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local S = farming.intllib
local tr = minetest.get_modpath("toolranks")
-- Hoe registration function
farming.register_hoe = function(name, def)
-- Check for : prefix (register new hoes in your mod's namespace)
if name:sub(1,1) ~= ":" then
name = ":" .. name
end
-- Check def table
if def.description == nil then
def.description = S("Hoe")
end
if def.inventory_image == nil then
def.inventory_image = "unknown_item.png"
end
if def.max_uses == nil then
def.max_uses = 30
end
-- Register the tool
minetest.register_tool(name, {
description = def.description,
inventory_image = def.inventory_image,
on_use = function(itemstack, user, pointed_thing)
return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
end,
groups = def.groups,
sound = {breaks = "default_tool_breaks"},
})
-- Register its recipe
if def.recipe then
minetest.register_craft({
output = name:sub(2),
recipe = def.recipe
})
elseif def.material then
minetest.register_craft({
output = name:sub(2),
recipe = {
{def.material, def.material, ""},
{"", "group:stick", ""},
{"", "group:stick", ""}
}
})
end
end
-- Turns dirt with group soil=1 into soil
function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local upos = pointed_thing.under
if minetest.is_protected(upos, user:get_player_name()) then
minetest.record_protection_violation(upos, user:get_player_name())
return
end
local p = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name]
or not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name = "farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
local wear = 65535 / (uses -1)
if farming.is_creative(user:get_player_name()) then
if tr then
wear = 1
else
wear = 0
end
end
if tr then
itemstack = toolranks.new_afteruse(itemstack, user, under, {wear = wear})
else
itemstack:add_wear(wear)
end
return itemstack
end
-- Define Hoes
farming.register_hoe(":farming:hoe_wood", {
description = S("Wooden Hoe"),
inventory_image = "farming_tool_woodhoe.png",
max_uses = 30,
material = "group:wood"
})
minetest.register_craft({
type = "fuel",
recipe = "farming:hoe_wood",
burntime = 5,
})
farming.register_hoe(":farming:hoe_stone", {
description = S("Stone Hoe"),
inventory_image = "farming_tool_stonehoe.png",
max_uses = 90,
material = "group:stone"
})
farming.register_hoe(":farming:hoe_steel", {
description = S("Steel Hoe"),
inventory_image = "farming_tool_steelhoe.png",
max_uses = 200,
material = "default:steel_ingot"
})
farming.register_hoe(":farming:hoe_bronze", {
description = S("Bronze Hoe"),
inventory_image = "farming_tool_bronzehoe.png",
max_uses = 500,
groups = {not_in_creative_inventory = 1},
})
farming.register_hoe(":farming:hoe_mese", {
description = S("Mese Hoe"),
inventory_image = "farming_tool_mesehoe.png",
max_uses = 350,
groups = {not_in_creative_inventory = 1},
})
farming.register_hoe(":farming:hoe_diamond", {
description = S("Diamond Hoe"),
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 500,
groups = {not_in_creative_inventory = 1},
})
-- Toolranks support
if tr then
minetest.override_item("farming:hoe_wood", {
original_description = "Wood Hoe",
description = toolranks.create_description("Wood Hoe")})
minetest.override_item("farming:hoe_stone", {
original_description = "Stone Hoe",
description = toolranks.create_description("Stone Hoe")})
minetest.override_item("farming:hoe_steel", {
original_description = "Steel Hoe",
description = toolranks.create_description("Steel Hoe")})
minetest.override_item("farming:hoe_bronze", {
original_description = "Bronze Hoe",
description = toolranks.create_description("Bronze Hoe")})
minetest.override_item("farming:hoe_mese", {
original_description = "Mese Hoe",
description = toolranks.create_description("Mese Hoe")})
minetest.override_item("farming:hoe_diamond", {
original_description = "Diamond Hoe",
description = toolranks.create_description("Diamond Hoe")})
end
-- hoe bomb function
local function hoe_area(pos, player)
-- check for protection
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
return
end
local r = 5 -- radius
-- remove flora (grass, flowers etc.)
local res = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
{"group:flora"})
for n = 1, #res do
minetest.swap_node(res[n], {name = "air"})
end
-- replace dirt with tilled soil
res = nil
res = minetest.find_nodes_in_area_under_air(
{x = pos.x - r, y = pos.y - 1, z = pos.z - r},
{x = pos.x + r, y = pos.y + 2, z = pos.z + r},
{"group:soil"})
for n = 1, #res do
minetest.swap_node(res[n], {name = "farming:soil"})
end
end
-- throwable hoe bomb
minetest.register_entity("farming:hoebomb_entity", {
physical = true,
visual = "sprite",
visual_size = {x = 1.0, y = 1.0},
textures = {"farming_hoe_bomb.png"},
collisionbox = {0,0,0,0,0,0},
lastpos = {},
player = "",
on_step = function(self, dtime)
if not self.player then
self.object:remove()
return
end
local pos = self.object:get_pos()
if self.lastpos.x ~= nil then
local vel = self.object:getvelocity()
-- only when potion hits something physical
if vel.x == 0
or vel.y == 0
or vel.z == 0 then
if self.player ~= "" then
-- round up coords to fix glitching through doors
self.lastpos = vector.round(self.lastpos)
hoe_area(self.lastpos, self.player)
end
self.object:remove()
return
end
end
self.lastpos = pos
end
})
-- actual throwing function
local function throw_potion(itemstack, player)
local playerpos = player:get_pos()
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y + 1.5,
z = playerpos.z
}, "farming:hoebomb_entity")
local dir = player:get_look_dir()
local velocity = 20
obj:setvelocity({
x = dir.x * velocity,
y = dir.y * velocity,
z = dir.z * velocity
})
obj:setacceleration({
x = dir.x * -3,
y = -9.5,
z = dir.z * -3
})
obj:setyaw(player:get_look_yaw() + math.pi)
obj:get_luaentity().player = player
end
-- hoe bomb item
minetest.register_craftitem("farming:hoe_bomb", {
description = S("Hoe Bomb (use or throw on grassy areas to hoe land"),
inventory_image = "farming_hoe_bomb.png",
groups = {flammable = 2, not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
hoe_area(pointed_thing.above, user)
else
throw_potion(itemstack, user)
if not farming.is_creative(user:get_player_name()) then
itemstack:take_item()
return itemstack
end
end
end,
})
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