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local S = homedecor.gettext
screwdriver = screwdriver or {}
local function start_smoke(pos, node, clicker, chimney)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if id ~= 0 then
if s_handle then
minetest.after(0, function(handle)
minetest.sound_stop(handle)
end, s_handle)
end
minetest.delete_particlespawner(id)
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
return
end
if above == "air" and (not id or id == 0) then
id = minetest.add_particlespawner({
amount = 4, time = 0, collisiondetection = true,
minpos = {x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25},
maxpos = {x=pos.x+0.25, y=pos.y+5, z=pos.z+0.25},
minvel = {x=-0.2, y=0.3, z=-0.2}, maxvel = {x=0.2, y=1, z=0.2},
minacc = {x=0,y=0,z=0}, maxacc = {x=0,y=0.5,z=0},
minexptime = 1, maxexptime = 3,
minsize = 4, maxsize = 8,
texture = "smoke_particle.png",
})
if chimney == 1 then
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", 0)
else
s_handle = minetest.sound_play("fire_small", {
pos = pos,
max_hear_distance = 5,
loop = true
})
this_spawner_meta:set_int("smoky", id)
this_spawner_meta:set_int("sound", s_handle)
end
end
end
local function stop_smoke(pos)
local this_spawner_meta = minetest.get_meta(pos)
local id = this_spawner_meta:get_int("smoky")
local s_handle = this_spawner_meta:get_int("sound")
if id ~= 0 then
minetest.delete_particlespawner(id)
end
if s_handle then
minetest.after(0, function(handle)
minetest.sound_stop(handle)
end, s_handle)
end
this_spawner_meta:set_int("smoky", 0)
this_spawner_meta:set_int("sound", 0)
end
minetest.register_node("fake_fire:ice_fire", {
inventory_image = "ice_fire_inv.png",
description = S("Ice fire"),
drawtype = "plantlike",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3, not_in_creative_inventory=1},
sunlight_propagates = true,
buildable_to = true,
walkable = false,
light_source = 14,
waving = 1,
tiles = {
{name="ice_fire_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=1.5}},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = ""
})
minetest.register_alias("fake_fire:fake_fire", "fire:permanent_flame")
minetest.register_node("fake_fire:fancy_fire", {
inventory_image = "fancy_fire_inv.png",
description = S("Fancy Fire"),
drawtype = "mesh",
mesh = "fancy_fire.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = {dig_immediate=3},
sunlight_propagates = true,
light_source = 14,
walkable = false,
damage_per_second = 4,
on_rotate = screwdriver.rotate_simple,
tiles = {
{name="fake_fire_animated.png",
animation={type='vertical_frames', aspect_w=16, aspect_h=16, length=1}}, {name='fake_fire_logs.png'}},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
start_smoke(pos, node, clicker)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
minetest.sound_play("fire_extinguish", {
pos = pos, max_hear_distance = 5
})
end,
drop = {
max_items = 3,
items = {
{
items = { "default:torch", "default:torch", "building_blocks:sticks" },
rarity = 1,
}
}
}
})
-- EMBERS
minetest.register_node("fake_fire:embers", {
description = S("Glowing Embers"),
tiles = {
{name="embers_animated.png", animation={type="vertical_frames",
aspect_w=16, aspect_h=16, length=2}},
},
light_source = 9,
groups = {crumbly=3},
paramtype = "light",
sounds = default.node_sound_dirt_defaults(),
})
-- CHIMNEYS
local materials = {
{ "stone", S("Stone chimney top") },
{ "sandstone", S("Sandstone chimney top") },
}
for _, mat in ipairs(materials) do
local name, desc = unpack(mat)
minetest.register_node("fake_fire:chimney_top_"..name, {
description = desc,
tiles = {"default_"..name..".png^chimney_top.png", "default_"..name..".png"},
groups = {snappy=3},
paramtype = "light",
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local chimney = 1
start_smoke(pos, node, clicker, chimney)
return itemstack
end,
on_destruct = function (pos)
stop_smoke(pos)
end
})
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:chimney_top_'..name,
recipe = {"default:torch", "stairs:slab_"..name}
})
end
minetest.register_alias("fake_fire:flint_and_steel", "fire:flint_and_steel")
minetest.override_item("default:ice", {
on_ignite = function(pos, igniter)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.get_node(flame_pos).name == "air" then
minetest.set_node(flame_pos, {name = "fake_fire:ice_fire"})
end
end
})
-- CRAFTS
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:embers',
recipe = {"default:torch", "group:wood", "default:torch"}
})
minetest.register_craft({
type = "shapeless",
output = 'fake_fire:fancy_fire',
recipe = {"default:torch", "building_blocks:sticks", "default:torch" }
})
-- ALIASES
minetest.register_alias("fake_fire:smokeless_fire", "fake_fire:fake_fire")
minetest.register_alias("fake_fire:smokeless_ice_fire", "fake_fire:ice_fire")
minetest.register_alias("fake_fire:smokeless_chimney_top_stone", "fake_fire:chimney_top_stone")
minetest.register_alias("fake_fire:smokeless_chimney_top_sandstone", "fake_fire:chimney_top_sandstone")
minetest.register_alias("fake_fire:flint", "fake_fire:flint_and_steel")
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