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Farming API
-----------
The farming API allows you to easily register plants and hoes.
`farming.register_hoe(name, hoe definition)`
* Register a new hoe, see [#hoe definition]
`farming.register_plant(name, Plant definition)`
* Register a new growing plant, see [#Plant definition]
`farming.registered_plants[name] = definition`
* Table of registered plants, indexed by plant name
### Hoe Definition
{
description = "", -- Description for tooltip
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
max_uses = 30, -- Uses until destroyed
material = "", -- Material for recipes
recipe = { -- Craft recipe, if material isn't used
{"air", "air", "air"},
{"", "group:stick"},
{"", "group:stick"},
}
}
### Plant definition
{
description = "", -- Description of seed item
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
steps = 8, -- How many steps the plant has to grow, until it can be harvested
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
}
Note: Any crops registered with the above function will use the new growing routines, also if crops are manually added with the {growing=1} group they will also grow.
### Crop functions
If a mod registers nodes to be used as crops using the {growing=1} group then an additional function can be used for custom growth checks instead of the standard 'are we above wet soil'.
growth_check = function(pos, node_name)
-- check surrounding for jungle tree
if minetest.find_node_near(pos, 1, {"default:jungletree"}) then
return false -- place next growth stage
end
return true -- condition not met, skip next growth stage until next check
end,
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