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-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
function default.get_safe_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec =
"size[8,9]"..
"list[nodemeta:".. spos .. ";main;1,1;6,2;]"..
"list[current_player;main;0,5;8,4;]"
return formspec
end
local function has_safe_privilege(meta, player)
local name = ""
if player then
if minetest.check_player_privs(player, "protection_bypass") then
return true
end
name = player:get_player_name()
end
if name ~= meta:get_string("owner") then
return false
end
return true
end
minetest.register_node("currency:safe", {
description = S("Safe"),
inventory_image = "safe_front.png",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"safe_side.png",
"safe_side.png",
"safe_side.png",
"safe_side.png",
"safe_side.png",
"safe_front.png",},
is_ground_content = false,
groups = {cracky=1},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Safe (owned by @1)", meta:get_string("owner")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Safe")
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 6*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and has_safe_privilege(meta, player)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if not has_safe_privilege(meta, player) then
minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_safe_privilege(meta, player) then
minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if not has_safe_privilege(meta, player) then
minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3",
player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos)))
return 0
end
return stack:get_count()
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff in safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes stuff from safe at @2", player:get_player_name(), minetest.pos_to_string(pos)))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if has_safe_privilege(meta, clicker) then
minetest.show_formspec(
clicker:get_player_name(),
"currency:safe",
default.get_safe_formspec(pos)
)
end
end,
})
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