()))	-- TODO FIXME?
			end
		end
		nodenames[i] = "ferns:fern_"..string.format("%02d", i)
		minetest.register_node(nodenames[i], {
			description = descs[i] or ("Lady-fern (Athyrium) " .. string.format("%02d", i)),
			inventory_image = "ferns_fern.png",
			drawtype = "plantlike",
			visual_scale = vscales[i],
			paramtype = "light",
			tiles = { images[i] },
			walkable = false,
			buildable_to = true,
			groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
			sounds = default.node_sound_leaves_defaults(),
			selection_box = {
				type = "fixed",
				fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
			},
			drop = "ferns:fern_01",
			on_place = node_on_place
		})
	end
end

-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------

create_nodes()

-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------

if abstract_ferns.config.lady_ferns_near_tree == true then
	biome_lib:register_generate_plant({ -- near trees (woodlands)
		surface = {
			"default:dirt_with_grass",
			"default:mossycobble",
			"default:desert_sand",
			"default:sand",
			"default:jungletree",
			"stoneage:grass_with_silex",
			"sumpf:sumpf"
		},
		max_count = 30,
		rarity = 62,--63,
		min_elevation = 1, -- above sea level
		near_nodes = {"group:tree"},
		near_nodes_size = 3,--4,
		near_nodes_vertical = 2,--3,
		near_nodes_count = 1,
		plantlife_limit = -0.9,
		humidity_max = -1.0,
		humidity_min = 0.4,
		temp_max = -0.5, -- 55 °C (too hot?)
		temp_min = 0.75, -- -12 °C
		random_facedir = { 0, 179 },
	},
	nodenames
	)
end

if abstract_ferns.config.lady_ferns_near_rock == true then
	biome_lib:register_generate_plant({ -- near stone (mountains)
		surface = {
			"default:dirt_with_grass",
			"default:mossycobble",
			"group:falling_node",
			--"default:jungletree",
			"stoneage:grass_with_silex",
			"sumpf:sumpf"
		},
		max_count = 35,
		rarity = 40,
		min_elevation = 1, -- above sea level
		near_nodes = {"group:stone"},
		near_nodes_size = 1,
		near_nodes_count = 16,
		plantlife_limit = -0.9,
		humidity_max = -1.0,
		humidity_min = 0.4,
		temp_max = -0.5, -- 55 °C (too hot?)
		temp_min = 0.75, -- -12 °C
		random_facedir = { 0, 179 },
	},
	nodenames
	)
end

if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
	biome_lib:register_generate_plant({ -- near ores (potential mining sites)
		surface = {
			"default:dirt_with_grass",
			"default:mossycobble",
			"default:stone_with_coal",
			"default:stone_with_iron",
			"moreores:mineral_tin",
			"moreores:mineral_silver",
			"sumpf:sumpf"
		},
		max_count = 1200,--1600, -- maybe too much? :D
		rarity = 25,--15,
		min_elevation = 1, -- above sea level
		near_nodes = {
			"default:stone_with_iron",
			--"default:stone_with_copper",
			--"default:stone_with_mese",
			--"default:stone_with_gold",
			--"default:stone_with_diamond",
			"moreores:mineral_tin",
			"moreores:mineral_silver"
			--"moreores:mineral_mithril"
		},
		near_nodes_size = 2,
		near_nodes_vertical = 4,--5,--6,
		near_nodes_count = 2,--3,
		plantlife_limit = -0.9,
		humidity_max = -1.0,
		humidity_min = 0.4,
		temp_max = -0.5, -- 55 °C (too hot?)
		temp_min = 0.75, -- -12 °C
		random_facedir = { 0, 179 },
	},
	nodenames
	)
end

if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
	biome_lib:register_generate_plant({
		surface = {
			"default:dirt_with_grass",
			"default:mossycobble",
			"default:stone_with_coal",
			"default:stone_with_iron",
			"moreores:mineral_tin",
			"moreores:mineral_silver",
			"sumpf:sumpf"
		},
		max_count = 70,
		rarity = 25,--15,
		min_elevation = 1, -- above sea level
		near_nodes = {
			"default:stone"
		},
		near_nodes_size = 2,
		near_nodes_vertical = 2,--6,
		near_nodes_count = 3,
		plantlife_limit = -0.9,
		humidity_max = -1.0,
		humidity_min = 0.4,
		temp_max = -0.5, -- 55 °C (too hot?)
		temp_min = 0.75, -- -12 °C
		random_facedir = { 0, 179 },
	},
	nodenames
	)
end