summaryrefslogtreecommitdiff
path: root/farming_plus/init.lua
blob: 4f949e72b15b7a7d0a494804818a66b32de411c8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
farming.registered_plants = {}

-- Boilerplate to support localized strings if intllib mod is installed.
if (minetest.get_modpath("intllib")) then
	dofile(minetest.get_modpath("intllib").."/intllib.lua")
	farming.S = intllib.Getter(minetest.get_current_modname())
else
	farming.S = function ( s ) return s end
end

function farming.add_plant(full_grown, names, interval, chance)
	minetest.register_abm({
		nodenames = names,
		interval = interval,
		chance = chance,
		action = function(pos, node)
			pos.y = pos.y-1
			if minetest.get_node(pos).name ~= "farming:soil_wet" then
				return
			end
			pos.y = pos.y+1
			if not minetest.get_node_light(pos) then
				return
			end
			if minetest.get_node_light(pos) < 8 then
				return
			end
			local step = nil
			for i,name in ipairs(names) do
				if name == node.name then
					step = i
					break
				end
			end
			if step == nil then
				return
			end
			local new_node = {name=names[step+1]}
			if new_node.name == nil then
				new_node.name = full_grown
			end
			minetest.set_node(pos, new_node)
		end
	})

	table.insert(farming.registered_plants, {
		full_grown = full_grown,
		names = names,
		interval = interval,
		chance = chance,
	})
end

function farming.generate_tree(pos, trunk, leaves, underground, replacements)
	pos.y = pos.y-1
	local nodename = minetest.get_node(pos).name
	local ret = true
	for _,name in ipairs(underground) do
		if nodename == name then
			ret = false
			break
		end
	end
	pos.y = pos.y+1
	if not minetest.get_node_light(pos) then
		return
	end
	if ret or minetest.get_node_light(pos) < 8 then
		return
	end
	
	node = {name = ""}
	for dy=1,4 do
		pos.y = pos.y+dy
		if minetest.get_node(pos).name ~= "air" then
			return
		end
		pos.y = pos.y-dy
	end
	node.name = trunk
	for dy=0,4 do
		pos.y = pos.y+dy
		minetest.set_node(pos, node)
		pos.y = pos.y-dy
	end
	
	if not replacements then
		replacements = {}
	end
	
	node.name = leaves
	pos.y = pos.y+3
	for dx=-2,2 do
		for dz=-2,2 do
			for dy=0,3 do
				pos.x = pos.x+dx
				pos.y = pos.y+dy
				pos.z = pos.z+dz
				
				if dx == 0 and dz == 0 and dy==3 then
					if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
						minetest.set_node(pos, node)
						for name,rarity in pairs(replacements) do
							if math.random(1, rarity) == 1 then
								minetest.set_node(pos, {name=name})
							end
						end
					end
				elseif dx == 0 and dz == 0 and dy==4 then
					if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
						minetest.set_node(pos, node)
						for name,rarity in pairs(replacements) do
							if math.random(1, rarity) == 1 then
								minetest.set_node(pos, {name=name})
							end
						end
					end
				elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
					if minetest.get_node(pos).name == "air" then
						minetest.set_node(pos, node)
						for name,rarity in pairs(replacements) do
							if math.random(1, rarity) == 1 then
								minetest.set_node(pos, {name=name})
							end
						end
					end
				else
					if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
						if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
							minetest.set_node(pos, node)
							for name,rarity in pairs(replacements) do
								if math.random(1, rarity) == 1 then
								minetest.set_node(pos, {name=name})
								end
							end
						end
					end
				end
				
				pos.x = pos.x-dx
				pos.y = pos.y-dy
				pos.z = pos.z-dz
			end
		end
	end
end

farming.seeds = {
	["farming:pumpkin_seed"]=60,
	["farming_plus:strawberry_seed"]=30,
	["farming_plus:rhubarb_seed"]=30,
	["farming_plus:potatoe_seed"]=30,
	["farming_plus:tomato_seed"]=30,
	["farming_plus:orange_seed"]=30,
	["farming_plus:carrot_seed"]=30,
}


-- ========= GENERATE PLANTS IN THE MAP =========
minetest.register_on_generated(function(minp, maxp, seed)
        if maxp.y >= 2 and minp.y <= 0 then
                -- Generate plants (code from flowers)
                local perlin1 = minetest.get_perlin(974, 3, 0.6, 100)
                -- Assume X and Z lengths are equal
                local divlen = 16
                local divs = (maxp.x-minp.x)/divlen+1;
                for divx=0,divs-1 do
                for divz=0,divs-1 do
                        local x0 = minp.x + math.floor((divx+0)*divlen)
                        local z0 = minp.z + math.floor((divz+0)*divlen)
                        local x1 = minp.x + math.floor((divx+1)*divlen)
                        local z1 = minp.z + math.floor((divz+1)*divlen)
                        -- Determine flowers amount from perlin noise
                        local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9)
                        -- Find random positions for flowers based on this random
                        local pr = PseudoRandom(seed+456)
                        for i=0,grass_amount do
                                local x = pr:next(x0, x1)
                                local z = pr:next(z0, z1)
                                -- Find ground level (0...15)
                                local ground_y = nil
                                for y=30,0,-1 do
                                        if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
                                                ground_y = y
                                                break
                                        end
                                end
                                
                                if ground_y then
                                        local p = {x=x,y=ground_y+1,z=z}
                                        local nn = minetest.get_node(p).name
                                        -- Check if the node can be replaced
                                        if minetest.registered_nodes[nn] and
                                                minetest.registered_nodes[nn].buildable_to then
                                                nn = minetest.get_node({x=x,y=ground_y,z=z}).name
                                                if nn == "default:dirt_with_grass" then
                                                        --local plant_choice = pr:next(1, #farming.registered_plants)
                                                        local plant_choice = math.floor(perlin1:get2d({x=x,y=z})*(#farming.registered_plants))
                                                        local plant = farming.registered_plants[plant_choice]
                                                        if plant then
                                                                minetest.set_node(p, {name=plant.full_grown})
                                                        end
                                                end
                                        end
                                end
                                
                        end
                end
                end
        end
end)

function farming.place_seed(itemstack, placer, pointed_thing, plantname)

	-- Call on_rightclick if the pointed node defines it
	if pointed_thing.type == "node" and placer and
		not placer:get_player_control().sneak then
		local n = minetest.get_node(pointed_thing.under)
		local nn = n.name
		if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
			return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n,
			placer, itemstack, pointed_thing) or itemstack, false
		end
	end

	local pt = pointed_thing
	-- check if pointing at a node
	if not pt then
		return
	end
	if pt.type ~= "node" then
		return
	end

	local under = minetest.get_node(pt.under)
	local above = minetest.get_node(pt.above)

	-- return if any of the nodes is not registered
	if not minetest.registered_nodes[under.name] then
		return
	end
	if not minetest.registered_nodes[above.name] then
		return
	end

	-- check if pointing at the top of the node
	if pt.above.y ~= pt.under.y+1 then
		return
	end

	-- check if you can replace the node above the pointed node
	if not minetest.registered_nodes[above.name].buildable_to then
		return
	end

	-- check if pointing at soil
	if minetest.get_item_group(under.name, "soil") < 2 then
		return
	end

	-- add the node and remove 1 item from the itemstack
	minetest.add_node(pt.above, {name=plantname, param2 = 1})
	if not minetest.setting_getbool("creative_mode") then
		itemstack:take_item()
	end
	return itemstack
end

-- ========= ALIASES FOR FARMING MOD BY SAPIER =========
-- potatoe -> potatoe
minetest.register_alias("farming:potatoe_node", "farming_plus:potatoe")
--minetest.register_alias("farming:potatoe", "farming:potatoe_item") cant do this
minetest.register_alias("farming:potatoe_straw", "farming_plus:potatoe")
minetest.register_alias("farming:seed_potatoe", "farming_plus:potatoe_seed")
for lvl = 1, 6, 1 do
	minetest.register_entity(":farming:potatoe_lvl"..lvl, {
		on_activate = function(self, staticdata)
			minetest.set_node(self.object:getpos(), {name="farming_plus:potatoe_1"})
		end
	})
end


minetest.register_alias("farming:cotton", "farming:cotton_3")
minetest.register_alias("farming:wheat_harvested", "farming:wheat")
minetest.register_alias("farming:dough", "farming:flour")
minetest.register_abm({
	nodenames = {"farming:wheat"},
	interval = 1,
	chance = 1,
	action = function(pos)
		minetest.set_node(pos, {name="farming:wheat_8"})
	end,
})

-- ========= STRAWBERRIES =========
dofile(minetest.get_modpath("farming_plus").."/strawberries.lua")

-- ========= RHUBARB =========
dofile(minetest.get_modpath("farming_plus").."/rhubarb.lua")

-- ========= POTATOES =========
dofile(minetest.get_modpath("farming_plus").."/potatoes.lua")

-- ========= TOMATOES =========
dofile(minetest.get_modpath("farming_plus").."/tomatoes.lua")

-- ========= ORANGES =========
dofile(minetest.get_modpath("farming_plus").."/oranges.lua")

-- ========= BANANAS =========
dofile(minetest.get_modpath("farming_plus").."/bananas.lua")

-- ========= CARROTS =========
dofile(minetest.get_modpath("farming_plus").."/carrots.lua")

-- ========= COCOA =========
dofile(minetest.get_modpath("farming_plus").."/cocoa.lua")

-- ========= PUMPKIN =========
dofile(minetest.get_modpath("farming_plus").."/pumpkin.lua")

-- ========= WEED =========
dofile(minetest.get_modpath("farming_plus").."/weed.lua")