summaryrefslogtreecommitdiff
path: root/coloredwood/init.lua
blob: c83f23653ee2b895d9102208ecf84040a55a48f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
-- Colored Wood mod by Vanessa Ezekowitz
-- based on my unifieddyes template.
--
-- License:  WTFPL
--
-- This mod provides 89 colors of wood, fences, and sticks, and enough
-- cross-compatible recipes to make everything fit together naturally.
--
-- Colored wood is created by placing a regular wood block on the ground
-- and then right-clicking on it with some dye.
-- All materials are flammable and can be used as fuel.
--
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").

coloredwood = {}

coloredwood.enable_stairsplus = true
if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
	coloredwood.enable_stairsplus = false
end

coloredwood.shades = {
	"dark_",
	"medium_",
	""		-- represents "no special shade name", e.g. full.
}

coloredwood.shades2 = {
	"Dark ",
	"Medium ",
	""		-- represents "no special shade name", e.g. full.
}

coloredwood.default_hues = {
	"white",
	"grey",
	"dark_grey",
	"black",
	"violet",
	"blue",
	"cyan",
	"dark_green",
	"green",
	"yellow",
	"orange",
	"red",
	"magenta"
}

coloredwood.hues = {
	"red",
	"orange",
	"yellow",
	"lime",
	"green",
	"aqua",
	"cyan",
	"skyblue",
	"blue",
	"violet",
	"magenta",
	"redviolet"
}

coloredwood.hues2 = {
	"Red ",
	"Orange ",
	"Yellow ",
	"Lime ",
	"Green ",
	"Aqua ",
	"Cyan ",
	"Sky Blue ",
	"Blue ",
	"Violet ",
	"Magenta ",
	"Red-violet "
}

coloredwood.greys = {
	"black",
	"darkgrey",
	"grey",
	"lightgrey",
	"white"
}

coloredwood.greys2 = {
	"Black ",
	"Dark Grey ",
	"Medium Grey ",
	"Light Grey ",
	"White "
}

coloredwood.greys3 = {
	"dye:black",
	"dye:dark_grey",
	"dye:grey",
	"dye:light_grey",
	"dye:white"
}

coloredwood.hues_plus_greys = {}

for _, hue in ipairs(coloredwood.hues) do
	table.insert(coloredwood.hues_plus_greys, hue)
end

table.insert(coloredwood.hues_plus_greys, "grey")

-- helper functions

local function is_stairsplus(name)
	local s1, s2

	local a,b = string.find(name, ":stair")
	if a then s1 = string.sub(name, a+1, b) end

	a,b = string.find(name, ":slab")
	if a then s1 = string.sub(name, a+1, b) end

	a,b = string.find(name, ":panel")
	if a then s1 = string.sub(name, a+1, b) end

	a,b = string.find(name, ":micro")
	if a then s1 = string.sub(name, a+1, b) end

	a,b = string.find(name, ":slope")
	if a then s1 = string.sub(name, a+1, b) end

	local h, s, v = unifieddyes.get_hsv(name)

	a,b = string.find(name, "_"..h..s)
	if a then s2 = string.sub(name, b+1)
		if string.find(s2, "wood") then s2 = string.sub(s2, 5) end
	end
	return s1, s2
end

-- the actual nodes!

for _, color in ipairs(coloredwood.hues_plus_greys) do
	minetest.register_node("coloredwood:wood_"..color, {
		description = "Colored wooden planks",
		tiles = { "coloredwood_base.png" },
		paramtype = "light",
		paramtype2 = "colorfacedir",
		palette = "unifieddyes_palette_"..color.."s.png",
		walkable = true,
		sunlight_propagates = false,
		groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1},
		sounds = default.node_sound_wood_defaults(),
		after_dig_node = unifieddyes.after_dig_node,
		on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
			unifieddyes.on_rightclick(pos, node, clicker,
			  itemstack, pointed_thing, "coloredwood:wood_"..color, true)
		end,
		drop = "default:wood"
	})

	-- moreblocks/stairsplus support

	if coloredwood.enable_stairsplus then

	--	stairsplus:register_all(modname, subname, recipeitem, {fields})

		stairsplus:register_all(
			"coloredwood",
			"wood_"..color,
			"coloredwood:wood_"..color,
			{
				description = "Colored wood",
				tiles = { "coloredwood_base.png" },
				paramtype = "light",
				paramtype2 = "colorfacedir",
				palette = "unifieddyes_palette_"..color.."s.png",
				groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1},
				after_dig_node = unifieddyes.after_dig_node,
				on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
					unifieddyes.on_rightclick(pos, node, clicker,
					itemstack, pointed_thing, nil, true)
				end
			}
		)
	end
end

-- force on_rightclick for stairsplus default wood stair/slab/etc nodes

	if coloredwood.enable_stairsplus then

	for _, i in pairs(minetest.registered_nodes) do
		if string.find(i.name, "moreblocks:stair_wood")
			  or string.find(i.name, "moreblocks:slab_wood")
			  or string.find(i.name, "moreblocks:panel_wood")
			  or string.find(i.name, "moreblocks:micro_wood")
			  or string.find(i.name, "moreblocks:slope_wood")
				then

			minetest.override_item(i.name, {
				on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
					local wield = itemstack:get_name()
					local newnode = nil
					if string.find(wield, "dye:") or string.find(wield, "unifieddyes:") then
						local s1, s2 = is_stairsplus(i.name)
						local paletteidx, hue = unifieddyes.getpaletteidx(wield, true)
						if hue ~= 0 then
							newnode = "coloredwood:"..s1.."_wood_"..coloredwood.hues[hue]..s2
						else
							newnode = "coloredwood:"..s1.."_wood_grey"..s2
						end
					end
					unifieddyes.on_rightclick(pos, node, clicker,
					itemstack, pointed_thing, newnode, true)
				end,
			})
		end
	end

	-- fix drops for colored versions of stairsplus nodes

	for _, i in pairs(minetest.registered_nodes) do
		if string.find(i.name, "coloredwood:stair_")
		  or string.find(i.name, "coloredwood:slab_")
		  or string.find(i.name, "coloredwood:panel_")
		  or string.find(i.name, "coloredwood:micro_")
		  or string.find(i.name, "coloredwood:slope_")
			then

			mname = string.gsub(i.name, "coloredwood:", "moreblocks:")
			local s1, s2 = is_stairsplus(mname)

			minetest.override_item(i.name, {
				drop = "moreblocks:"..s1.."_wood"..s2
			})
		end
	end
end

minetest.override_item("default:wood", {
	paramtype2 = "colorfacedir",
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
		unifieddyes.on_rightclick(pos, node, clicker,
		  itemstack, pointed_thing, "coloredwood:wood_grey", true)
	end
})

minetest.register_node("coloredwood:fence", {
	drawtype = "fencelike",
	description = "Colored wooden fence",
	tiles = { "coloredwood_fence_base.png" },
	paramtype = "light",
	paramtype2 = "color",
	palette = "unifieddyes_palette.png",
	walkable = true,
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
	sounds = default.node_sound_wood_defaults(),
	selection_box = {
		type = "fixed",
		fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
	},
	after_dig_node = unifieddyes.after_dig_node,
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
		unifieddyes.on_rightclick(pos, node, clicker,
		  itemstack, pointed_thing, "coloredwood:fence")
	end,
	drop = "default:fence_wood"
})

minetest.override_item("default:fence_wood", {
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
		unifieddyes.on_rightclick(pos, node, clicker,
		  itemstack, pointed_thing, "coloredwood:fence")
	end
})

-- ============================
-- convert the old static nodes

coloredwood.old_static_nodes = {}

for _, hue in ipairs(coloredwood.hues) do
	for _, sat in ipairs({"", "_s50"}) do
		for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do
			table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat)
			table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat)
		end
	end
end

for _, shade in ipairs(coloredwood.greys) do
	table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade)
	table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade)
end

-- add all of the stairsplus nodes

for _, shape in ipairs(circular_saw.names) do
	local a = shape[1]
	local b = shape[2]
	for _, hue in ipairs(coloredwood.hues) do
		for _, shade in ipairs(coloredwood.shades) do
			table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b)
			table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b)
		end
		table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50
	end
end

for _, shape in ipairs(circular_saw.names) do
	local a = shape[1]
	local b = shape[2]
	for _, hue in ipairs(coloredwood.greys) do
		for _, shade in ipairs(coloredwood.shades) do
			table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b)
		end
	end
end

minetest.register_lbm({
	name = "coloredwood:convert",
	label = "Convert wood blocks, fences, stairsplus stuff, etc to use param2 color",
	run_at_every_load = true,
	nodenames = coloredwood.old_static_nodes,
	action = function(pos, node)
		local meta = minetest.get_meta(pos)

		if meta and (meta:get_string("dye") ~= "") then return end -- node has already been converted before.

		local name = node.name
		local hue, sat, val = unifieddyes.get_hsv(name)

		local color = val..hue..sat

		local s1, s2 = is_stairsplus(name)

		if s1 then

			local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
			local cfdir = paletteidx + (node.param2 % 32)
			local newname = "coloredwood:"..s1.."_wood_"..hue..s2

			minetest.set_node(pos, { name = newname, param2 = cfdir })
			local meta = minetest.get_meta(pos)
			meta:set_string("dye", "unifieddyes:"..color)

		elseif string.find(name, ":fence") then
			local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, false)
			minetest.set_node(pos, { name = "coloredwood:fence", param2 = paletteidx })
			meta:set_string("dye", "unifieddyes:"..color)
		else
			local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
			if hue ~= 0 and hue ~= nil then
				minetest.set_node(pos, { name = "coloredwood:wood_"..coloredwood.hues[hue], param2 = paletteidx })
				meta:set_string("dye", "unifieddyes:"..color)
			else
				minetest.set_node(pos, { name = "coloredwood:wood_grey", param2 = paletteidx })
				meta:set_string("dye", "unifieddyes:"..color)
			end
		end
	end
})

print("[Colored Wood] Loaded!")