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|
-- Colored Wood mod by Vanessa Ezekowitz
-- based on my unifieddyes template.
--
-- License: WTFPL
--
-- This mod provides 89 colors of wood, fences, and sticks, and enough
-- cross-compatible recipes to make everything fit together naturally.
--
-- Colored wood is created by placing a regular wood block on the ground
-- and then right-clicking on it with some dye.
-- All materials are flammable and can be used as fuel.
--
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
coloredwood = {}
coloredwood.enable_stairsplus = true
if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
coloredwood.enable_stairsplus = false
end
coloredwood.shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. full.
}
coloredwood.shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. full.
}
coloredwood.default_hues = {
"white",
"grey",
"dark_grey",
"black",
"violet",
"blue",
"cyan",
"dark_green",
"green",
"yellow",
"orange",
"red",
"magenta"
}
coloredwood.hues = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
coloredwood.hues2 = {
"Red ",
"Orange ",
"Yellow ",
"Lime ",
"Green ",
"Aqua ",
"Cyan ",
"Sky Blue ",
"Blue ",
"Violet ",
"Magenta ",
"Red-violet "
}
coloredwood.greys = {
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
coloredwood.greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
"Light Grey ",
"White "
}
coloredwood.greys3 = {
"dye:black",
"dye:dark_grey",
"dye:grey",
"dye:light_grey",
"dye:white"
}
coloredwood.hues_plus_greys = {}
for _, hue in ipairs(coloredwood.hues) do
table.insert(coloredwood.hues_plus_greys, hue)
end
table.insert(coloredwood.hues_plus_greys, "grey")
-- helper functions
local function is_stairsplus(name)
local s1, s2
local a,b = string.find(name, ":stair")
if a then s1 = string.sub(name, a+1, b) end
a,b = string.find(name, ":slab")
if a then s1 = string.sub(name, a+1, b) end
a,b = string.find(name, ":panel")
if a then s1 = string.sub(name, a+1, b) end
a,b = string.find(name, ":micro")
if a then s1 = string.sub(name, a+1, b) end
a,b = string.find(name, ":slope")
if a then s1 = string.sub(name, a+1, b) end
local h, s, v = unifieddyes.get_hsv(name)
a,b = string.find(name, "_"..h..s)
if a then s2 = string.sub(name, b+1)
if string.find(s2, "wood") then s2 = string.sub(s2, 5) end
end
return s1, s2
end
-- the actual nodes!
for _, color in ipairs(coloredwood.hues_plus_greys) do
minetest.register_node("coloredwood:wood_"..color, {
description = "Colored wooden planks",
tiles = { "coloredwood_base.png" },
paramtype = "light",
paramtype2 = "colorfacedir",
palette = "unifieddyes_palette_"..color.."s.png",
walkable = true,
sunlight_propagates = false,
ud_replacement_node = "coloredwood:wood_"..color,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
after_dig_node = unifieddyes.after_dig_node,
drop = "default:wood"
})
-- moreblocks/stairsplus support
if coloredwood.enable_stairsplus then
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
stairsplus:register_all(
"coloredwood",
"wood_"..color,
"coloredwood:wood_"..color,
{
description = "Colored wood",
tiles = { "coloredwood_base.png" },
paramtype = "light",
paramtype2 = "colorfacedir",
palette = "unifieddyes_palette_"..color.."s.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
after_dig_node = unifieddyes.after_dig_node
}
)
end
end
-- force on_rightclick for stairsplus default wood stair/slab/etc nodes
if coloredwood.enable_stairsplus then
for _, i in pairs(minetest.registered_nodes) do
if string.find(i.name, "moreblocks:stair_wood")
or string.find(i.name, "moreblocks:slab_wood")
or string.find(i.name, "moreblocks:panel_wood")
or string.find(i.name, "moreblocks:micro_wood")
or string.find(i.name, "moreblocks:slope_wood") then
local s1, s2 = is_stairsplus(i.name)
minetest.override_item(i.name, {
ud_replacement_node = "coloredwood:"..s1.."_wood_grey",
paramtype2 = "colorfacedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
end
end
-- fix drops for colored versions of stairsplus nodes
for _, i in pairs(minetest.registered_nodes) do
if string.find(i.name, "coloredwood:stair_")
or string.find(i.name, "coloredwood:slab_")
or string.find(i.name, "coloredwood:panel_")
or string.find(i.name, "coloredwood:micro_")
or string.find(i.name, "coloredwood:slope_")
then
mname = string.gsub(i.name, "coloredwood:", "moreblocks:")
local s1, s2 = is_stairsplus(mname)
minetest.override_item(i.name, {
drop = "moreblocks:"..s1.."_wood"..s2
})
end
end
end
minetest.override_item("default:wood", {
paramtype2 = "colorfacedir",
ud_replacement_node = "coloredwood:wood_grey",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
minetest.register_node("coloredwood:fence", {
drawtype = "fencelike",
description = "Colored wooden fence",
tiles = { "coloredwood_fence_base.png" },
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette.png",
walkable = true,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
after_dig_node = unifieddyes.after_dig_node,
drop = "default:fence_wood"
})
minetest.override_item("default:fence_wood", {
ud_replacement_node = "coloredwood:fence",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
})
-- ============================
-- convert the old static nodes
coloredwood.old_static_nodes = {}
for _, hue in ipairs(coloredwood.hues) do
for _, sat in ipairs({"", "_s50"}) do
for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do
table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat)
table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat)
end
end
end
for _, shade in ipairs(coloredwood.greys) do
table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade)
table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade)
end
-- add all of the stairsplus nodes
for _, shape in ipairs(circular_saw.names) do
local a = shape[1]
local b = shape[2]
for _, hue in ipairs(coloredwood.hues) do
for _, shade in ipairs(coloredwood.shades) do
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b)
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b)
end
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50
end
end
for _, shape in ipairs(circular_saw.names) do
local a = shape[1]
local b = shape[2]
for _, hue in ipairs(coloredwood.greys) do
for _, shade in ipairs(coloredwood.shades) do
table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b)
end
end
end
minetest.register_lbm({
name = "coloredwood:convert",
label = "Convert wood blocks, fences, stairsplus stuff, etc to use param2 color",
run_at_every_load = true,
nodenames = coloredwood.old_static_nodes,
action = function(pos, node)
local meta = minetest.get_meta(pos)
if meta and (meta:get_string("dye") ~= "") then return end -- node has already been converted before.
local name = node.name
local hue, sat, val = unifieddyes.get_hsv(name)
local color = val..hue..sat
local s1, s2 = is_stairsplus(name)
if s1 then
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
local cfdir = paletteidx + (node.param2 % 32)
local newname = "coloredwood:"..s1.."_wood_"..hue..s2
minetest.set_node(pos, { name = newname, param2 = cfdir })
local meta = minetest.get_meta(pos)
meta:set_string("dye", "unifieddyes:"..color)
elseif string.find(name, ":fence") then
local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, false)
minetest.set_node(pos, { name = "coloredwood:fence", param2 = paletteidx })
meta:set_string("dye", "unifieddyes:"..color)
else
local paletteidx, hue = unifieddyes.getpaletteidx("unifieddyes:"..color, true)
if hue ~= 0 and hue ~= nil then
minetest.set_node(pos, { name = "coloredwood:wood_"..coloredwood.hues[hue], param2 = paletteidx })
meta:set_string("dye", "unifieddyes:"..color)
else
minetest.set_node(pos, { name = "coloredwood:wood_grey", param2 = paletteidx })
meta:set_string("dye", "unifieddyes:"..color)
end
end
end
})
print("[Colored Wood] Loaded!")
|